flyweight | A C11 library implementing the flyweight design pattern | Architecture library

 by   mnmlstc C++ Version: v1.0.0 License: Non-SPDX

kandi X-RAY | flyweight Summary

kandi X-RAY | flyweight Summary

flyweight is a C++ library typically used in Architecture applications. flyweight has no bugs, it has no vulnerabilities and it has low support. However flyweight has a Non-SPDX License. You can download it from GitHub.

A C++11 library implementing the flyweight design pattern
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              flyweight has a low active ecosystem.
              It has 22 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              flyweight has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of flyweight is v1.0.0

            kandi-Quality Quality

              flyweight has no bugs reported.

            kandi-Security Security

              flyweight has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              flyweight has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              flyweight releases are available to install and integrate.

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            flyweight Key Features

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            flyweight Examples and Code Snippets

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            Community Discussions

            QUESTION

            Flyweight pattern in this simple net core Api uses more memory ram
            Asked 2021-May-19 at 10:01

            I'm trying to aplicate Flyweight method pattern in a simple .net core Api to see how much memory is saved compared to not using the pattern.

            I have two methods, the first one creates 5000 objects without uses the pattern and the another creates 5000 object using the pattern. After each of them create the objects, then they call a method that returns the current memory used by the App.

            ...

            ANSWER

            Answered 2021-May-19 at 10:01

            The code which uses TreeFactory consumes more memory because its GetPartTree method called many times in a loop so as Linq methods Any and Where inside it. Both of these methods create additional Iterator objects under the hood in order to iterate through the collection and it causes additional memory consumption.

            I wrote simple benchmark using BenchmarkDotNet with more options to demonstrate the issue

            Extended MemoryService

            Source https://stackoverflow.com/questions/67594777

            QUESTION

            How do I properly map an array in which it's coming from one of my properties defined in mapStateToProps for a select drop down in my form?
            Asked 2020-Nov-13 at 16:31

            The below code is from my NewFighterForm.js file within my app's component folder:

            ...

            ANSWER

            Answered 2020-Nov-13 at 16:31

            Yes, destructure lists from the props object and, assuming lists is an array, map as normal JSX. Here I'm assuming the lists array contains element objects that have a value and label property to display from, this will need to be tweaked to fit your actual lists array element shape.

            Source https://stackoverflow.com/questions/64823779

            QUESTION

            Execute Build Jobs/Pipelines not on Master but only on Build Agent
            Asked 2020-Oct-07 at 20:56

            Following the Jenkins Best Practices, I want to avoid that Build Jobs/Pipelines could be executed into my Jenkins Master.
            To do so, I've installed the Job Restrictions Plugin, using it to configure the Master to run only some Maintenance Pipelines.
            The problem is that now Build Pipelines that are configured to run on specific Agents, are not executed anymore. I see that the Build Queue continuously grows, and the Pipelines are not runned. I think that this behaviour could be related to Flyweight Executors of the Master.
            So, the question is the following: How can I execute on Master just a little subset of Maintenance Pipelines and, in the mean time, execute Build Pipelines only on specific Agent?

            ...

            ANSWER

            Answered 2020-Oct-07 at 11:04

            You can configure the master node to only be used when explicitly named. Just click the master node > go to configure and change Use this node as much as possible to Only build jobs with label expressions matching this node

            Source https://stackoverflow.com/questions/64241942

            QUESTION

            Reason for boost::extension.hpp does not defining hash_value() for unordered and some other containers
            Asked 2020-Sep-08 at 21:13

            From the boost documentation:

            ...

            ANSWER

            Answered 2020-Sep-08 at 21:13

            Unordered containers will largely have irrelevant, non-repeatable hashes.

            This is because hash(a,b,c) is not the same as hash(b,a,c) or hash(c, a, b) etc.

            Since the ordering cannot be depended and only implicitly controlled, you will never know what it means to have "identical hash". The main rule of hashes for lookup is that equivalent values should hash to the same value, but since different sets {a,b,c} as an unordered container might hash to different values while being equivalent this would break the semantics.

            Of course, you can make an ordered view of the set and then hash that, but it would appear to be prohibitively costly - a good reason to not provide it by default.

            As to why forward_list is excluded, I'm not so sure. This looks like simple oversight.

            Source https://stackoverflow.com/questions/63793368

            QUESTION

            Flyweight design pattern getting Object parameter as its key?
            Asked 2020-May-17 at 05:11

            I am trying to reduce duplicates of Book objects using Flyweight design pattern but got stuck at some point.

            For example, assuming that there is a book class which contains some variables such as bookName, published_date and Langauge, and someone creates a book instance:

            ...

            ANSWER

            Answered 2020-May-17 at 05:11

            your problem doesn't sound like the intented usage scenario for the flyweight pattern which is for a big number of objects (build with repeating attributes/child objects) to "outsource" the repeatingly needed attributes/child objects to a central memory structure and then when a certain main object from your collection of objects is used to rebuild it by referencing the "outsourced" objects. (check here enter link description here
            In you example you would outsource publishDate and Language objects if they were objects.

            What I understood you want to do is simply preventing the creation of a duplicate if there already is an instance of that same book registered. The "same book" is currently identified by three attributes (bookName, bookPublishingDate, bookLanguage).

            You can do this with your approach only the key in the hashmap should be aggregated out of all relevant attributes of the book.

