SnakeGame | This is a little snake game for the terminal written in C | Game Engine library

 by   jasonkmoses C++ Version: Current License: No License

kandi X-RAY | SnakeGame Summary

kandi X-RAY | SnakeGame Summary

SnakeGame is a C++ library typically used in Gaming, Game Engine applications. SnakeGame has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is a little snake game for the terminal written in C++
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              SnakeGame has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              SnakeGame has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SnakeGame is current.

            kandi-Quality Quality

              SnakeGame has no bugs reported.

            kandi-Security Security

              SnakeGame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SnakeGame does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              SnakeGame releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            SnakeGame Key Features

            No Key Features are available at this moment for SnakeGame.

            SnakeGame Examples and Code Snippets

            No Code Snippets are available at this moment for SnakeGame.

            Community Discussions

            QUESTION

            ubuntu pygame window not showing up in snake
            Asked 2021-May-24 at 19:45

            So, I was watching a video from youtube on making the game Snake on Python with the pygame module.. and it was quite confusing.. and now I'm having an issue.. The pygame window opened and closed suddenly and there was no errors in the output.

            I ran this pile of code :

            ...

            ANSWER

            Answered 2021-May-24 at 19:45

            There are 4 issues:

            1. Update the head attribute after in the move() method:

            Source https://stackoverflow.com/questions/67612905

            QUESTION

            -- TypeError: cannot unpack non-iterable NoneType object
            Asked 2021-May-20 at 20:20

            So, I was trying to create a snake game learning from a github repo and I got an error, when I tried to run the script I get a traceback error saying that a value is set to none.

            ...

            ANSWER

            Answered 2021-May-20 at 20:18

            If _play_step gets to the end and the game is not over, it falls through and there is no return statement. That returns None, as it says. You have to return something. Probably add this:

            Source https://stackoverflow.com/questions/67627360

            QUESTION

            Java swing bug with custom button
            Asked 2021-Mar-06 at 14:06

            Having problems creating a custom JButton that is an Image. I had everything working with a normal JButton (like in the comment on the 2nd line) this way I wouldn't have to get an InputStream and start the button has an icon. The trouble I'm having is that when I pressed the replay button (to play again) the window closes and only one window should pop out (as it happens with a "normal" JButton) but in this case 4-5 windows reopen and I don't know why.

            I started thinking it was because the time to get an InputStream and doing ImageIO.read() the game would start and see that the variable running was false and then started reopening windows until it's true but I can't see how to verify that.

            Note: I have functions that on ActionPerformed verify if the snake has collided and if so running = false and GameOver() will be called

            ...

            ANSWER

            Answered 2021-Mar-06 at 14:06

            "in this case 4-5 windows reopen"

            This suggests that you are probably adding multiple ActionListeners to the replay JButton. A new listener is added each time game over method is called, and this is incorrect. I would not add the ActionListener to the button in the game over method but rather add it once where you create the replay button.

            Source https://stackoverflow.com/questions/66506390

            QUESTION

            Content from Jar file
            Asked 2021-Mar-05 at 23:47

            Is it possible to create a custom font with a .ttf file that is inside a .jar file? I've created a jar file with the following structure

            ...

            ANSWER

            Answered 2021-Mar-05 at 22:01

            1: Use an absolute path to access the font-resource, like this:

            Source https://stackoverflow.com/questions/66499644

            QUESTION

            Gradle can't access classes defined in module src/main from src/test with JavaFX plugin
            Asked 2021-Feb-19 at 08:35

            I am trying to allow my test classes to access the main classes (in a standard gradle setup). It was working fine until I put my main classes in a module (for JavaFX), at which point all tests stopped working. The main code runs fine.

            If I understand correctly, according to this gradle documentation, doing nothing should run the tests normally, but I get an error:

            ...

            ANSWER

            Answered 2021-Feb-19 at 08:35

            This is a strange problem, and many solutions didn't work.

