racer | A racing game/simulator concept | Game Engine library

 by   lospro7 C++ Version: Current License: No License

kandi X-RAY | racer Summary

kandi X-RAY | racer Summary

racer is a C++ library typically used in Gaming, Game Engine applications. racer has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A racing game/simulator concept
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            kandi-support Support

              racer has a low active ecosystem.
              It has 4 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              racer has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of racer is current.

            kandi-Quality Quality

              racer has 0 bugs and 0 code smells.

            kandi-Security Security

              racer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              racer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              racer does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              racer releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            racer Key Features

            No Key Features are available at this moment for racer.

            racer Examples and Code Snippets

            No Code Snippets are available at this moment for racer.

            Community Discussions

            QUESTION

            How can I display and hide images based on a random number generator?
            Asked 2022-Mar-27 at 22:37

            I am working on a race game using HTML, CSS, and JavaScript. The race's progression will be determined by a random number generating button that will be clicked to simulate the racers. Here is an image of the page: and here is the app.js file in progress.

            ...

            ANSWER

            Answered 2022-Mar-27 at 22:37

            Instead of having multiple images, why don't you place the image corresponding to that number? For example, if the "track" is 100px long and "count" is 3, then calculate 3/10 * 100 to get the position of the image scaled to the track size.

            If you don't want to do it like this though, you can give each image an ID like so:

            Source https://stackoverflow.com/questions/71640711

            QUESTION

            Bind the SelectedItem of a ListBox to another ListBox
            Asked 2022-Mar-21 at 18:15

            I have this model:

            ...

            ANSWER

            Answered 2022-Feb-01 at 12:59

            You should use the OnSelectedIndex method for the first listbox, that raises the SelectedValueChanged event. Then populate the second listbox based on the selected index of the first listbox.

            Source https://stackoverflow.com/questions/70940851

            QUESTION

            Should I remove "await" keyword to increase response time?
            Asked 2022-Mar-05 at 20:41

            I've database of users where they have created their team. and other document for storing racers.

            each user can create a team of 6 racers.

            but the problem is that I've 50k users and using the below code to remove a racer from their team if Admin deleted it from Racers Document.

            I'm using express.js and mongoose

            team is an array of object which has racers name, it's shortCode and unique identifier.

            ...

            ANSWER

            Answered 2022-Mar-05 at 20:41

            No, you shouldn't remove the await. Removing the await means that if the Users.updateMany call rejects, the error won't be able to be handled easily as it would become an unhandled promise rejection.

            Source https://stackoverflow.com/questions/71365505

            QUESTION

            "Argument of type 'string' is not assignable to parameter of type never" in the parameter of the function call to get a value from an object key
            Asked 2022-Feb-13 at 03:12

            I need to render a list of products from the data stored in an object with a react router v6. I typed the object and created the typed function to get the value of a key following what is taught in this github answer. This eliminated the previous error of Argument of type 'string' is not assignable to parameter of type 'never' ts(2345), but a new error appeared: Argument of type 'string' is not assignable to parameter of type ' never' ts(2345), which is pointed to the slug parameter of the getKeyValue call in the constant in the line const shoe = getKeyValue(slug)(shoes);.

            ...

            ANSWER

            Answered 2022-Feb-13 at 03:12

            Your implementation of getKeyValue is different from the Github post you linked. Here's the linked version:

            Source https://stackoverflow.com/questions/71095354

            QUESTION

            Akka child actors return a void type and refuse to send messages
            Asked 2022-Jan-06 at 13:12

            I was learnning Akka Typed Actor library and tried to send a message to all child actors of a particular actor, using this.getContext().getChildren(). But it returns a Void type and not the type I initially created the child actors with -> hence I could not send any type of message to the children.

            The workaround I did is to simply store the children in a hashmap at the time of creation. But this is not a scalable one.

            How can I achieve this? especially under distributed scenario?

            ...

            ANSWER

            Answered 2022-Jan-06 at 13:12

            Because it's not possible to statically know the types of messages accepted by the children which an arbitrary actor will spawn, getChildren() can only return ActorRefs (or ActorRef[Nothing]s in Scala, which better captures the idea that you cannot send them messages).

