tic-tac-toe | :video_game: 使用α-β剪枝(Alpha-beta-pruning)的极小极大算法(Minimax-algorithm)实现的井字棋(一字棋、tic-tac-toe)游戏。 | Game Engine library

 by   huihut C++ Version: v1.3 License: No License

kandi X-RAY | tic-tac-toe Summary

kandi X-RAY | tic-tac-toe Summary

tic-tac-toe is a C++ library typically used in Gaming, Game Engine applications. tic-tac-toe has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

:video_game: 使用α-β剪枝(Alpha-beta-pruning)的极小极大算法(Minimax-algorithm)实现的井字棋(一字棋、tic-tac-toe)游戏。
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            kandi-support Support

              tic-tac-toe has a low active ecosystem.
              It has 23 star(s) with 7 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              tic-tac-toe has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of tic-tac-toe is v1.3

            kandi-Quality Quality

              tic-tac-toe has no bugs reported.

            kandi-Security Security

              tic-tac-toe has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              tic-tac-toe does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              tic-tac-toe releases are available to install and integrate.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of tic-tac-toe
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            tic-tac-toe Key Features

            No Key Features are available at this moment for tic-tac-toe.

            tic-tac-toe Examples and Code Snippets

            No Code Snippets are available at this moment for tic-tac-toe.

            Community Discussions

            QUESTION

            the 'coin' and the 'player_1' is showing as NoneType variable and the Tic tac Toe board is not displaying in the console
            Asked 2021-Jun-11 at 15:11

            the coin is showing as NoneTYpe player_1 is also showing as Nonetype The Board is not displaying too due to 'coin' issue I want the board to be displayed . Can anyone help me with this?

            ...

            ANSWER

            Answered 2021-Jun-11 at 15:11

            You call a function with player_1=symbolchoose() and put the return value into the variable player_1. But when you define your function symbolchoose() you do not return anything.

            So instead of calling pass at the end of your functions, use return player_2 or whatever variable you need.

            See https://www.geeksforgeeks.org/python-return-statement/#:~:text=A%20return%20statement%20is%20used,special%20value%20None%20is%20returned. or google return. This is important to use functions correctly!

            Source https://stackoverflow.com/questions/67937763

            QUESTION

            Tic Tac Toe 2 Players Track if they Win
            Asked 2021-Jun-11 at 12:40

            I have a question. I have to do a tic-tac-toe and now have the problem that I don't know how to do it in Javascript, that it recognizes who has won. Can somebody help me with it? Maybe with an array or just a few variables. How can I make it so that when I click on a field I can no longer click it?

            ...

            ANSWER

            Answered 2021-Jun-11 at 12:40

            You should have a crack at this yourself so I don't want to code an answer for you... but here are some of the pieces and the thinking.

            You can check to see if a player has won immediately after they click for their turn, so at the end of the handleClick function.

            A rough and ready way to do this would be to gather all of the "box" elements, then check all the rows, columns and diagonals.

            Some of the pieces of this include:

            • Use the document.getElementById method to get the "box" elements into variables (ideally an array or map to make it easy to refer to the elements in a logical, rather than manual, way, but individual variables would work)
            • Test those variables for winning lines, so a crude example for testing one winning line would be (where box1, box2 and box3 were the box elements from the previous step, and processWin some function which did whatever was needed when a win happened):

            Source https://stackoverflow.com/questions/67936495

            QUESTION

            Onclick, the button moves down, why can that due to?
            Asked 2021-Jun-04 at 13:14

            Whenever I click a button and the value is inputted, the values in the box goes down. I've tried changing some CSS but it doesn't work as I intend it to.

            ...

            ANSWER

            Answered 2021-Jun-04 at 12:14

            Your .btn-1 styling is aligning the elements based on their text content, this can be solved by applying vertical-align: top; to that class.

            Another small change that's worth making would be to change .item-board from inline-block to display: block, as that will prevent the width of the screen affecting whether the rows wrap.

            Source https://stackoverflow.com/questions/67836957

            QUESTION

            How can I separate React components in different files keeping it working and avoiding TypeErrors?
            Asked 2021-Jun-03 at 05:19

            I'm implementing the reactjs.org tutorial, which is a tic-tac-toe game, but I'm trying to use hooks instead of classes as this tutorial does.

            This is the code I've wrote in a single file and is working fine:

            ...

            ANSWER

            Answered 2021-Jun-03 at 05:19

            You have to be very careful while separating the components. Check out this CodeSandbox link. I haven't done any changes in your logic. There is a scope for code improvement but that wasn't in the requirements so I have just separated your file into individual components file.

            Source https://stackoverflow.com/questions/67665651

            QUESTION

            How do I switch two players in tic-tac-toe game in Python?
            Asked 2021-Jun-03 at 01:15

            I’m a beginner learner of Python and trying to create a tic-tac-toe game. But I have two problems. One problem is that I can't switch the two players. Another problem is that I can't print the words "You won!". I couldn't find out what's wrong.

            I would be so glad if you give me a hint. Thank you in advance!!

            ...

            ANSWER

            Answered 2021-Jun-02 at 16:35

            So I sat down and got your program working for myself and noticed a few problems. So the first issue is that you check

            Source https://stackoverflow.com/questions/67808355

            QUESTION

            Rust lifetime confusion
            Asked 2021-Jun-01 at 15:11

            I'm currently teaching myself Rust and am practicing by implementing Tic-Tac-Toe.

            I have a Board struct (Cell and GameState are straightforward enums, SIZE is 3 usize):

            ...

