tic-tac-toe | :video_game: 使用α-β剪枝(Alpha-beta-pruning)的极小极大算法(Minimax-algorithm)实现的井字棋(一字棋、tic-tac-toe)游戏。 | Game Engine library
kandi X-RAY | tic-tac-toe Summary
kandi X-RAY | tic-tac-toe Summary
:video_game: 使用α-β剪枝(Alpha-beta-pruning)的极小极大算法(Minimax-algorithm)实现的井字棋(一字棋、tic-tac-toe)游戏。
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Trending Discussions on tic-tac-toe
QUESTION
...the coin is showing as NoneTYpe player_1 is also showing as Nonetype The Board is not displaying too due to 'coin' issue I want the board to be displayed . Can anyone help me with this?
ANSWER
Answered 2021-Jun-11 at 15:11You call a function with player_1=symbolchoose()
and put the return
value into the variable player_1. But when you define your function symbolchoose()
you do not return anything.
So instead of calling pass at the end of your functions, use return player_2
or whatever variable you need.
See https://www.geeksforgeeks.org/python-return-statement/#:~:text=A%20return%20statement%20is%20used,special%20value%20None%20is%20returned. or google return. This is important to use functions correctly!
QUESTION
I have a question. I have to do a tic-tac-toe and now have the problem that I don't know how to do it in Javascript, that it recognizes who has won. Can somebody help me with it? Maybe with an array or just a few variables. How can I make it so that when I click on a field I can no longer click it?
...ANSWER
Answered 2021-Jun-11 at 12:40You should have a crack at this yourself so I don't want to code an answer for you... but here are some of the pieces and the thinking.
You can check to see if a player has won immediately after they click for their turn, so at the end of the handleClick
function.
A rough and ready way to do this would be to gather all of the "box" elements, then check all the rows, columns and diagonals.
Some of the pieces of this include:
- Use the
document.getElementById
method to get the "box" elements into variables (ideally an array or map to make it easy to refer to the elements in a logical, rather than manual, way, but individual variables would work) - Test those variables for winning lines, so a crude example for testing one winning line would be (where
box1
,box2
andbox3
were the box elements from the previous step, andprocessWin
some function which did whatever was needed when a win happened):
QUESTION
Whenever I click a button and the value is inputted, the values in the box goes down. I've tried changing some CSS but it doesn't work as I intend it to.
...ANSWER
Answered 2021-Jun-04 at 12:14Your .btn-1
styling is aligning the elements based on their text content, this can be solved by applying vertical-align: top;
to that class.
Another small change that's worth making would be to change .item-board
from inline-block
to display: block
, as that will prevent the width of the screen affecting whether the rows wrap.
QUESTION
I'm implementing the reactjs.org tutorial, which is a tic-tac-toe game, but I'm trying to use hooks instead of classes as this tutorial does.
This is the code I've wrote in a single file and is working fine:
...ANSWER
Answered 2021-Jun-03 at 05:19You have to be very careful while separating the components. Check out this CodeSandbox link. I haven't done any changes in your logic. There is a scope for code improvement but that wasn't in the requirements so I have just separated your file into individual components file.
QUESTION
I’m a beginner learner of Python and trying to create a tic-tac-toe game. But I have two problems. One problem is that I can't switch the two players. Another problem is that I can't print the words "You won!". I couldn't find out what's wrong.
I would be so glad if you give me a hint. Thank you in advance!!
...ANSWER
Answered 2021-Jun-02 at 16:35So I sat down and got your program working for myself and noticed a few problems. So the first issue is that you check
QUESTION
I'm currently teaching myself Rust and am practicing by implementing Tic-Tac-Toe.
I have a Board struct (Cell
and GameState
are straightforward enums, SIZE
is 3 usize
):
ANSWER
Answered 2021-Jun-01 at 15:11But now the rust compiler complains about the lack of a lifetime parameter for the returned reference in the type specifier of cell_access:
The problem here, as I understand it, is that in order to be able to write the code in this shape, the cell_access
function's signature needs to refer to the lifetime for which it is valid, and this is impossible because that lifetime doesn't have a name — it's a local reborrow of self
that's implicit in the closure creation. Your attempt with &'a mut self
doesn't work because it doesn't capture the fact that the closure's self
is a reborrow of the function's self
and accordingly does not need to live exactly the same lifetime, since mutable borrows' lifetimes are invariant rather than covariant; they can't be arbitrarily taken as shorter (because that would break the exclusiveness of mutable references).
