Bengine | Game Engine written in OpenGL | Game Engine library

 by   nrxus C++ Version: Current License: No License

kandi X-RAY | Bengine Summary

kandi X-RAY | Bengine Summary

Bengine is a C++ library typically used in Gaming, Game Engine applications. Bengine has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Game Engine written in OpenGL.
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    Quality
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            kandi-support Support

              Bengine has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Bengine has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Bengine is current.

            kandi-Quality Quality

              Bengine has 0 bugs and 0 code smells.

            kandi-Security Security

              Bengine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Bengine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Bengine does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Bengine releases are not available. You will need to build from source code and install.

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            Bengine Key Features

            No Key Features are available at this moment for Bengine.

            Bengine Examples and Code Snippets

            No Code Snippets are available at this moment for Bengine.

            Community Discussions

            QUESTION

            OpenGL doesn't find context while coding shaders.: LWJGL
            Asked 2020-Sep-22 at 14:09

            I was on lwjgl, just coding my engine as I'm gonna reuse it for other projects. But as i was coding my shaders, and tested, it gave this error.

            ...

            ANSWER

            Answered 2020-Sep-22 at 13:56

            GL.createCapabilities(true); has to be called before init(). Note in the is an abstract method. It is overridden and the StaticShader object is constructed in init. Therefore, the OpenGL capability must be ensured beforehand:

            Source https://stackoverflow.com/questions/64007656

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Bengine

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/nrxus/Bengine.git

          • CLI

            gh repo clone nrxus/Bengine

          • sshUrl

            git@github.com:nrxus/Bengine.git

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