            ANSWER

            Answered 2021-Jun-01 at 15:11

            But now the rust compiler complains about the lack of a lifetime parameter for the returned reference in the type specifier of cell_access:

            The problem here, as I understand it, is that in order to be able to write the code in this shape, the cell_access function's signature needs to refer to the lifetime for which it is valid, and this is impossible because that lifetime doesn't have a name — it's a local reborrow of self that's implicit in the closure creation. Your attempt with &'a mut self doesn't work because it doesn't capture the fact that the closure's self is a reborrow of the function's self and accordingly does not need to live exactly the same lifetime, since mutable borrows' lifetimes are invariant rather than covariant; they can't be arbitrarily taken as shorter (because that would break the exclusiveness of mutable references).

            That last point gives me an idea for how to fix this: move the all_in_line code into a function which takes self by immutable reference. This compiles:

            Source https://stackoverflow.com/questions/67767988

            QUESTION

            How can I link elements of two nested lists? Is it possible?
            Asked 2021-May-31 at 21:47

            So i made a tic-tac-toe game in python and the main game board is basically a list of lists as follows:

            ...

            ANSWER

            Answered 2021-May-31 at 21:47

            So it looks I've answered my own question. Its not exactly what i was expecting but it does work. What I noticed was that modifying any of the lists board[0], board[1] and board[2] (which happen to be the rows) modified the elements in board and vice versa.

            So I figured if I convert board to a numpy array and use its indexing to get the columns, it would allow me to do this with columns as well. So that would make 6 of the possible winning options. luckily, the array.diagonal() allowed me to achieve the same with the diagonal elements too.

            Source https://stackoverflow.com/questions/67776816

            QUESTION

            Is it possible to brute force this 5*5 Tic-Tac-Toe game?
            Asked 2021-May-27 at 14:23

            So I made up this game, but I'm not able to find a good strategy to always win.

            It's very similar to the original 3×3 Tic-Tac-Toe; but with changes.

            So you draw a 5×5 board. Then each player takes turns putting a cross and circle. We then count the "scores".

            This is a completed game that I drew. The scores are made by counting every 3-in-a-row strike. So for example in the top row, cross player gets 1 point.

            You then do the counting horizontally, vertically, and both ways diagonally; for each row, column and diagonal.

            For a 4-in-a-row, you get two points, as you can look at it as 2 different 3-in-a-rows. Similarly, a 5-in-a-row would get 3 points.

            In the example game, cross wins as it get 9 whereas circle gets only 7.

            I play this a lot; but it's always hard to tell where to put your next move. I've noticed that starting first gives you a significant advantage. To compensate for this, I lower the points of the player who started first by one.

            Is it possible to brute force a computer to learn the best move for every game?

            Thanks in advance!

            Side note: If someone can program this as a simple game with random computer moves, that'd be great. I'm just getting into programming and I'm having a hard time figuring how to do it.

            ...

            ANSWER

            Answered 2021-May-27 at 14:23
            Brute forced

            The snippet below will brute force all end games for player X and player O

            There are 33,542,145 permutations to test of which ~ 5,000,000 are valid end games. To prevent the page locking up it splits the task into groups of 250,000 permutations

            Best score for X is 16 and for O is 14. Run the snippet to see example end game layout and other details.

            I did not include any handicap.

            This can only do end games as it uses bit fields to keep performance high. However bit fields have no room of empty board positions.

            It can be optimized to do both players at the same time by inverting the bits for each game permutation

            Source https://stackoverflow.com/questions/67681881

            QUESTION

            Set Value in a 2D Array Equal to a Character
            Asked 2021-May-25 at 05:45

            Hello :) I am currently trying to transition into python from c++ and java and am working on a small project that helps determine the state of a tic-tac-toe board.

            I am currently trying to create the board itself and save whatever the user inputs into the console onto a 2D vector of size n x n (I determine this in a previous method)

            I was testing out my code and when I input "xxxoooxxx" as the board, I keep receiving this as the output:

            [['x', 'x', 'x'], ['x', 'x', 'x'], ['x', 'x', 'x']]

            rather than:

            [['x', 'x', 'x'], ['o', 'o', 'o'], ['x', 'x', 'x']]

            I am able to properly iterate through the nested loops, but I am only having difficulty when it comes to updating the values in that 2D array.

            Here is the code for the current method I am working on:

            ...

            ANSWER

            Answered 2021-May-25 at 05:45

            You need to turn your string into an iterator so you can pull one at a time. Right now, your code is processing ALL 9 CHARACTERS for each square, so every square gets the last character in the list.

            Source https://stackoverflow.com/questions/67681198

            QUESTION

            passing argument 1 of 'a function' makes pointer from integer without a cast
            Asked 2021-May-24 at 21:08

            Probably a really easy question, but I'm trying to make a tic-tac-toe engine and this is the code (putting it later because despite me closing the triple graves it still puts it in code block if below for some reason)

            I get warnings for: [Warning] passing argument 1 of 'resetboard' makes pointer from integer without a cast

            [Warning] passing argument 1 of 'getnewboardO' makes pointer from integer without a cast

            [Warning] passing argument 1 of 'printboard' makes pointer from integer without a cast

            I'm a beginner, but I've worked with 2d bool arrays in nearly the same way in another project so I'm stumped as to what I'm doing wrong.

            ...

            ANSWER

            Answered 2021-May-24 at 20:10

            Let's for example consider this function declaration.

            Source https://stackoverflow.com/questions/67677996

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