SplineLibrary | collect many useful spline functions into one place | Game Engine library
kandi X-RAY | SplineLibrary Summary
kandi X-RAY | SplineLibrary Summary
A spline is a formula for smoothly transitioning from one data point to the next in a data set. For example, you could create a spline containing ten colors (each stored as R, G, and B values) to create a color gradient that smoothly transitions from one color to the next.
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QUESTION
I want to use a library that utilizes the QT-class QVector2D to calaculate B-splines (library: https://github.com/ejmahler/SplineLibrary). But I can't figure out how to get the includes / linking right using a simple .cpp file and compiling with g++.
This is my attempt
...ANSWER
Answered 2017-Apr-22 at 18:15First of all, you should never specify absolute paths in you includes. If someone else wants to use your code, they would need to modify all the files to point to the correct headers on their system. Apart from that you're using internal headers that you're not supposed to include yourself. At the very top of the Qt documentation for QVector2D
you can find what header you're supposed to include to use the QVector2D
class.
So test.cpp should look like this:
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