flyweight | A C11 library implementing the flyweight design pattern | Architecture library
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kandi X-RAY | flyweight Summary
A C++11 library implementing the flyweight design pattern
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QUESTION
I'm trying to aplicate Flyweight method pattern in a simple .net core Api to see how much memory is saved compared to not using the pattern.
I have two methods, the first one creates 5000 objects without uses the pattern and the another creates 5000 object using the pattern. After each of them create the objects, then they call a method that returns the current memory used by the App.
...ANSWER
Answered 2021-May-19 at 10:01The code which uses TreeFactory
consumes more memory because its GetPartTree
method called many times in a loop so as Linq
methods Any
and Where
inside it. Both of these methods create additional Iterator
objects under the hood in order to iterate through the collection and it causes additional memory consumption.
I wrote simple benchmark using BenchmarkDotNet with more options to demonstrate the issue
Extended MemoryService
QUESTION
The below code is from my NewFighterForm.js file within my app's component folder:
...ANSWER
Answered 2020-Nov-13 at 16:31Yes, destructure lists
from the props object and, assuming lists
is an array, map as normal JSX. Here I'm assuming the lists
array contains element objects that have a value
and label
property to display from, this will need to be tweaked to fit your actual lists
array element shape.
QUESTION
Following the Jenkins Best Practices, I want to avoid that Build Jobs/Pipelines could be executed into my Jenkins Master.
To do so, I've installed the Job Restrictions Plugin, using it to configure the Master to run only some Maintenance Pipelines.
The problem is that now Build Pipelines that are configured to run on specific Agents, are not executed anymore. I see that the Build Queue continuously grows, and the Pipelines are not runned. I think that this behaviour could be related to Flyweight Executors of the Master.
So, the question is the following: How can I execute on Master just a little subset of Maintenance Pipelines and, in the mean time, execute Build Pipelines only on specific Agent?
ANSWER
Answered 2020-Oct-07 at 11:04You can configure the master node to only be used when explicitly named. Just click the master node > go to configure and change Use this node as much as possible
to Only build jobs with label expressions matching this node
QUESTION
From the boost documentation:
...
ANSWER
Answered 2020-Sep-08 at 21:13Unordered containers will largely have irrelevant, non-repeatable hashes.
This is because hash(a,b,c) is not the same as hash(b,a,c) or hash(c, a, b) etc.
Since the ordering cannot be depended and only implicitly controlled, you will never know what it means to have "identical hash". The main rule of hashes for lookup is that equivalent values should hash to the same value, but since different sets {a,b,c} as an unordered container might hash to different values while being equivalent this would break the semantics.
Of course, you can make an ordered view of the set and then hash that, but it would appear to be prohibitively costly - a good reason to not provide it by default.
As to why forward_list is excluded, I'm not so sure. This looks like simple oversight.
QUESTION
I am trying to reduce duplicates of Book objects using Flyweight design pattern but got stuck at some point.
For example, assuming that there is a book class which contains some variables such as bookName, published_date and Langauge, and someone creates a book instance:
...ANSWER
Answered 2020-May-17 at 05:11your problem doesn't sound like the intented usage scenario for the flyweight pattern which is for a big number of objects (build with repeating attributes/child objects) to "outsource" the repeatingly needed attributes/child objects to a central memory structure and then when a certain main object from your collection of objects is used to rebuild it by referencing the "outsourced" objects. (check here enter link description here
In you example you would outsource publishDate and Language objects if they were objects.
What I understood you want to do is simply preventing the creation of a duplicate if there already is an instance of that same book registered. The "same book" is currently identified by three attributes (bookName, bookPublishingDate, bookLanguage).
You can do this with your approach only the key in the hashmap should be aggregated out of all relevant attributes of the book.
Like
String bookSignature = bookName+bookPublishingDate.toString()+bookLanguage;
The creation of the String can be done with a StringBuilder if you want to save memory.
QUESTION
I came across FlyWeight Pattern described in the link. In the example provided , I believe only 2 implementations of player objects will be created. Wouldn't the weapons variable be overridden each time a player object is created?
