2D-game | social media site has to survive waves | Game Engine library

 by   mahmoudahmedd C++ Version: Current License: MIT

kandi X-RAY | 2D-game Summary

kandi X-RAY | 2D-game Summary

2D-game is a C++ library typically used in Gaming, Game Engine, Pygame applications. 2D-game has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A game in which social media site has to survive waves of Zombies in SFML C++
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              2D-game has a low active ecosystem.
              It has 15 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              2D-game has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of 2D-game is current.

            kandi-Quality Quality

              2D-game has no bugs reported.

            kandi-Security Security

              2D-game has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              2D-game is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              2D-game releases are not available. You will need to build from source code and install.

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            2D-game Key Features

            No Key Features are available at this moment for 2D-game.

            2D-game Examples and Code Snippets

            No Code Snippets are available at this moment for 2D-game.

            Community Discussions

            QUESTION

            I get MDB_MAP_RESIZED error in Unity, how can I fix it?
            Asked 2020-Nov-18 at 08:53

            Excuse me if this has been posted before, but I can't find a solution that works for me.

            When I run a little 2D-game I'm working on in Unity I get following errors:

            ...

            ANSWER

            Answered 2020-Nov-17 at 20:10

            Check to make sure you have an active Licence in your Unity hub, if not sign up for one , they are free.

            I've also just had this error -

            saved and closed unity Editor opened up hub checked for valid license there was a hub update.- did that. reopened Unity editor no more error.

            May have just needed a restart after being open for 4 days - more likely the hub update wasn't telling the editor it was licenced properly.

            Source https://stackoverflow.com/questions/64875577

            QUESTION

            [SOLVED]Finding Tile Index of a point- on an infinite 2D plane divided into tiles
            Asked 2020-May-19 at 12:18

            I am attempting to divide my game world into Sectors/tiles. And identify the tile where the player/object is at depending on the player/object position. I do not have a limited world size, so the world could be of any size. The tile size is defined and constant. So, the entire world is divided into square tiles of a given dimension.

            Example: If I am dividing my world into equal sized square tiles of, say 300x300.

            • If the player is within positions (0,0) to (300,300), the tile number should be (0,0)
            • If the player is within positions (0,0) to (300,-300), the tile number should be (0,-1)
            • If the player is within positions (-300,0) to (-600,300), the tile number should be (-2,-0)

            More example inputs and outputs:

            • Player position is (10,10), tile number should be (0,0)

            • Player position is (-10,10), tile number should be (-1,0)

            • Player position is (10,-10), tile number should be (0,-1)

            • Player position is (-10,-10), tile number should be (-1,-1)

            • Player position is (1,1), tile number should be (0,0)

            • Player position is (1,-1), tile number should be (0,-1)

            • Player position is (-1,1), tile number should be (-1,0)

            • Player position is (-1,-1), tile number should be (-1,-1)

            • Player position is (-450,100), tile number should be (-2,0)

            • Player position is (450,100), tile number should be (1,0)

            • Player position is (-450,-100), tile number should be (-2,-1)

            • Player position is (450,-100), tile number should be (1,-1)

            I have the below code, which seems to work correctly only when X/Z is positive. Once it is on the negative side of X/Z, i am not sure how i could calculate the position.

            ...

            ANSWER

            Answered 2020-May-19 at 12:18

            i suggest you to work with int and not FloorToInt and uses the integer division:

            Source https://stackoverflow.com/questions/61889421

            QUESTION

            JavaScript Redraw bricks when totalbrick == 0
            Asked 2020-May-12 at 00:31

            I am new to both Stackoverflow and JS. I have an assignment from my coding class where I chose to create games in JS. I have created a simple breakout game with JS only, for now. My problem now is that I want the game to be somewhat endless so when the ball has collided with all the bricks, the bricks will be redrawn but the score will remain. I tried to do something, one was this:

            ...

            ANSWER

            Answered 2020-May-12 at 00:31

            Looking at the code in the link, I can see you set status to 0 on colliding with a brick. This means it is not rendered. In this code design, a solution could be to check when all brick.status are 0, and then set them back to 1.

            Source https://stackoverflow.com/questions/61735487

            QUESTION

            How to fix a MissingFunctionException with Arcade library
            Asked 2020-Apr-16 at 10:10

            I'm practicing Arcade Library for 2D-game development. But my first program ends up with an error!

            I want to make my first 2D-game with an easy-to-learn Arcade Library in Python - A Happy Smiley Face -.

            ...

            ANSWER

            Answered 2020-Apr-16 at 10:03

            So, I have found it. I don't have a Dedicated Graphics card and Anti-aliasing is not supported by my In-build Intel Graphics.

            Source https://stackoverflow.com/questions/58280952

            QUESTION

            My application is running and working fully on the Emulator, but crashing on a physical device
            Asked 2019-Oct-07 at 12:36

            Can you guys help me with my problem? My program is running with no problems on Android Studio Emulator (Pixel 2 API 28), but after I install it on my phone (Samsung Galaxy S8+ API 28), it just keep on crashing every time i tap the play button :(. I also tried it on some phones and I still have the same problem

            Actually it isnt my program but i found it on youtube but the one who make the code in youtube gave me the green light to use it on my term project.

            Link of the video on how to make that program in the youtube:

            https://www.youtube.com/watch?v=5W3rVBDYFjE

            This is the link of the source code you can run it:

            https://github.com/heyletscode/2D-Game-In-Android-Studio

            All I want is to run this code on a physical device especially on my phone Samsung Galaxy S8+. I can't seem to solve the issue I'm kind of desperate. I am very new to java programming i'm very sorry.