            Useful links:

            My preferred solution would be to use a test module-info.java or module-info.test, but I was not able to get this to work. I ended up simply ignoring modules for tests, which is a passable workaround for the moment, since I'm currently only doing Unit Tests. To ignore modules during testing, add this to the build.gradle:

            Source https://stackoverflow.com/questions/66268068

            QUESTION

            Using multiprocessing with pygame?
            Asked 2021-Feb-05 at 10:56

            I'm trying to separate my input loop from my game logic in my simple snake game that I've made with pygame, but, I'm really struggling to figure out why nothing is happening when I run the program.

            I've tried importing pygame in the subprocess, I checked for errors on the subprocess, and got nowhere. I looked on google, but I wasn't able to find any usable examples, or similar issues. Has anybody ever figured any of this stuff out?

            Okay, here's the code:

            ...

            ANSWER

            Answered 2021-Feb-05 at 10:56

            Generally in GUI applications it's common to want to separate the GUI from the logic. There are benefits to doing this as it means your GUI remains responsive even if your logic is busy. However, in order to run things concurrently there are many drawbacks, including overheads. It's also important to know that python is not 'thread safe', so you can break things (see race conditions) if you're not careful.

            Simplified example with no concurrency

            Your example is quite complex so lets start with a simple example: A simple pygame setup with a moving dot

            Source https://stackoverflow.com/questions/66018977

            QUESTION

            TypeError: SnakeGame is not a constructor
            Asked 2021-Jan-16 at 23:23

            I'm trying to create a snake command for my discord bot, taking spunot from a code I found online but can't implement it in mine! in the console log the error is this:

            TypeError: SnakeGame is not a constructor

            while the code is this:

            ...

            ANSWER

            Answered 2021-Jan-16 at 23:23

            You are using the SnakeGame class in the first line, but the class is defined few lines below.
            You need to make sure that the class is first defined and then used:

            Source https://stackoverflow.com/questions/65755316

            QUESTION

            How to have the 3 images of the same size and when I switch to mobile mode the 3 images overlap?
            Asked 2020-Oct-28 at 13:50

            I have 3 images which are not the same size in Desktop format, how do I get the same size? Then in mobile format I would like it to overlap by taking the entire width.

            I tried with flex-direction: column but it doesn't work. I use flexbox for my code.

            ...

            ANSWER

            Answered 2020-Oct-28 at 13:36

            QUESTION

            Invalid destination position for blit error
            Asked 2020-Oct-21 at 11:47

            I got this error. This is the full traceback.

            ...

            ANSWER

            Answered 2020-Aug-25 at 16:26

            The 2nd argument (dest) of pygame.Surfac.blit has be pair of coordinates. Either a tuple with 2 components or a list with 2 elements:

            dis.blit(value, round(display_width / 3), round(display_height / 5))

            Source https://stackoverflow.com/questions/63582946

            QUESTION

            pygame.sprite.groupcollide() does not work when trying to implement collision in pygame
            Asked 2020-Sep-21 at 18:47

            I'm working on a Snake Game project, and I can't make the snake and the foods collide. After reading some Pygame documentation, I decided to use pygame.sprite.groupcollide for collisions. I have two types of sprites in my game:

            1. Snake
            2. Food(s)

            pygame.sprite.groupcollide has worked in my previous game (Alien Invasion game from a Python book); however, for some reason it doesn't work in my current game. What do you think might be the reason? Here is the higlight of the collisions part (snake_game.py):

            ...

            ANSWER

            Answered 2020-Sep-21 at 18:47

            Read the documentation of pygame.sprite.groupcollide:

            [...] If either dokill argument is True, the colliding Sprites will be removed from their respective Group.

            When you do

            Source https://stackoverflow.com/questions/63997798

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SnakeGame

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/jasonkmoses/SnakeGame.git

          • CLI

            gh repo clone jasonkmoses/SnakeGame

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            git@github.com:jasonkmoses/SnakeGame.git

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