irrlicht | Minetest 's fork of Irrlicht | Game Engine library

 by   minetest C++ Version: 1.9.0mt10 License: Non-SPDX

kandi X-RAY | irrlicht Summary

kandi X-RAY | irrlicht Summary

irrlicht is a C++ library typically used in Gaming, Game Engine applications. irrlicht has no bugs, it has no vulnerabilities and it has low support. However irrlicht has a Non-SPDX License. You can download it from GitHub.

The Irrlicht Engine is an open source realtime 3D engine written in C++. This is a fork by the [Minetest] developers that contains features, customizations and fixes specifically for use in Minetest.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              irrlicht has a low active ecosystem.
              It has 81 star(s) with 61 fork(s). There are 22 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 19 open issues and 49 have been closed. On average issues are closed in 127 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of irrlicht is 1.9.0mt10

            kandi-Quality Quality

              irrlicht has 0 bugs and 0 code smells.

            kandi-Security Security

              irrlicht has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              irrlicht code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              irrlicht has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              irrlicht releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 1250 lines of code, 32 functions and 21 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of irrlicht
            Get all kandi verified functions for this library.

            irrlicht Key Features

            No Key Features are available at this moment for irrlicht.

            irrlicht Examples and Code Snippets

            No Code Snippets are available at this moment for irrlicht.

            Community Discussions

            QUESTION

            How to terminate an application when an error happnes?
            Asked 2021-Jul-11 at 07:15

            I am using a Graphics Library called Irrlicht at some point i have to write this code

            ...

            ANSWER

            Answered 2021-Jul-11 at 07:15

            The following example give you an idea about some of the possibilities.

            You can simply copy and paste it and play around with it. Simply use only one line of the "termination actions" like throw or exit. If you don't have the try catch block in the main function, your application will also terminate because the exception will not be caught.

            Source https://stackoverflow.com/questions/68333937

            QUESTION

            How to pass a varible to a cmake script
            Asked 2021-Feb-01 at 12:02

            I am trying to pass a variable to a cmake script but it I am obviously not doing it correctly. I am trying to build a chrono project by following the tutorial. Tutorial I am following is here:

            https://api.projectchrono.org/tutorial_install_project.html

            the CMakeLists.txt is modified below to:

            ...

            ANSWER

            Answered 2021-Feb-01 at 12:02

            QUESTION

            CMake ExternalProject does not unpack dependencies
            Asked 2020-Oct-01 at 23:56

            I am building an application which uses tinyxml2 and few other dependencies (namely Irrlicht and IrrKlang) that I provide as .zip files in the Dependency subdirectory of my project:

            ...

            ANSWER

            Answered 2020-Oct-01 at 23:56

            I have played with both a solution suggested by @Mizux in their comment and had some success with two different approaches.

            1. vcpkg

            This is arguably the easier of the two. It requires vcpkg installed.

            See this commit for example.

            Create a manifest file, vcpkg.json in the project root directory, listing all the dependencies used by the project:

            Source https://stackoverflow.com/questions/64041827

            QUESTION

            Cmake: find_library doesn't work but find_path does (same path)
            Asked 2020-Jun-03 at 21:41

            I am trying to build a cross platform school project in C++ with CMake. My project requires the use of the Irrlicht library and must compile under Linux and Windows 10.

            The project source path contains a lib folder, containing the Irrlicht header (in an include subfolder), an Irrlicht.dll, an Irrlicht.lib and a FindIrrlicht.cmake module.

            I set CMAKE_MODULE_PATH to point to this directory, then call find_package(Irrlicht REQUIRED) in my CMakeLists.txt.

            When I try to compile under Linux, everything works fine. However, when I try to run the configuration with CMake (using the CMake GUI) under Windows, the FindIrrlicht.cmake module that I have does not work (it should, since it is provided by the school and they say it should, also I know other people had it work without modifications). I believe that I have identified the cause of the problem, but I do not understance why it occurs nor how to fix it.

            FindIrrlicht.cmake looks for the include directory and the Irrlicht.lib (or libIrrlicht.so under Linux, using prefix/suffix options) in some standard Linux include/library path AND under CMAKE_MODULE_PATH. When compiling on Windows, it should find everything in CMAKE_MODULE_PATH. It calls find_library like this:

            ...

            ANSWER

            Answered 2020-Jun-03 at 21:41

            Well, I found my problem. I feel stupid for not thinking about this sooner...

            The problem was in the pre/suffixes, with some debugging output I realised that they were set for Linux instead of Windows, hence not founding the library file.

            The reason for that is that in the CMakeLists.txt, the call to find_package was done before the call to project(), thus the MSVC variables was not set during the call to find_package, which led the script to believe it was called under Linux.

            Source https://stackoverflow.com/questions/62182941

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install irrlicht

            The build system is CMake. The following libraries are required to be installed: * zlib, libPNG, libJPEG * OpenGL * or on mobile: OpenGL ES (can be optionally enabled on desktop too) * on Unix: X11. Aside from standard search options (ZLIB_INCLUDE_DIR, ZLIB_LIBRARY, …​) the following options are available: * BUILD_SHARED_LIBS (default: ON) - Build IrrlichtMt as a shared library * BUILD_EXAMPLES (default: OFF) - Build example applications.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries

            Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by minetest

            minetest

            by minetestC++

            contentdb

            by minetestPython

            serverlist

            by minetestPython

            benchmarks

            by minetestShell