finalhe | Final h-encore , a tool to push h | Game Engine library

 by   soarqin C++ Version: v1.93 License: GPL-3.0

kandi X-RAY | finalhe Summary

kandi X-RAY | finalhe Summary

finalhe is a C++ library typically used in Gaming, Game Engine applications. finalhe has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Final h-encore, a tool to push h-encore exploit for PS VITA/PS TV automatically
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              finalhe has a low active ecosystem.
              It has 591 star(s) with 115 fork(s). There are 40 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 71 open issues and 32 have been closed. On average issues are closed in 55 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of finalhe is v1.93

            kandi-Quality Quality

              finalhe has no bugs reported.

            kandi-Security Security

              finalhe has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              finalhe is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              finalhe releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            finalhe Key Features

            No Key Features are available at this moment for finalhe.

            finalhe Examples and Code Snippets

            No Code Snippets are available at this moment for finalhe.

            Community Discussions

            Trending Discussions on finalhe

            QUESTION

            Kotlin can't use 'this' on init
            Asked 2017-May-08 at 20:43

            I want game to be set to a new instance of Game and I want to pass this into game. SO this is what I have.

            ...

            ANSWER

            Answered 2017-May-08 at 20:43

            On line 43 of the GameSettingsManager:

            Source https://stackoverflow.com/questions/43856012

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install finalhe

            Download a pre-built executable binary below and follow instructions. Supported firmwares: 3.60, 3.61, 3.65-3.72.
            For Windows get the latest release if you have not installed USB driver for PS Vita: install QcmaDriver_winusb.exe (also on the releases page)
            For macOS, the last pre-built release is v1.5
            For linux openSUSE add a home repository to your local software repositories: sudo addrepo -f http://download.opensuse.org/repositories/home:/seilerphilipp/openSUSE_Leap_15.0/ note: if using Leap 42.3, replace the version in the url with 42.3 install package sudo zypper install finalhe Run "FinalHE" in your terminal type FinalHE
            You can choose either qmake or cmake to build.
            cmake: run cmake to generate Makefile for compiling macOS: it cannot produce app bundle, and you need to specify CMAKE_PREFIX_PATH if Qt is not installed in default location: cmake -DCMAKE_PREFIX_PATH=<Path of Qt Root> <Path of Project Root>
            qmake: run qmake to generate Makefile for compiling, run make lcopy in src folder to compile translations and copy them to binary folder

            Support

            For coders using Qt: If using qmake, add your language to this line in src/src.pro: TRANSLATIONS += ..., and re-generate Makefile from qmake, then run make lupdate in src folder, you will get new generated .ts files in src/languages If using cmake, add your language to this line in src/CMakeLists.txt: set(TRANSLATION_FILES ..., and re-generate Makefile/project from cmake, compile it, you will get new generated .ts files in src/languages Open .ts files with Qt Linquist tool and translate strings into native language If using qmake, run make lcopy in src folder and you will get compiled .qm files in languages folder If using cmake, compile the project and you will get compiled .qm files in language folderFor non-coders: Copy translations/en_US.ts to a new file with filename in IETF language tag form (but replace "-" with "_") Open the .ts file, it is just in xml format, go through all elements of <translation type="unfinished"> to translate, and remove the property type="unfinished" from translated items
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