irrlicht | Minetest 's fork of Irrlicht | Game Engine library
kandi X-RAY | irrlicht Summary
kandi X-RAY | irrlicht Summary
The Irrlicht Engine is an open source realtime 3D engine written in C++. This is a fork by the [Minetest] developers that contains features, customizations and fixes specifically for use in Minetest.
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irrlicht Key Features
irrlicht Examples and Code Snippets
Community Discussions
Trending Discussions on irrlicht
QUESTION
I am using a Graphics Library called Irrlicht at some point i have to write this code
...ANSWER
Answered 2021-Jul-11 at 07:15The following example give you an idea about some of the possibilities.
You can simply copy and paste it and play around with it. Simply use only one line of the "termination actions" like throw
or exit
. If you don't have the try catch block
in the main function, your application will also terminate because the exception will not be caught.
QUESTION
I am trying to pass a variable to a cmake script but it I am obviously not doing it correctly. I am trying to build a chrono project by following the tutorial. Tutorial I am following is here:
https://api.projectchrono.org/tutorial_install_project.html
the CMakeLists.txt is modified below to:
...ANSWER
Answered 2021-Feb-01 at 12:02Maybe you can try it:
QUESTION
I am building an application which uses tinyxml2
and few other dependencies (namely Irrlicht
and IrrKlang
) that I provide as .zip
files in the Dependency
subdirectory of my project:
ANSWER
Answered 2020-Oct-01 at 23:56I have played with both a solution suggested by @Mizux in their comment and had some success with two different approaches.
1. vcpkgThis is arguably the easier of the two. It requires vcpkg installed.
See this commit for example.
Create a manifest file, vcpkg.json
in the project root directory, listing all the dependencies used by the project:
QUESTION
I am trying to build a cross platform school project in C++ with CMake. My project requires the use of the Irrlicht library and must compile under Linux and Windows 10.
The project source path contains a lib
folder, containing the Irrlicht header (in an include
subfolder), an Irrlicht.dll
, an Irrlicht.lib
and a FindIrrlicht.cmake
module.
I set CMAKE_MODULE_PATH
to point to this directory, then call find_package(Irrlicht REQUIRED)
in my CMakeLists.txt
.
When I try to compile under Linux, everything works fine. However, when I try to run the configuration with CMake (using the CMake GUI) under Windows, the FindIrrlicht.cmake
module that I have does not work (it should, since it is provided by the school and they say it should, also I know other people had it work without modifications). I believe that I have identified the cause of the problem, but I do not understance why it occurs nor how to fix it.
FindIrrlicht.cmake
looks for the include
directory and the Irrlicht.lib
(or libIrrlicht.so
under Linux, using prefix/suffix options) in some standard Linux include/library path AND under CMAKE_MODULE_PATH
. When compiling on Windows, it should find everything in CMAKE_MODULE_PATH
.
It calls find_library
like this:
ANSWER
Answered 2020-Jun-03 at 21:41Well, I found my problem. I feel stupid for not thinking about this sooner...
The problem was in the pre/suffixes, with some debugging output I realised that they were set for Linux instead of Windows, hence not founding the library file.
The reason for that is that in the CMakeLists.txt, the call to find_package was done before the call to project(), thus the MSVC variables was not set during the call to find_package, which led the script to believe it was called under Linux.
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