GodotSharp | Moved to the Godot repo https | Game Engine library
kandi X-RAY | GodotSharp Summary
kandi X-RAY | GodotSharp Summary
Moved to the Godot repo: https://github.com/godotengine/godot/tree/master/modules/mono
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of GodotSharp
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Community Discussions
Trending Discussions on GodotSharp
QUESTION
I manage to create a basic installer, but I dislike the version number in the exe name.
I would like to rename the file to a more generic one such as myapp.exe instead of "myapp_v1.2.3.exe"
I read the documentation, but it's not clear about the usage of user variable. I always get an error telling $var name does not exists.
...ANSWER
Answered 2021-Nov-12 at 17:05Variables can only be expanded when running on the end-users machine. File
needs the name of the file on your machine. To do that, use a define:
QUESTION
I have a project that at home is working fine, but for some reason on my work PC is getting an error. Here is the rundown.
I have installed .net 4.7 Developer tools I have installed the latest Mono
I have then restarted my PC
C# project, with a Nuget added to the .csproj file:
...ANSWER
Answered 2020-Aug-18 at 13:05I have found the answer.
Godot -> Editor -> Editor Settings -> Mono -> Builds
Build Tool was set to dotnet CLI
This was not working, so changed to MSBUILD (VS Build Tools)
this is now working.
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