moai-dev | This is the development repo of Moai SDK | Game Engine library

 by   moai C++ Version: Version-1.5.2-binary-desktop License: No License

kandi X-RAY | moai-dev Summary

kandi X-RAY | moai-dev Summary

moai-dev is a C++ library typically used in Gaming, Game Engine, Unity applications. moai-dev has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

moai sdk is an embeddable cross-platform game development sdk written in c++ and scriptable in lua. you can use moai to write games or apps, or you can embed moai in other programs. you can also use moai as an overlay in your apps. multiple build systems are supported in this project. sourcecode is kept in a common folder. there is a separate folder for each build system in the project root. for ide build systems (xcode, android studio, visual studio), reference projects are provided. cmake is also supported for android and html5. third party libraries are included as git submodules (in some cases). the rest are vendored in. as a rule, we do not make any code changes to third party libraries. if functionality must
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            kandi-support Support

              moai-dev has a medium active ecosystem.
              It has 912 star(s) with 318 fork(s). There are 147 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 160 open issues and 534 have been closed. On average issues are closed in 789 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of moai-dev is Version-1.5.2-binary-desktop

            kandi-Quality Quality

              moai-dev has no bugs reported.

            kandi-Security Security

              moai-dev has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              moai-dev does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              moai-dev releases are available to install and integrate.

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            moai-dev Key Features

            No Key Features are available at this moment for moai-dev.

            moai-dev Examples and Code Snippets

            No Code Snippets are available at this moment for moai-dev.

            Community Discussions

            QUESTION

            How to save files from C to browser storage with emscripten
            Asked 2019-Feb-12 at 23:38

            The game engine that I'm using to run my game in the browser runs lua and from my game i save files using normal fopen / write / fclose. The engine C/C++ code is compiled to JS through emscripten. What is a good way to get these file writes to end up in local storage, or some other in browser cache location? I have searched the web and looked at the documentation but information is very sparse, I have not found any clear answers to how this is supposed to work.

            A previous contributor to the game engine added a js library to the emscripten build, that would override fclose to call back to javascript. But this fclose override does not seem to get called anymore, it is not included in the final .js file at all.

            ...

            ANSWER

            Answered 2019-Feb-11 at 22:59

            Emscripten Filesystem API covers your case using IndexedDB but you may need to add some codes other than fopen/write/fclose.

            Here is the Filesystem API overview. It has four types:

            1. MEMFS: A volatile, in-memory storage. This is the default filesystem type which is mounted at / at runtime.
            2. NODEFS: This uses node.js fs api, which is not your case.
            3. IDBFS: This makes use of IndexedDB and you may use it for offline storage.
            4. WORKERFS: This is intended to be used inside of a worker.

            You can use IDBFS with Emscripten's own FS API (This is JavaScript-side API though). You need to mount it first in order to use it. You can achieve it by using FS.mkdir,FS.mount, and FS.syncfs. Here is a rough example in C:

            Source https://stackoverflow.com/questions/54617194

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install moai-dev

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/moai/moai-dev.git

          • CLI

            gh repo clone moai/moai-dev

          • sshUrl

            git@github.com:moai/moai-dev.git

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