GridWorld | The Grid world for a Graduate AI project | Game Engine library
kandi X-RAY | GridWorld Summary
kandi X-RAY | GridWorld Summary
Creating a simple 2D world for my grad AI class based off my Flat world classes.
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QUESTION
My goal is to train an agent (ship) that takes two actions for now. 1. Choosing it's heading angle (where to go next) and 2. Choosing it's acceleration (if it will change its speed or not).
However, it seems like that I cannot undestand how to properly construct my action space and state space. I keep getting an error which I do not know how to fix. I have been trying to make it work using the Space wrapper.
I use the following code.
...ANSWER
Answered 2022-Apr-17 at 15:05I think the error message already explained it clearly.
QUESTION
I am working on codifying the policy iteration for a Gridworld task using Python.
My idea was to have two arrays holding the Gridworld, one that holds the results of the previous iteration, and one that holds the results of the current iteration; however, once I wrote the code for it I noticed my values in my results were off because the array that holds the previous iteration was also being modified.
...ANSWER
Answered 2021-Nov-23 at 07:01I believe the comment from @TimRoberts above correctly diagnoses the issue.
These arrays currently reference the same object, so any update to one updates the other.
When you initialize arr2 = arr1, it creates a reference to the same object in memory. This makes it such that when one object is updated, so is the values of the other.
To create an array without this pointer style reference you can use:
QUESTION
I'm attempting to port something from Java to Python and was curious how I would go about converting this method. It is used to initialise a 2D array with 2 different varaibles. Here is the code in Java:
...ANSWER
Answered 2021-Mar-21 at 13:13In order to initialize a list of n
duplicate values, you can use the multiplication operator, like this:
QUESTION
I'm learning DRL with the book Deep Reinforcement Learning in Action. In chapter 3, they present the simple game Gridworld (instructions here, in the rules section) with the corresponding code in PyTorch.
I've experimented with the code and it takes less than 3 minutes to train the network with 89% of wins (won 89 of 100 games after training).
As an exercise, I have migrated the code to tensorflow. All the code is here.
The problem is that with my tensorflow port it takes near 2 hours to train the network with a win rate of 84%. Both versions are using the only CPU to train (I don't have GPU)
Training loss figures seem correct and also the rate of a win (we have to take into consideration that the game is random and can have impossible states). The problem is the performance of the overall process.
I'm doing something terribly wrong, but what?
The main differences are in the training loop, in torch is this:
...ANSWER
Answered 2021-May-13 at 12:42TensorFlow
has 2 execution modes: eager execution, and graph mode. TensorFlow
default behavior, since version 2, is to default to eager execution. Eager execution is great as it enables you to write code close to how you would write standard python. It's easier to write, and it's easier to debug. Unfortunately, it's really not as fast as graph mode.
So the idea is, once the function is prototyped in eager mode, to make TensorFlow execute it in graph mode. For that you can use tf.function
. tf.function
compiles a callable into a TensorFlow graph. Once the function is compiled into a graph, the performance gain is usually quite important. The recommended approach when developing in TensorFlow
is the following:
- Debug in eager mode, then decorate with
@tf.function
.- Don't rely on Python side effects like object mutation or list appends.
tf.function
works best with TensorFlow ops; NumPy and Python calls are converted to constants.
I would add: think about the critical parts of your program, and which ones should be converted first into graph mode. It's usually the parts where you call a model to get a result. It's where you will see the best improvements.
You can find more information in the following guides:
Applyingtf.function
to your code
So, there are at least two things you can change in your code to make it run quite faster:
- The first one is to not use
model.predict
on a small amount of data. The function is made to work on a huge dataset or on a generator. (See this comment on Github). Instead, you should call the model directly, and for performance enhancement, you can wrap the call to the model in atf.function
.
Model.predict is a top-level API designed for batch-predicting outside of any loops, with the fully-features of the Keras APIs.
- The second one is to make your training step a separate function, and to decorate that function with
@tf.function
.
So, I would declare the following things before your training loop:
QUESTION
I want to create a Gridworld with one "Car"-actor and a fix spawn location:
...ANSWER
Answered 2020-Dec-06 at 17:51You can use the ActorWorld.add()
method with the Location
argument to place the actor at a specific location:
add
public void add(Location loc, Actor occupant)
Adds an actor to this world at a given location.
In your case it would be something like:
QUESTION
I am implementing policy iteration in python for the gridworld environment as a part of my learning. I have written the following code:
...ANSWER
Answered 2020-Jun-05 at 22:38On your first time through the loop, policy_converged
is set to False
. After that, nothing will ever set it to True
, so the break
is never reached, and it loops forever.
QUESTION
I would like to use the DeepQLearning.jl package from https://github.com/JuliaPOMDP/DeepQLearning.jl. In order to do so, we have to do something similar to
...ANSWER
Answered 2020-May-28 at 04:56DeepQLearning does not require to enumerate the state space and can handle continuous space problems.
DeepQLearning.jl only uses the generative interface of POMDPs.jl. As such, you do not need to implement the states
function but just gen
and initialstate
(see the link on how to implement the generative interface).
However, due to the discrete action nature of DQN you also need POMDPs.actions(mdp::YourMDP)
which should return an iterator over the action space.
By making those modifications to your implementation you should be able to use the solver.
The neural network in DQN takes as input a vector representation of the state. If your state is a m
dimensional vector, the neural network input will be of size m
. The output size of the network will be equal to the number of actions in your model.
In the case of the grid world example, the input size of the Flux model is 2 (x, y positions) and the output size is length(actions(mdp))=4
.
QUESTION
I've been struggling to find why my linker gets an unresolved external symbol error. The error looks like this:
...ANSWER
Answered 2020-May-07 at 17:57Provide default constructor of the class as well.
QUESTION
This code is supposed to be the beginning of a gym custom environment but I can't get the syntax of the following for loop. I don't get what does it do.
...ANSWER
Answered 2020-Apr-29 at 02:17While it is not clear what lines of code you need explained above, I believe your question is, about List Comprehensions in python, as that is focus of the question title.
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