game | Momentum Mod - Standalone Source Movement | Game Engine library

 by   momentum-mod C++ Version: 0.8.7-public-eval License: Non-SPDX

kandi X-RAY | game Summary

kandi X-RAY | game Summary

game is a C++ library typically used in Gaming, Game Engine applications. game has no bugs, it has no vulnerabilities and it has low support. However game has a Non-SPDX License. You can download it from GitHub.

Momentum Mod is a free, standalone game built on the Source Engine centralizing the major movement gametypes found in games like Counter-Strike, Half-Life, Team Fortress, and Titanfall.
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            kandi-support Support

              game has a low active ecosystem.
              It has 446 star(s) with 149 fork(s). There are 39 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 392 open issues and 1036 have been closed. On average issues are closed in 120 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of game is 0.8.7-public-eval

            kandi-Quality Quality

              game has no bugs reported.

            kandi-Security Security

              game has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              game has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              game releases are available to install and integrate.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of game
            Get all kandi verified functions for this library.

            game Key Features

            No Key Features are available at this moment for game.

            game Examples and Code Snippets

            Initialize the game .
            pythondot img1Lines of Code : 85dot img1License : Permissive (MIT License)
            copy iconCopy
            def __init__(self, data: bytes) -> None:
                    self.data = data
            
                    # Initialize hash values
                    self.hashes = [
                        0x6A09E667,
                        0xBB67AE85,
                        0x3C6EF372,
                        0xA54FF53A,
                        0x510E527F,
                 
            Calculates the probability of the winner of the game .
            pythondot img2Lines of Code : 31dot img2License : Permissive (MIT License)
            copy iconCopy
            def solution() -> float:
                """
                Returns probability that Pyramidal Peter beats Cubic Colin
                rounded to seven decimal places in the form 0.abcdefg
            
                >>> solution()
                0.5731441
                """
            
                peter_totals_frequencies = total_freq  
            Start the game loop .
            javadot img3Lines of Code : 28dot img3License : Non-SPDX
            copy iconCopy
            public static void main(String[] args) {
            
                try {
                  LOGGER.info("Start frame-based game loop:");
                  var frameBasedGameLoop = new FrameBasedGameLoop();
                  frameBasedGameLoop.run();
                  Thread.sleep(GAME_LOOP_DURATION_TIME);
                  frameBa  

            Community Discussions

            QUESTION

            Element disappearing before it is supposed to
            Asked 2021-Jun-16 at 02:50

            Recently I've been coding a clicker game and now have run into a problem with the onclick function. What I'm trying to do is on the first click, have it change into certain text, and on the second and third clicks change it to a different text. However, on the fourth click, I'd like it to disappear.

            However, it disappears on the third click instead of the fourth click. The third click is supposed to show more text, and then call a function and vamoose. It just disappears. Here is my code:

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:57

            I'm going to rewrite your code because it seems to be missing something.

            In this code, I'm using a single event handler. Then using a counter and switch statement to determine the current click count.

            Source https://stackoverflow.com/questions/67993314

            QUESTION

            filtering multiple arrays ngrx
            Asked 2021-Jun-15 at 19:53

            I have a store setup that has multiple arrays

            I'm trying to search all arrays at once, via a textfield.

            I can get this done, by calling a selector function on keyup, that filters the 4 arrays and pushes to a new array.

            I've thought about merging all the arrays to one array before filtering, but I want to keep the results separate, as they are going to be displayed in categories.

            Just trying to see if I can streamline the performance at all and if there's a more concise way of doing this, in case I need to do something similar with larger arrays.

            my textField function:

            ...

            ANSWER

            Answered 2021-Jun-15 at 19:16

            This should implement the selector function with less code and make it more adaptable to kinds of data, if needed you can specify a more precise type in the filter function.

