gameoverlay | 🎮 GameOverlay using CEF with support for common rendering backends | Game Engine library
kandi X-RAY | gameoverlay Summary
kandi X-RAY | gameoverlay Summary
This project aims to provide a customizable gameoverlay using CEF. It is still unfinished and in a very early state. Hooking and drawing using common backends is already working, just like rendering offscreen browsers with CEF.
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QUESTION
Unity, C#, Steamworks API
I've created a lobby and now need to be able to invite someone through the GameOverlay. To invite someone I need the 'steamIDLobby' value, but I can't seem to retrieve it, I have no clue how.
Currently I've got:
...ANSWER
Answered 2018-Nov-13 at 13:13Okay, so a few hours after posting this question, I figured out the answer. It's kind of stupid how I lost so much time trying to figure this out, so I hope my answer can help other developers to continue fairly quick.
When using the Steamworks API you can just cast ulong variables to CSteamID... So in my case, all I had to do was:
QUESTION
I'm very, very new to SceneKit
and SpriteKit
. I'm making a macOS game that relies on keyboard input, and overriding the keyDown
function. Everything works fine, until I set overlaySKScene
to a sort-of HUD scene. It seems once I add the overlay that my keyboard input is getting processed by the SKScene
instead.
Here's the code I've tried using to keep key input going to my SCNScene:
...ANSWER
Answered 2017-Dec-04 at 12:09Try disabling the userInteraction on your overlay:
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