            If all your children happen to be the same type (which would be a prerequisite for being able to iterate through them in to send messages), something like this should work:

            Source https://stackoverflow.com/questions/70606976

            QUESTION

            swap pickerInput on a button press in Shiny
            Asked 2022-Jan-05 at 09:10

            I need to update/reverse two inputs from drop down inputs upon a button press. At the moment when I hit the swap button (reverse_xz), it reacts however the updatePickerInput doesn't switch my x and z inputs.

            I wanted to have the functionality where, once the swap button is clicked, switch the already selected pickerInputs. Then, all the drop down choices (including the selected) need to get reversed. The reason we have to remove the selected choices from vector is to prevent duplicate selections in both x and z inputs.

            I am not sure if I have to render the pickerInput ui on the server side?!

            This is my code below:

            ...

            ANSWER

            Answered 2022-Jan-05 at 09:10

            Look at this and check if it would be OK for you:

            Source https://stackoverflow.com/questions/70579508

            QUESTION

            After sorting dictionary, the output is not the same?
            Asked 2021-Dec-14 at 01:24

            I have a dictionary which contains some racers as shown below:

            ...

            ANSWER

            Answered 2021-Dec-14 at 01:24

            Maybe you could use tuple unpacking:

            Source https://stackoverflow.com/questions/70342635

            QUESTION

            Create Dataframe from deeply nested json
            Asked 2021-Dec-03 at 22:42

            I am trying to read below json schema to dataframe, i can convert it to my preferred type by iterating over all nodes but it can take a while because original json files is much longer then this example. (in tens of thousands)

            ...

            ANSWER

            Answered 2021-Dec-03 at 20:23

            Construct the individual DataFrames of authors and genres and join to the original df:

            Source https://stackoverflow.com/questions/70219851

            QUESTION

            Images temporarily reloading with other images when moving flutter map
            Asked 2021-Nov-19 at 06:17

            I'm using Firebase to load images onto a Flutter Map as CircleAvatar with CachedNetworkImage. The problem is that the images "dance" around or reload other images when I move the map around. I don't understand why other images will sometimes show in the spot where the image loads at. This is more obvious on mobile browser than on a desktop. How do I make it so that if the images need to be redrawn that they don't temporarily load another image into it for what is a microsecond. I don't understand if the cause of this is how I have my firebase query written or if this is a problem with the way the image values are stored in flutter. Example page and code linked below. What do I do to stop the images from doing this flickering or reloading?

            My example page is linked here.

            ...

            ANSWER

            Answered 2021-Nov-19 at 06:17

            It's likely that Flutter is reusing your markers incorrectly. If you give them a unique key, Flutter won't reuse/rebuild them needlessly.

            Try adding a UniqueKey() like this.

            Source https://stackoverflow.com/questions/69966879

            QUESTION

            How do you make a turtle stop at certain coordinates in a turtle race?
            Asked 2021-Nov-11 at 21:36

            I'm creating a turtle race and I want to make a turtle stop when it hits the finish line.

            The circled portion is the finish line and is at the x coordinate 220. This is my code so far:

            ...

            ANSWER

            Answered 2021-Nov-11 at 21:36

            Red starts at (-220,-75) so if RedTurtle.pos() == (220, 0): will never be true. However, besides that, you are mixing event drive programming and game-loop programming.

            At

            Source https://stackoverflow.com/questions/69934988

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install racer

            A few dependencies you will need. Bullet is included in this build, but you may have to download it and built it yourself.
            OpenGL
            DevIL (Developers Image Library) 1.7.8 (http://openil.sourceforge.net/)
            Bullet Physics Engine 2.76
            GNU C++ compiler. Haven't tried it with windows compilers yet.
            GLUT (window management and event handling). freeglut3 should work.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/lospro7/racer.git

          • CLI

            gh repo clone lospro7/racer

          • sshUrl

            git@github.com:lospro7/racer.git

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