teeworlds | A retro multiplayer shooter | Game Engine library
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kandi X-RAY | teeworlds Summary
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QUESTION
Good day. I'm trying to write a platformer. Basic actions like creating a map, creating a character, interaction and camera movement are already implemented. There are 4 files:
Game.py:
Responsible for creating the window, and drawing the rest. Also for enabling and disabling flags when performing any actions.
...ANSWER
Answered 2018-Oct-17 at 21:31In the source for the Pyganimation Class frames are defined as each element of a list of tuples. In your program this list is called ANIMATION_STAY
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In ANIMATION_STAY
you set the value of your delay to be 0.1
, this is your mistake. ANIMATION_DELAY is supposed to be an integer, not a float or double, so use a whole number instead of your 0.1
.
Later in the source when it does this:
assert frame[1] > 0, 'Frame %s duration must be greater than zero.' % (i)
, it throws an error. Your delay needs to be >0
, but it is getting rounded down to 0
.
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