            Source https://stackoverflow.com/questions/67991722

            QUESTION

            Retrieving specific data from list/dictionary
            Asked 2021-Jun-15 at 18:44
            [
              '854408347192786944',
              Message {
                id: '854408347192786944',
                type: 0,
                timestamp: 1623777224110,
                channel: TextChannel {
                  id: '768848054064644156',
                  type: 0,
                  client: [Client],
                  guild: [Guild],
                  name: 'dev-chat',
                  position: 23,
                  parentID: '768835234291777556',
                  permissionOverwrites: [Collection [Map]],
                  rateLimitPerUser: 0,
                  topic: null,
                  messages: [Collection [Map]],
                  lastMessageID: '854408347192786944',
                  lastPinTimestamp: null
                },
                content: 'nittro',
                hit: false,
                reactions: {},
                guildID: '768551672195710997',
                messageReference: null,
                flags: 0,
                author: User {
                  id: '585548631268917254',
                  bot: false,
                  system: false,
                  avatar: '902e633f0c1af22ee6eff4f114b533c1',
                  username: '8au',
                  discriminator: '0489',
                  publicFlags: 128
                },
                referencedMessage: null,
                interaction: null,
                member: Member {
                  id: '585548631268917254',
                  guild: [Guild],
                  user: [User],
                  game: [Object],
                  nick: null,
                  roles: [Array],
                  joinedAt: 1603307397735,
                  premiumSince: null,
                  pending: false,
                  status: 'online',
                  clientStatus: [Object],
                  activities: [Array]
                },
                mentionEveryone: false,
                mentions: [],
                roleMentions: [],
                pinned: false,
                tts: false,
                attachments: [],
                embeds: []
              }
            ]
            
            ...

            ANSWER

            Answered 2021-Jun-15 at 17:33

            QUESTION

            pygame.display.update(); pygame.error: video system not initialized
            Asked 2021-Jun-15 at 18:28

            Here is my underdeveloped pygame ping-pong game, but my sprites(player&opponent) ain't moving, on giving a keyboard input. And when I quit the program, it yells an error pygame.error: video system not initialized. My pygame is the latest 1.9.6 version with all the files up-to-daee. However, I am certain that pygame.display is generating this error, but I even tried pygame.display.init() and that too didn't worked :(

            ...

            ANSWER

            Answered 2021-Jun-15 at 14:57

            Here, you have two different problems :

            First the movement is not working because to differentiate the keys, you use event.type to compare where it should be event.key. Try with for example :

            Source https://stackoverflow.com/questions/67987133

            QUESTION

            Unity. Input.MousePosition is returning coordinates that are way too large for the screen
            Asked 2021-Jun-15 at 15:03

            The highest Y position that is shown in my camera is 5 and -5. For the X its 10. I'm making a tower defense game and I want the tower to follow my mouseposition after I buy it until I click on a place in the track to build/ place it. I got so confused because I couldn't see my tower at all but now I realized that my mouse coordinates are HUGE. It's up to the hundreds on each axis. My screen obviously can't fit that. I tried even dividing the mouseposition in a vector 2 by 45 and making an offset so it can fit well. Unfortunately I have to change the values depending on the screen size so that can't work. I don't know if it matters but here's my script? This script get's called after the tower gets instantiated from the store. The store button is in the canvas if that helps? Maybe the canvas is why everything is off? How do I fix it?

            ...

            ANSWER

            Answered 2021-Jun-15 at 15:03
            Screen space is different from world space

            In Unity, Input.MousePosition is measured in terms of pixels on your screen. Let's say you have a 1080p monitor - 1920 x 1080 - which is pretty common these days, that means Input.MousePosition will be in the following range when your game is fullscreen:

            • x: 0 to 1919
            • y: 0 to 1079

            The actual world units - the units as seen in your scene - don't matter at all and can be basically anything.

            Another thing of note is that your gameworld is 3D and the physical screen is 2D. Assuming your camera is looking into open space in your world, a single pixel on the screen is represented by an infinite line in the 3D world. This line is called a ray, and you can turn a 2D screen position into a ray via Camera.ScreenPointToRay, and then find what 3D objects that line intersects with via a Physics.Raycast.

            Source https://stackoverflow.com/questions/67963373

            QUESTION

            ProcessPoolExecutor Error, Int is not iterable/subscriptable
            Asked 2021-Jun-15 at 13:46

            I am trying to learn how python handles multiprocessing and have followed a youtube tutorial for some basic code but I am now trying to implement a ProcessPoolExecuter myself.

