SnakeGame | This is a little snake game for the terminal written in C | Game Engine library
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kandi X-RAY | SnakeGame Summary
This is a little snake game for the terminal written in C++
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QUESTION
So, I was watching a video from youtube on making the game Snake on Python with the pygame module.. and it was quite confusing.. and now I'm having an issue.. The pygame window opened and closed suddenly and there was no errors in the output.
I ran this pile of code :
...ANSWER
Answered 2021-May-24 at 19:45There are 4 issues:
- Update the
head
attribute after in themove()
method:
QUESTION
So, I was trying to create a snake game learning from a github repo and I got an error, when I tried to run the script I get a traceback error saying that a value is set to none.
...ANSWER
Answered 2021-May-20 at 20:18If _play_step
gets to the end and the game is not over, it falls through and there is no return statement. That returns None
, as it says. You have to return something. Probably add this:
QUESTION
Having problems creating a custom JButton that is an Image. I had everything working with a normal JButton (like in the comment on the 2nd line) this way I wouldn't have to get an InputStream and start the button has an icon. The trouble I'm having is that when I pressed the replay button (to play again) the window closes and only one window should pop out (as it happens with a "normal" JButton) but in this case 4-5 windows reopen and I don't know why.
I started thinking it was because the time to get an InputStream
and doing ImageIO.read()
the game would start and see that the variable running was false and then started reopening windows until it's true but I can't see how to verify that.
Note: I have functions that on ActionPerformed verify if the snake has collided and if so running = false
and GameOver()
will be called
ANSWER
Answered 2021-Mar-06 at 14:06"in this case 4-5 windows reopen"
This suggests that you are probably adding multiple ActionListeners to the replay JButton. A new listener is added each time game over method is called, and this is incorrect. I would not add the ActionListener to the button in the game over method but rather add it once where you create the replay button.
QUESTION
Is it possible to create a custom font with a .ttf file that is inside a .jar file? I've created a jar file with the following structure
...ANSWER
Answered 2021-Mar-05 at 22:011: Use an absolute path to access the font-resource, like this:
QUESTION
I am trying to allow my test classes to access the main classes (in a standard gradle setup). It was working fine until I put my main classes in a module (for JavaFX), at which point all tests stopped working. The main code runs fine.
If I understand correctly, according to this gradle documentation, doing nothing should run the tests normally, but I get an error:
...ANSWER
Answered 2021-Feb-19 at 08:35This is a strange problem, and many solutions didn't work.
Useful links:
- https://stackoverflow.com/a/58854685/12393574
- https://github.com/junit-team/junit5/issues/2111#issuecomment-557925312
- https://sormuras.github.io/blog/2018-09-11-testing-in-the-modular-world.html
- https://stackoverflow.com/a/58990250/12393574
- The JavaFX plugin adds the gradle-modules-plugin
My preferred solution would be to use a test module-info.java or module-info.test, but I was not able to get this to work. I ended up simply ignoring modules for tests, which is a passable workaround for the moment, since I'm currently only doing Unit Tests. To ignore modules during testing, add this to the build.gradle:
QUESTION
I'm trying to separate my input loop from my game logic in my simple snake game that I've made with pygame, but, I'm really struggling to figure out why nothing is happening when I run the program.
I've tried importing pygame in the subprocess, I checked for errors on the subprocess, and got nowhere. I looked on google, but I wasn't able to find any usable examples, or similar issues. Has anybody ever figured any of this stuff out?
Okay, here's the code:
...ANSWER
Answered 2021-Feb-05 at 10:56Generally in GUI applications it's common to want to separate the GUI from the logic. There are benefits to doing this as it means your GUI remains responsive even if your logic is busy. However, in order to run things concurrently there are many drawbacks, including overheads. It's also important to know that python is not 'thread safe', so you can break things (see race conditions) if you're not careful.
Simplified example with no concurrencyYour example is quite complex so lets start with a simple example: A simple pygame setup with a moving dot
QUESTION
I'm trying to create a snake command for my discord bot, taking spunot from a code I found online but can't implement it in mine! in the console log the error is this:
TypeError: SnakeGame is not a constructor
while the code is this:
...ANSWER
Answered 2021-Jan-16 at 23:23You are using the SnakeGame class in the first line, but the class is defined few lines below.
You need to make sure that the class is first defined and then used:
QUESTION
I have 3 images which are not the same size in Desktop format, how do I get the same size? Then in mobile format I would like it to overlap by taking the entire width.
I tried with flex-direction: column
but it doesn't work. I use flexbox for my code.
ANSWER
Answered 2020-Oct-28 at 13:36Take a look at this:
QUESTION
I got this error. This is the full traceback.
...
ANSWER
Answered 2020-Aug-25 at 16:26The 2nd argument (dest) of pygame.Surfac.blit
has be pair of coordinates. Either a tuple with 2 components or a list with 2 elements:
dis.blit(value, round(display_width / 3), round(display_height / 5))
QUESTION
I'm working on a Snake Game project, and I can't make the snake and the foods collide. After reading some Pygame documentation, I decided to use pygame.sprite.groupcollide
for collisions. I have two types of sprites in my game:
- Snake
- Food(s)
pygame.sprite.groupcollide
has worked in my previous game (Alien Invasion game from a Python book); however, for some reason it doesn't work in my current game. What do you think might be the reason? Here is the higlight of the collisions part (snake_game.py):
ANSWER
Answered 2020-Sep-21 at 18:47Read the documentation of pygame.sprite.groupcollide
:
[...] If either dokill argument is True, the colliding Sprites will be removed from their respective Group.
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