That last point gives me an idea for how to fix this: move the all_in_line
code into a function which takes self
by immutable reference. This compiles:
QUESTION
So i made a tic-tac-toe game in python and the main game board is basically a list of lists as follows:
...ANSWER
Answered 2021-May-31 at 21:47So it looks I've answered my own question. Its not exactly what i was expecting but it does work. What I noticed was that modifying any of the lists board[0], board[1] and board[2]
(which happen to be the rows) modified the elements in board
and vice versa.
So I figured if I convert board
to a numpy array and use its indexing to get the columns, it would allow me to do this with columns as well. So that would make 6 of the possible winning options. luckily, the array.diagonal()
allowed me to achieve the same with the diagonal elements too.
QUESTION
So I made up this game, but I'm not able to find a good strategy to always win.
It's very similar to the original 3×3 Tic-Tac-Toe; but with changes.
So you draw a 5×5 board. Then each player takes turns putting a cross and circle. We then count the "scores".
This is a completed game that I drew. The scores are made by counting every 3-in-a-row strike. So for example in the top row, cross player gets 1 point.
You then do the counting horizontally, vertically, and both ways diagonally; for each row, column and diagonal.
For a 4-in-a-row, you get two points, as you can look at it as 2 different 3-in-a-rows. Similarly, a 5-in-a-row would get 3 points.
In the example game, cross wins as it get 9 whereas circle gets only 7.
I play this a lot; but it's always hard to tell where to put your next move. I've noticed that starting first gives you a significant advantage. To compensate for this, I lower the points of the player who started first by one.
Is it possible to brute force a computer to learn the best move for every game?
Thanks in advance!
Side note: If someone can program this as a simple game with random computer moves, that'd be great. I'm just getting into programming and I'm having a hard time figuring how to do it.
...ANSWER
Answered 2021-May-27 at 14:23The snippet below will brute force all end games for player X and player O
There are 33,542,145 permutations to test of which ~ 5,000,000 are valid end games. To prevent the page locking up it splits the task into groups of 250,000 permutations
Best score for X is 16 and for O is 14. Run the snippet to see example end game layout and other details.
I did not include any handicap.
This can only do end games as it uses bit fields to keep performance high. However bit fields have no room of empty board positions.
It can be optimized to do both players at the same time by inverting the bits for each game permutation
QUESTION
Hello :) I am currently trying to transition into python from c++ and java and am working on a small project that helps determine the state of a tic-tac-toe board.
I am currently trying to create the board itself and save whatever the user inputs into the console onto a 2D vector of size n x n (I determine this in a previous method)
I was testing out my code and when I input "xxxoooxxx" as the board, I keep receiving this as the output:
[['x', 'x', 'x'], ['x', 'x', 'x'], ['x', 'x', 'x']]
rather than:
[['x', 'x', 'x'], ['o', 'o', 'o'], ['x', 'x', 'x']]
I am able to properly iterate through the nested loops, but I am only having difficulty when it comes to updating the values in that 2D array.
Here is the code for the current method I am working on:
...ANSWER
Answered 2021-May-25 at 05:45You need to turn your string into an iterator so you can pull one at a time. Right now, your code is processing ALL 9 CHARACTERS for each square, so every square gets the last character in the list.
QUESTION
Probably a really easy question, but I'm trying to make a tic-tac-toe engine and this is the code (putting it later because despite me closing the triple graves it still puts it in code block if below for some reason)
I get warnings for: [Warning] passing argument 1 of 'resetboard' makes pointer from integer without a cast
[Warning] passing argument 1 of 'getnewboardO' makes pointer from integer without a cast
[Warning] passing argument 1 of 'printboard' makes pointer from integer without a cast
I'm a beginner, but I've worked with 2d bool arrays in nearly the same way in another project so I'm stumped as to what I'm doing wrong.
...ANSWER
Answered 2021-May-24 at 20:10Let's for example consider this function declaration.
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