Bengine | Game Engine written in OpenGL | Game Engine library
kandi X-RAY | Bengine Summary
kandi X-RAY | Bengine Summary
Bengine is a C++ library typically used in Gaming, Game Engine applications. Bengine has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.
Game Engine written in OpenGL.
Game Engine written in OpenGL.
Support
Quality
Security
License
Reuse
Support
Bengine has a low active ecosystem.
It has 1 star(s) with 0 fork(s). There are no watchers for this library.
It had no major release in the last 6 months.
Bengine has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of Bengine is current.
Quality
Bengine has 0 bugs and 0 code smells.
Security
Bengine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
Bengine code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
Bengine does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
Reuse
Bengine releases are not available. You will need to build from source code and install.
Top functions reviewed by kandi - BETA
kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Bengine
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Bengine
Bengine Key Features
No Key Features are available at this moment for Bengine.
Bengine Examples and Code Snippets
No Code Snippets are available at this moment for Bengine.
Community Discussions
Trending Discussions on Bengine
QUESTION
OpenGL doesn't find context while coding shaders.: LWJGL
Asked 2020-Sep-22 at 14:09
I was on lwjgl, just coding my engine as I'm gonna reuse it for other projects. But as i was coding my shaders, and tested, it gave this error.
...ANSWER
Answered 2020-Sep-22 at 13:56GL.createCapabilities(true);
has to be called before init()
. Note in the is an abstract method. It is overridden and the StaticShader
object is constructed in init
. Therefore, the OpenGL capability must be ensured beforehand:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Bengine
You can download it from GitHub.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
Find more information at:
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page