Principia | 𝑛-Body and Extended Body Gravitation for Kerbal Space Program | Game Engine library
kandi X-RAY | Principia Summary
kandi X-RAY | Principia Summary
Principia is a mod for Kerbal Space Program (KSP) which implements N-body and extended body gravitation. Instead of being within the sphere of influence of a single celestial body at any point in time, your vessels are influenced by all the celestials. This makes it possible to implement missions that are more complex and more realistic than in the stock game, especially if used in conjunction with a mod like RealSolarSystem which has real-life celestials. N-body gravitation is more complex than the toy physics of the stock game. Therefore, before using the mod we recommend that you read the concepts document which explains the most important parts of Principia. In particular, you should learn about the plotting frame and flight planning. You might also want to go through our tutorial which shows how to go to the Mun with Principia in an energy-efficient manner. We also have a guide explaining how to use the support for rendezvous. The FAQ explain how to install, how to report bugs and documents the known issues and limitations. The change log gives a fairly detailed description of the new features in each release. Principia is released on every new moon with whatever features and bug fixes are ready at the time. This ensures relatively timely improvements and bug fixes. Download the binary (Ubuntu, macOS, and Windows) here for 1.8.1, 1.9.1, 1.10.1, 1.11.0, 1.11.1, 1.11.2, 1.12.2, and 1.12.3. Download the “Trappist-1 for Principia” mini-mod here. Or, if you don't trust our binary, build the mod from the हरीश चंद्र release.
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Trending Discussions on Principia
QUESTION
Dear StackOverflow Community
I am a beginner in XSLT topic and need your help in completing my XSLT file.
I have the following source xml file:
...ANSWER
Answered 2021-Sep-03 at 20:54I think, in the template doing the grouping you rather want some generic group-adjacent="@name"
and then distinguish e.g. instead of
QUESTION
I have the following XML-Snippet …
...ANSWER
Answered 2021-Aug-20 at 11:26Simplified Solution:
Source XML-File:
QUESTION
ANSWER
Answered 2021-Jun-07 at 18:32By the way you have named your variable in the line: let newB = bookName;
, this line of code is not doing what you think it's doing. It is not creating a new instance of bookName
, it is just assigning to newB
the existing array reference passed in on the bookName
parameter, which is bookList
.
Since you continue to pass in bookList
and do not get a new array reference with something like [...bookName]
or bookName.slice()
, it keeps using that same array with each subsequent call. So it will continue to push values onto the same array. That's why you're getting the output you're getting.
One example of how you can return a new array reference each time is like so:
QUESTION
This question is about a project that I am doing, namely, to code Principia Mathematica in Coq. Principia has derived rules of inference, one of which is Syll:
∀ P Q R : Prop, P→Q, Q→R : P→R
I am trying to create an Ltac script that codifies the Syll inference form. The following MP tactic from (Chlipala 2019) works perfectly:
...ANSWER
Answered 2020-Sep-26 at 18:29I am not certain how you want the tactic to work. If we start like this:
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