OpenClaw | Reimplementation of Captain Claw platformer | Game Engine library
kandi X-RAY | OpenClaw Summary
kandi X-RAY | OpenClaw Summary
Reimplementation of Captain Claw (1997) platformer
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QUESTION
I wanted to tinker this open source remake of the famous Claw.
Visit https://github.com/pjasicek/OpenClaw
Before I start with how I've cloned this game and tried to build it, I'm new to the open source community. I did the following things.
- I cloned the repository.
- Opened the project using Visual Studio 2017 Community edition and I changed the Configuration to Release and platform to Win32.
- I then built the libwap solution without any errors.
- Then I used CMake 3.11.0 to generate the required files for the Box2D solution and then generated it and then the Box2D build was a success.
- I built the Midiproc manually and finally, I tried building the entire solution.
- It threw a MSVCR120D.dll missing error and I copied all the .dlls from the game's release folder https://github.com/pjasicek/OpenClaw/releases
Now the game runs just fine when I launch it from the File explorer, but when I try to launch it from Visual Studio 2017, it throws the following error. Check out this image:
How do I run the game from Visual Studio? Have I misconfigured the Visual Studio?
If you need any more details on what I did, please let me know.
[EDIT] I want to configure Visual Studio to be able to run the release and modify the source code so I can tinker it and try to understand how the game works internally.
...ANSWER
Answered 2018-Mar-06 at 09:49I cloned the repository again and did a clean compilation of all the solutions. Turns out there was a problem when I copied/overwritten all dlls from the release build. Now, the game builds and executes fine.
Thanks for the help.
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