...ANSWER
Answered 2020-May-02 at 06:45In the example class diagram given by the Geeks for Geeks author
If I understand this correctly, the game creates one instance of Terrorist
, one instance of CounterTerrorist
, and n
instances of Player
created by the PlayerFactory
.
The code reflects the diagram. Terrorist
and CounterTerrorist
implement the Player
interface.
Each Player
instance created by the PlayerFactory
uses the information from the Terrorist
or CounterTerrorist
instance, depending on which side the player is on. Since there's a Player
instance for each player (Usually 10 in CounterStrike, 5 on each side), there's no confusion as to which player is which.
The CounterStrike
class manages the Map
created by the PlayerFactory
.
This simple real-world example minimizes the duplication that would occur if there were just n
Player
instances. Each Player
instance would have to hold the information for both a terrorist and a counter-terrorist.
By creating one instance of Terrorist
, one instance of CounterTerrorist
, and sharing those instances with the Player
instances, the total amount of storage for the game fields is reduced.
The game code is probably easier to debug and manage as well.
The Java code can be found on Geeks For Geeks.
QUESTION
The Design patterns book gives the following applicability for the Flyweight design pattern (bold emphasis mine):
ApplicabiltyThe Flyweight pattern’s effectiveness depends heavily on how and where it’s used. Apply the Flyweight pattern when all of the following are true:
- An application uses a large number of objects.
- Storage costs are high because of the sheer quantity of objects.
- Most object state can be made extrinsic.
- Many groups of objects may be replaced by relatively few shared objects once extrinsic state is removed.
- The application doesn’t depend on object identity. Since flyweight objects may be shared, identity tests will return true for conceptually distinct objects.
Instead of storage costs (space resources), would instantiation costs (time resources) make for a valid application as well?
...ANSWER
Answered 2020-Apr-05 at 21:40The Flyweight design pattern is just a special application of caching. In a scenario where you cannot cache an entire object, because some of the object's state is unique, Flyweight reminds us that we may still cache part of the object, if we separate a part that is not unique and can be shared.
Since Flyweight is nothing more than partial caching, it provides generally the same benefits as caching, including reduction in time & space complexity. Therefore, the answer to your question is yes, instantiation costs (time resources) make for a valid application of the Flyweight pattern. Of course this is assuming you can't just cache entire objects, which is altogether simpler than caching parts of them.
QUESTION
I'm trying to implement the Flyweight pattern, but I'm not quite sure how inheritance works, and so I'm not quite sure how this pattern works.
Let's say I have a superclass that holds all the "heavy" information - textures, etc., the instrinsic information (the one that never changes).
...ANSWER
Answered 2020-Jan-01 at 13:33What you implemented isn't the lightweight pattern. There is no such thing as Block_light
, but rather Block
would be a pure interface to an implementation provided by something like Block1
which looks like what your Block
definition looks like.
E.g.:
QUESTION
I have a system where an object can take a generic configuration object (think flyweight pattern). I also have a subclass which takes a subclassed configuration object.
In order to access properties that are specific to the subclass configuration object, is it better to maintain a second reference to the subclass or cast to the subclass?
e.g.
...ANSWER
Answered 2019-Oct-27 at 18:17I wouldn't want to do either of those and you can get around both by making the Base
take a generic, like so:
QUESTION
I've been researching this after I read Joshua Block's Effective Java Book, Item 1, about using factory static methods instead of constructors. There in the text he defends the use, whenever possible and cites, among other justifications, the possibility of implementing the Singleton or Flyweight standards. It also cites the case of the Boolean
class, which wisely uses Flyweight through the valueOf (boolean)
method:
ANSWER
Answered 2019-Oct-24 at 15:19but could not be implemented in the constructor itself?
No: new
, by specification, always creates a new instance (or fails), so new Boolean(b)
would always return a new instance of Boolean
.
Boolean.valueOf
returns a pre-existing instance. This is desirable, because there are only two possible values, so there is simply no point in creating more.
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