finalhe | Final h-encore , a tool to push h | Game Engine library
kandi X-RAY | finalhe Summary
kandi X-RAY | finalhe Summary
finalhe is a C++ library typically used in Gaming, Game Engine applications. finalhe has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.
Final h-encore, a tool to push h-encore exploit for PS VITA/PS TV automatically
Final h-encore, a tool to push h-encore exploit for PS VITA/PS TV automatically
Support
Quality
Security
License
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Support
finalhe has a low active ecosystem.
It has 591 star(s) with 115 fork(s). There are 40 watchers for this library.
It had no major release in the last 12 months.
There are 71 open issues and 32 have been closed. On average issues are closed in 55 days. There are 2 open pull requests and 0 closed requests.
It has a neutral sentiment in the developer community.
The latest version of finalhe is v1.93
Quality
finalhe has no bugs reported.
Security
finalhe has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
finalhe is licensed under the GPL-3.0 License. This license is Strong Copyleft.
Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.
Reuse
finalhe releases are available to install and integrate.
Installation instructions are available. Examples and code snippets are not available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of finalhe
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of finalhe
finalhe Key Features
No Key Features are available at this moment for finalhe.
finalhe Examples and Code Snippets
No Code Snippets are available at this moment for finalhe.
Community Discussions
Trending Discussions on finalhe
QUESTION
Kotlin can't use 'this' on init
Asked 2017-May-08 at 20:43
I want game
to be set to a new instance of Game
and I want to pass this
into game. SO this is what I have.
ANSWER
Answered 2017-May-08 at 20:43On line 43 of the GameSettingsManager
:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install finalhe
Download a pre-built executable binary below and follow instructions. Supported firmwares: 3.60, 3.61, 3.65-3.72.
For Windows get the latest release if you have not installed USB driver for PS Vita: install QcmaDriver_winusb.exe (also on the releases page)
For macOS, the last pre-built release is v1.5
For linux openSUSE add a home repository to your local software repositories: sudo addrepo -f http://download.opensuse.org/repositories/home:/seilerphilipp/openSUSE_Leap_15.0/ note: if using Leap 42.3, replace the version in the url with 42.3 install package sudo zypper install finalhe Run "FinalHE" in your terminal type FinalHE
You can choose either qmake or cmake to build.
cmake: run cmake to generate Makefile for compiling macOS: it cannot produce app bundle, and you need to specify CMAKE_PREFIX_PATH if Qt is not installed in default location: cmake -DCMAKE_PREFIX_PATH=<Path of Qt Root> <Path of Project Root>
qmake: run qmake to generate Makefile for compiling, run make lcopy in src folder to compile translations and copy them to binary folder
For Windows get the latest release if you have not installed USB driver for PS Vita: install QcmaDriver_winusb.exe (also on the releases page)
For macOS, the last pre-built release is v1.5
For linux openSUSE add a home repository to your local software repositories: sudo addrepo -f http://download.opensuse.org/repositories/home:/seilerphilipp/openSUSE_Leap_15.0/ note: if using Leap 42.3, replace the version in the url with 42.3 install package sudo zypper install finalhe Run "FinalHE" in your terminal type FinalHE
You can choose either qmake or cmake to build.
cmake: run cmake to generate Makefile for compiling macOS: it cannot produce app bundle, and you need to specify CMAKE_PREFIX_PATH if Qt is not installed in default location: cmake -DCMAKE_PREFIX_PATH=<Path of Qt Root> <Path of Project Root>
qmake: run qmake to generate Makefile for compiling, run make lcopy in src folder to compile translations and copy them to binary folder
Support
For coders using Qt: If using qmake, add your language to this line in src/src.pro: TRANSLATIONS += ..., and re-generate Makefile from qmake, then run make lupdate in src folder, you will get new generated .ts files in src/languages If using cmake, add your language to this line in src/CMakeLists.txt: set(TRANSLATION_FILES ..., and re-generate Makefile/project from cmake, compile it, you will get new generated .ts files in src/languages Open .ts files with Qt Linquist tool and translate strings into native language If using qmake, run make lcopy in src folder and you will get compiled .qm files in languages folder If using cmake, compile the project and you will get compiled .qm files in language folderFor non-coders: Copy translations/en_US.ts to a new file with filename in IETF language tag form (but replace "-" with "_") Open the .ts file, it is just in xml format, go through all elements of <translation type="unfinished"> to translate, and remove the property type="unfinished" from translated items
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