            Like

            String bookSignature = bookName+bookPublishingDate.toString()+bookLanguage;

            The creation of the String can be done with a StringBuilder if you want to save memory.

            Source https://stackoverflow.com/questions/61847113

            QUESTION

            Flyweight Pattern in Java
            Asked 2020-May-03 at 05:23

            I came across FlyWeight Pattern described in the link. In the example provided , I believe only 2 implementations of player objects will be created. Wouldn't the weapons variable be overridden each time a player object is created?

            ...

            ANSWER

            Answered 2020-May-02 at 06:45

            In the example class diagram given by the Geeks for Geeks author

            If I understand this correctly, the game creates one instance of Terrorist, one instance of CounterTerrorist, and n instances of Player created by the PlayerFactory.

            The code reflects the diagram. Terrorist and CounterTerrorist implement the Player interface.

            Each Player instance created by the PlayerFactory uses the information from the Terrorist or CounterTerrorist instance, depending on which side the player is on. Since there's a Player instance for each player (Usually 10 in CounterStrike, 5 on each side), there's no confusion as to which player is which.

            The CounterStrike class manages the Map created by the PlayerFactory.

            This simple real-world example minimizes the duplication that would occur if there were just n Player instances. Each Player instance would have to hold the information for both a terrorist and a counter-terrorist.

            By creating one instance of Terrorist, one instance of CounterTerrorist, and sharing those instances with the Player instances, the total amount of storage for the game fields is reduced.

            The game code is probably easier to debug and manage as well.

            The Java code can be found on Geeks For Geeks.

            Source https://stackoverflow.com/questions/61554507

            QUESTION

            Is the Flyweight design pattern applicable for reducing instantiation costs?
            Asked 2020-Apr-05 at 21:40

            The Design patterns book gives the following applicability for the Flyweight design pattern (bold emphasis mine):

            Applicabilty

            The Flyweight pattern’s effectiveness depends heavily on how and where it’s used. Apply the Flyweight pattern when all of the following are true:

            • An application uses a large number of objects.
            • Storage costs are high because of the sheer quantity of objects.
            • Most object state can be made extrinsic.
            • Many groups of objects may be replaced by relatively few shared objects once extrinsic state is removed.
            • The application doesn’t depend on object identity. Since flyweight objects may be shared, identity tests will return true for conceptually distinct objects.

            Instead of storage costs (space resources), would instantiation costs (time resources) make for a valid application as well?

            ...

            ANSWER

            Answered 2020-Apr-05 at 21:40

            The Flyweight design pattern is just a special application of caching. In a scenario where you cannot cache an entire object, because some of the object's state is unique, Flyweight reminds us that we may still cache part of the object, if we separate a part that is not unique and can be shared.

            Since Flyweight is nothing more than partial caching, it provides generally the same benefits as caching, including reduction in time & space complexity. Therefore, the answer to your question is yes, instantiation costs (time resources) make for a valid application of the Flyweight pattern. Of course this is assuming you can't just cache entire objects, which is altogether simpler than caching parts of them.

            Source https://stackoverflow.com/questions/61048559

            QUESTION

            Creating multiple instances of a subclass, with only one instance of a superclass
            Asked 2020-Jan-01 at 16:15

            I'm trying to implement the Flyweight pattern, but I'm not quite sure how inheritance works, and so I'm not quite sure how this pattern works.

            Let's say I have a superclass that holds all the "heavy" information - textures, etc., the instrinsic information (the one that never changes).

            ...

            ANSWER

            Answered 2020-Jan-01 at 13:33

            What you implemented isn't the lightweight pattern. There is no such thing as Block_light, but rather Block would be a pure interface to an implementation provided by something like Block1 which looks like what your Block definition looks like.

            E.g.:

            Source https://stackoverflow.com/questions/59552544

            QUESTION

            Is it better practice to retain an extra reference to a subclass or cast to a subclass to call methods specific to that subclass?
            Asked 2019-Oct-27 at 18:17

            I have a system where an object can take a generic configuration object (think flyweight pattern). I also have a subclass which takes a subclassed configuration object.

            In order to access properties that are specific to the subclass configuration object, is it better to maintain a second reference to the subclass or cast to the subclass?

            e.g.

            ...

            ANSWER

            Answered 2019-Oct-27 at 18:17

            I wouldn't want to do either of those and you can get around both by making the Base take a generic, like so:

            Source https://stackoverflow.com/questions/58581745

            QUESTION

            Static factory methods instead of constructors
            Asked 2019-Oct-24 at 15:19

            I've been researching this after I read Joshua Block's Effective Java Book, Item 1, about using factory static methods instead of constructors. There in the text he defends the use, whenever possible and cites, among other justifications, the possibility of implementing the Singleton or Flyweight standards. It also cites the case of the Boolean class, which wisely uses Flyweight through the valueOf (boolean) method:

            ...

            ANSWER

            Answered 2019-Oct-24 at 15:19

            but could not be implemented in the constructor itself?

            No: new, by specification, always creates a new instance (or fails), so new Boolean(b) would always return a new instance of Boolean.

            Boolean.valueOf returns a pre-existing instance. This is desirable, because there are only two possible values, so there is simply no point in creating more.

            Source https://stackoverflow.com/questions/58544328

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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