            I have the following code which is causing the problem:

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:46

            The actual value being passed as the second argument games to getRecentWinners is listOfGames, which as a values of [1, 2, 3 ... 21]. But the first line of getRecentWinners is:

            Source https://stackoverflow.com/questions/67983221

            QUESTION

            json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0) error while scraping data from understat.com
            Asked 2021-Jun-15 at 09:10

            I am trying to scrape data of a match played between United and Sheffield United yesterday night in the premier league from understat.com. My goal is to fetch "shots per game". If you see understat.com, it has a match id for all the matches and I am using that match id to scrape the data using BS4 and requests. I have successfully located the class and got the raw data that I need to fetch in JSON format but it's giving me an error like "json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)". Below is my code:

            ...

            ANSWER

            Answered 2021-Feb-10 at 17:22

            The problem is your json_data as a string starts with the '{. The start index you want is actually one more index value ahead at the {, so you want to add 2, not 1 to the index start:

            index_start = strings.index("('")+2 instead of index_start = strings.index("('")+1

            Source https://stackoverflow.com/questions/65932858

            QUESTION

            Is it possible to get active sessions per hour in SQL?
            Asked 2021-Jun-15 at 06:50
            start_time end_time HostID gameID 6/14/2021 20:13 6/14/2021 22:22 1 AB1 6/14/2021 20:20 6/14/2021 21:47 2 AB2 6/14/2021 20:22 6/14/2021 22:07 3 AB3 6/14/2021 20:59 6/14/2021 21:15 4 AB4 6/15/2021 21:24 6/15/2021 22:09 1 AB5 6/15/2021 21:24 6/15/2021 21:59 2 AB6 6/15/2021 23:11 6/16/2021 01:22 4 AB7 6/16/2021 20:13 6/16/2021 21:23 3 AB8

            I have a table that has a start time and end time. I want to count the active game rooms per hour. I know I should have at least try solving this but I really don't know where to start or if is this even possible with SQL.

            What I first did is to COUNT how many gameID there are in an hour using the start_time. But I'm sure I did not answer the 'active' per session question. What I did was to just COUNT how many has started a game per hour.

            The expected result is something like this

            DayHour

            Time Active 6/14/2021 2000 4 6/15/2021 2100 4 6/16/2021 2200 2 6/15/2021 2100 2 6/16/2021 2200 1 6/17/2021 2300 1 6/16/2021 0 1 6/17/2021 1 1 6/18/2021 2000 1 6/19/2021 2100 1

            Or count of active sessions per hour without grouping by day.

            Hr

            Time Active 2000 5 2100 7 2200 3 2300 1 0000 1 0001 1 ...

            ANSWER

            Answered 2021-Jun-14 at 18:16

            A simple method is to unpivot the data and then aggregate. To get the numbers at any time in the data:

            Source https://stackoverflow.com/questions/67975248

            QUESTION

            How do I change the pitch of audio when slowing down time?
            Asked 2021-Jun-15 at 06:15

            I've been making a game using Unity and I added a slow motion function. Afterwards, when I added audio, I wanted to change the pitch of all audio whenever the slow motion function ocurred, but I can't seem to do it. I've been using Brackey's audio tutorial (here if you wanna see it) to guide me into using audio in Unity

            Here is my audio manager:

            ...

            ANSWER

            Answered 2021-Jun-15 at 06:15

            I wanted to change the pitch of all audio

            If you want to change the pitch of any song at runtime you can simply use the source of type AudioSource that is saved in the sound class and edit it's values directly.

            If you then do this as a foreach loop, in your soundManager class, with each song in your array, you can pitch down all of them.

            Change All Pitch Values:

            Source https://stackoverflow.com/questions/67978413

            QUESTION

            discord.py tasks.loop() is not executing
            Asked 2021-Jun-15 at 04:44

            When i try to start the bot i get the error: TypeError: generator() missing 1 required positional argument: 'ctx'

            ...

            ANSWER

            Answered 2021-Jun-15 at 04:44

            The error says it all. You can't use ctx in events since ctx represents the Context where command is provoked. Read the docs about ctx here: https://discordpy.readthedocs.io/en/stable/ext/commands/api.html

            In order to send a message to a specific channel use bot.get_channel(id) which will return a discord.Channel object and then you can use discord.Channel.send() to send a message to that channel.

            Example

            Source https://stackoverflow.com/questions/67971996

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install game

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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