GodotSharp | Moved to the Godot repo https | Game Engine library

 by   neikeq C++ Version: Current License: MIT

kandi X-RAY | GodotSharp Summary

kandi X-RAY | GodotSharp Summary

GodotSharp is a C++ library typically used in Gaming, Game Engine applications. GodotSharp has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Moved to the Godot repo: https://github.com/godotengine/godot/tree/master/modules/mono
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              GodotSharp has a low active ecosystem.
              It has 64 star(s) with 5 fork(s). There are 21 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 11 open issues and 35 have been closed. On average issues are closed in 28 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GodotSharp is current.

            kandi-Quality Quality

              GodotSharp has 0 bugs and 0 code smells.

            kandi-Security Security

              GodotSharp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              GodotSharp code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              GodotSharp is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              GodotSharp releases are not available. You will need to build from source code and install.
              It has 218 lines of code, 10 functions and 36 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            GodotSharp Key Features

            No Key Features are available at this moment for GodotSharp.

            GodotSharp Examples and Code Snippets

            No Code Snippets are available at this moment for GodotSharp.

            Community Discussions

            QUESTION

            In NSIS, how can I rename or copy a file with a user variable?
            Asked 2021-Nov-12 at 17:05

            I manage to create a basic installer, but I dislike the version number in the exe name.

            I would like to rename the file to a more generic one such as myapp.exe instead of "myapp_v1.2.3.exe"

            I read the documentation, but it's not clear about the usage of user variable. I always get an error telling $var name does not exists.

            ...

            ANSWER

            Answered 2021-Nov-12 at 17:05

            Variables can only be expanded when running on the end-users machine. File needs the name of the file on your machine. To do that, use a define:

            Source https://stackoverflow.com/questions/69945876

            QUESTION

            Godot C#, Nuget Package Newtonsoft won't build
            Asked 2020-Aug-19 at 02:23

            I have a project that at home is working fine, but for some reason on my work PC is getting an error. Here is the rundown.

            I have installed .net 4.7 Developer tools I have installed the latest Mono

            I have then restarted my PC

            C# project, with a Nuget added to the .csproj file:

            ...

            ANSWER

            Answered 2020-Aug-18 at 13:05

            I have found the answer.

            Godot -> Editor -> Editor Settings -> Mono -> Builds

            Build Tool was set to dotnet CLI

            This was not working, so changed to MSBUILD (VS Build Tools) this is now working.

            Source https://stackoverflow.com/questions/63464979

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GodotSharp

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/neikeq/GodotSharp.git

          • CLI

            gh repo clone neikeq/GodotSharp

          • sshUrl

            git@github.com:neikeq/GodotSharp.git

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