            Code for com.heyletscode.ihavetofly.Flight class as requested by @Marc

            ...

            ANSWER

            Answered 2019-Oct-07 at 10:38

            The actual problem is in GameView.java:64, where fixed screen height and width used instead of dynamic. This code runs smoothly on device with screen below or equal 1920x1080 px.

            Will Cause problem when screen size goes more than that as the screenRatioX and screenRatioY comes < 1 which turn to o in Flight.java:32 by cast, which caused the exception as

            width and height must be > 0

            To Use Dynamic screen size, you can use this:

            Source https://stackoverflow.com/questions/58266394

            QUESTION

            Problem in character control "Character can't jump"
            Asked 2019-May-14 at 16:39

            I am practicing with creating a 2D-Game and I write the C#-script code but my character can't jump.

            I try to replace "Space" with "UpArrow" that also didn't work.

            ...

            ANSWER

            Answered 2019-May-14 at 16:39

            Some items to start with:

            1. make sure onGroundis true. => add a Debug.Log($"is on ground {onGround}") before the if and check it.
            2. Make sure the code is in the Update() loop (you can set it also in FixedUpdate, but update is better)

            Then I see a logic issue. This is what happens in your code:

            • you're on the ground
            • you add velocity and move up
            • you're no more on the ground
            • the if fails so vertical velocity stops because you're no more on the ground
            • player falls back

            To solve this replace this line:

            Source https://stackoverflow.com/questions/56132538

            QUESTION

            Where to attach collision detection script?
            Asked 2018-Oct-09 at 07:52

            I watched Basic Platformer Game tutorial for Unity where presenter created coin pick-up script that he attached to Coin prefab. I want to know if the pick-up script should be attached to the Player or Coin GameObject.

            Let's say we have a game with pick-upable objects. They do nothing more than incrementing the score (or affecting the player in another way) and destroy themselves on collision.

            I was wondering that what is the preferred approach to this problem.

            I've come up with two approaches:

            Approach A

            Have one ObjectPickup script on the player game object. This script would do whatever is required depending on the type of collided object.

            ...

            ANSWER

            Answered 2018-Jun-29 at 09:35

            Considering you can create a prefab for every coin and for every super speed power up with the second approach script already attached to it AND considering you can spawn them very easily from anywhere in the code I'd really stick to the second approach, making it more sensible, clean and clearly understandable from everyone.

            I don't like (and I wouldn't absolutely use) the first approach for this specific purpouse mainly because the OnTriggerEnter2D is very likely to be fired a very large number of times since it's put on the player and the player is moving around colliding with stuff everywhere.

            Source https://stackoverflow.com/questions/51098572

            QUESTION

            What is a Bitmap and a Bitfactory and why do people use it with animations?
            Asked 2017-Jan-25 at 19:32

            I just made my second 2D-game app (now in Android studio) and came across something I didn't understand. What is a Bitmap and a Bitfactory? I saw it used with animations.

            I'm just starting with 2D-animations, extra tips about animations and things I absolutely need to know/apply are always welcome :)

            ...

            ANSWER

            Answered 2017-Jan-25 at 19:32
            what is bitmap?

            A Drawable resource is a general concept for a graphic which can be drawn. The simplest case is a graphical file (bitmap), which would be represented in Android via a BitmapDrawable class.

            Every Drawable is stored as individual files in one of the res/drawable folders. Typically you would store bitmaps for different resolutions in the -mdpi, -hdpi, -xhdpi, -xxhdpi subfolders of res/drawable. The ADT project creation wizard creates these folders by default. If these bitmaps are provided in different folder, the Android system selects the correct one automatically based on the device configuration.

            If you do not provide bitmaps for all supported resolutions, the Android system scales the closest fit up or down. This is typically undesired as the bitmap might get blury.

            In addition to graphical files, Android supports XML drawables and 9-patch graphics. XML drawables are used to describe shapes (color, border, gradient), state, transitions and more.

            9-patch graphics are used to define which part of a graphic should be stretched if the view which uses this graphic is larger than the graphic.

            Drawables can also be written in Java code. Every object which implements Drawable can be used as a Drawable in code.

            how we use it?

            Android allows you to use the Bitmap class for working with bitmaps. This section explain how to create Bitmap objects via Java code and how to convert Bitmap into Drawable objects and vice versa.

            If required you can load any accessible bitmap file in your code and convert them into Drawables objects.

            The following example code shows how to create an Bitmap object for the assets folder and assign it to an ImageView.

            Source https://stackoverflow.com/questions/41859989

            QUESTION

            SFML Sprite white square
            Asked 2017-Jan-24 at 10:11

            I have asked a question about SFML smooth movement yesterday... and that problem was solved, but this time the sprite that im using is showing up as a white square.

            I have tried to send the sprite to drawship function as reference but since i am using that function on main.cppi am not able to do what is told on this answer. So Im wondering how I can fix this problem.

            main.cpp ...

            ANSWER

            Answered 2017-Jan-24 at 10:09

            According to the docs, "The texture must exist as long as the sprite uses it. Indeed, the sprite doesn't store its own copy of the texture", so just moving the sf::Texture from the constructor to a member of Spaceship should fix it.

            Source https://stackoverflow.com/questions/41824786

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install 2D-game

            You can download it from GitHub.

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