mario-kart | Mario Kart clone written in C and Allegro | Game Engine library

 by   gustavosbarreto C++ Version: Current License: No License

kandi X-RAY | mario-kart Summary

kandi X-RAY | mario-kart Summary

mario-kart is a C++ library typically used in Gaming, Game Engine applications. mario-kart has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

![Mario Kart Clone] "Mario Kart Clone"). In late 2008 I created this Mario Kart Clone using C++ and Allegro Library when I was student of Computer Science at Catholic University of Pelotas (UCPEL).
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              mario-kart has a low active ecosystem.
              It has 17 star(s) with 3 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              mario-kart has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of mario-kart is current.

            kandi-Quality Quality

              mario-kart has 0 bugs and 0 code smells.

            kandi-Security Security

              mario-kart has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mario-kart code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mario-kart does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              mario-kart releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of mario-kart
            Get all kandi verified functions for this library.

            mario-kart Key Features

            No Key Features are available at this moment for mario-kart.

            mario-kart Examples and Code Snippets

            No Code Snippets are available at this moment for mario-kart.

            Community Discussions

            Trending Discussions on mario-kart

            QUESTION

            How to make a death animation in LOVE2D?
            Asked 2020-Jan-22 at 14:04

            I have created collision for the player and enemies (the collision isn't perfect but works for the most part) in my game but am having a hard time figuring out how to create a death animation for the player.

            I want the player's ship to explode when the enemies hit you, how would I go about this?

            Here is my player file:

            ...

            ANSWER

            Answered 2020-Jan-22 at 14:04

            I want the player's ship to explode when the enemies hit you, how would I go about this?

            I assume you are asking about creating the actual visual effect of an explosion. LÖVE's particle system has all the functionality to create that sort of animation / effect, but can be a bit overkill if you are just starting out.

            A simple alternative would be to remove the player's ship and replace it with an animated sprite of an explosion. You could use a library to handle the animation code for you, or just use it as a reference point for your own animation code.

            An animation usually consists of multiple frames or images which are displayed in a sequence. E.g. a very simple animation could look like this:

            1. Frame: Small Explosion
            2. Frame: Explosion gets bigger
            3. Frame: Explosion gets smaller again
            4. Frame: Smoke appears
            5. Frame: Smoke vanishes and animation is finished

            Each of these frames would be contained in one big image or spritesheet.

            In LÖVE you will have to load the spritesheet and divide it into its frames by using quads:

            Source https://stackoverflow.com/questions/59202193

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mario-kart

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/gustavosbarreto/mario-kart.git

          • CLI

            gh repo clone gustavosbarreto/mario-kart

          • sshUrl

            git@github.com:gustavosbarreto/mario-kart.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by gustavosbarreto

            qwebsocket

            by gustavosbarretoC++

            electric-webview

            by gustavosbarretoC++

            compmgr

            by gustavosbarretoC++

            qml-browser

            by gustavosbarretoC++

            ssherial

            by gustavosbarretoGo