game | Momentum Mod - Standalone Source Movement | Game Engine library
kandi X-RAY | game Summary
kandi X-RAY | game Summary
Momentum Mod is a free, standalone game built on the Source Engine centralizing the major movement gametypes found in games like Counter-Strike, Half-Life, Team Fortress, and Titanfall.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of game
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game Examples and Code Snippets
def __init__(self, data: bytes) -> None:
self.data = data
# Initialize hash values
self.hashes = [
0x6A09E667,
0xBB67AE85,
0x3C6EF372,
0xA54FF53A,
0x510E527F,
def solution() -> float:
"""
Returns probability that Pyramidal Peter beats Cubic Colin
rounded to seven decimal places in the form 0.abcdefg
>>> solution()
0.5731441
"""
peter_totals_frequencies = total_freq
public static void main(String[] args) {
try {
LOGGER.info("Start frame-based game loop:");
var frameBasedGameLoop = new FrameBasedGameLoop();
frameBasedGameLoop.run();
Thread.sleep(GAME_LOOP_DURATION_TIME);
frameBa
Community Discussions
Trending Discussions on game
QUESTION
Recently I've been coding a clicker game and now have run into a problem with the onclick
function. What I'm trying to do is on the first click, have it change into certain text, and on the second and third clicks change it to a different text. However, on the fourth click, I'd like it to disappear.
However, it disappears on the third click instead of the fourth click. The third click is supposed to show more text, and then call a function and vamoose. It just disappears. Here is my code:
...ANSWER
Answered 2021-Jun-15 at 20:57I'm going to rewrite your code because it seems to be missing something.
In this code, I'm using a single event handler. Then using a counter and switch statement to determine the current click count.
QUESTION
I have a store setup that has multiple arrays
I'm trying to search all arrays at once, via a textfield.
I can get this done, by calling a selector function on keyup, that filters the 4 arrays and pushes to a new array.
I've thought about merging all the arrays to one array before filtering, but I want to keep the results separate, as they are going to be displayed in categories.
Just trying to see if I can streamline the performance at all and if there's a more concise way of doing this, in case I need to do something similar with larger arrays.
my textField function:
...ANSWER
Answered 2021-Jun-15 at 19:16This should implement the selector function with less code and make it more adaptable to kinds of data, if needed you can specify a more precise type in the filter function.
QUESTION
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...ANSWER
Answered 2021-Jun-15 at 17:33Try
QUESTION
Here is my underdeveloped pygame ping-pong game, but my sprites(player&opponent) ain't moving, on giving a keyboard input. And when I quit the program, it yells an error pygame.error: video system not initialized
. My pygame is the latest 1.9.6 version with all the files up-to-daee. However, I am certain that pygame.display
is generating this error, but I even tried pygame.display.init()
and that too didn't worked :(
ANSWER
Answered 2021-Jun-15 at 14:57Here, you have two different problems :
First the movement is not working because to differentiate the keys, you use event.type
to compare where it should be event.key
. Try with for example :
QUESTION
The highest Y position that is shown in my camera is 5 and -5. For the X its 10. I'm making a tower defense game and I want the tower to follow my mouseposition after I buy it until I click on a place in the track to build/ place it. I got so confused because I couldn't see my tower at all but now I realized that my mouse coordinates are HUGE. It's up to the hundreds on each axis. My screen obviously can't fit that. I tried even dividing the mouseposition in a vector 2 by 45 and making an offset so it can fit well. Unfortunately I have to change the values depending on the screen size so that can't work. I don't know if it matters but here's my script? This script get's called after the tower gets instantiated from the store. The store button is in the canvas if that helps? Maybe the canvas is why everything is off? How do I fix it?
...ANSWER
Answered 2021-Jun-15 at 15:03In Unity, Input.MousePosition
is measured in terms of pixels on your screen. Let's say you have a 1080p monitor - 1920 x 1080 - which is pretty common these days, that means Input.MousePosition
will be in the following range when your game is fullscreen:
- x: 0 to 1919
- y: 0 to 1079
The actual world units - the units as seen in your scene - don't matter at all and can be basically anything.
Another thing of note is that your gameworld is 3D and the physical screen is 2D. Assuming your camera is looking into open space in your world, a single pixel on the screen is represented by an infinite line in the 3D world. This line is called a ray, and you can turn a 2D screen position into a ray via Camera.ScreenPointToRay, and then find what 3D objects that line intersects with via a Physics.Raycast.
QUESTION
I am trying to learn how python handles multiprocessing and have followed a youtube tutorial for some basic code but I am now trying to implement a ProcessPoolExecuter myself.
I have the following code which is causing the problem:
...ANSWER
Answered 2021-Jun-15 at 13:46The actual value being passed as the second argument games to getRecentWinners
is listOfGames
, which as a values of [1, 2, 3 ... 21]
. But the first line of getRecentWinners
is:
QUESTION
I am trying to scrape data of a match played between United and Sheffield United yesterday night in the premier league from understat.com. My goal is to fetch "shots per game". If you see understat.com, it has a match id for all the matches and I am using that match id to scrape the data using BS4 and requests. I have successfully located the class and got the raw data that I need to fetch in JSON format but it's giving me an error like "json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)". Below is my code:
...ANSWER
Answered 2021-Feb-10 at 17:22The problem is your json_data
as a string starts with the '{
. The start index you want is actually one more index value ahead at the {
, so you want to add 2, not 1 to the index start:
index_start = strings.index("('")+2
instead of index_start = strings.index("('")+1
QUESTION
I have a table that has a start time and end time. I want to count the active game rooms per hour. I know I should have at least try solving this but I really don't know where to start or if is this even possible with SQL.
What I first did is to COUNT how many gameID there are in an hour using the start_time. But I'm sure I did not answer the 'active' per session question. What I did was to just COUNT how many has started a game per hour.
The expected result is something like this
DayHour
Time Active 6/14/2021 2000 4 6/15/2021 2100 4 6/16/2021 2200 2 6/15/2021 2100 2 6/16/2021 2200 1 6/17/2021 2300 1 6/16/2021 0 1 6/17/2021 1 1 6/18/2021 2000 1 6/19/2021 2100 1Or count of active sessions per hour without grouping by day.
Hr
Time Active 2000 5 2100 7 2200 3 2300 1 0000 1 0001 1 ...ANSWER
Answered 2021-Jun-14 at 18:16A simple method is to unpivot the data and then aggregate. To get the numbers at any time in the data:
QUESTION
I've been making a game using Unity and I added a slow motion function. Afterwards, when I added audio, I wanted to change the pitch of all audio whenever the slow motion function ocurred, but I can't seem to do it. I've been using Brackey's audio tutorial (here if you wanna see it) to guide me into using audio in Unity
Here is my audio manager:
...ANSWER
Answered 2021-Jun-15 at 06:15I wanted to change the pitch of all audio
If you want to change the pitch of any song at runtime you can simply use the source
of type AudioSource
that is saved in the sound class and edit it's values directly.
If you then do this as a foreach loop, in your soundManager
class, with each song in your array, you can pitch down all of them.
Change All Pitch Values:
QUESTION
When i try to start the bot i get the error: TypeError: generator() missing 1 required positional argument: 'ctx'
...ANSWER
Answered 2021-Jun-15 at 04:44The error says it all. You can't use ctx in events since ctx represents the Context where command is provoked. Read the docs about ctx here: https://discordpy.readthedocs.io/en/stable/ext/commands/api.html
In order to send a message to a specific channel use bot.get_channel(id)
which will return a discord.Channel
object and then you can use discord.Channel.send()
to send a message to that channel.
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