teeworlds | A retro multiplayer shooter | Game Engine library

 by   teeworlds C++ Version: 0.7.5 License: Non-SPDX

kandi X-RAY | teeworlds Summary

kandi X-RAY | teeworlds Summary

teeworlds is a C++ library typically used in Gaming, Game Engine applications. teeworlds has no bugs, it has no vulnerabilities and it has medium support. However teeworlds has a Non-SPDX License. You can download it from GitHub, GitLab.

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            kandi-support Support

              teeworlds has a medium active ecosystem.
              It has 2132 star(s) with 596 fork(s). There are 88 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 283 open issues and 1502 have been closed. On average issues are closed in 506 days. There are 51 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of teeworlds is 0.7.5

            kandi-Quality Quality

              teeworlds has no bugs reported.

            kandi-Security Security

              teeworlds has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              teeworlds has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              teeworlds releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            teeworlds Key Features

            No Key Features are available at this moment for teeworlds.

            teeworlds Examples and Code Snippets

            No Code Snippets are available at this moment for teeworlds.

            Community Discussions

            Trending Discussions on teeworlds

            QUESTION

            Exception using sprite with pyganim
            Asked 2018-Oct-17 at 21:31

            Good day. I'm trying to write a platformer. Basic actions like creating a map, creating a character, interaction and camera movement are already implemented. There are 4 files:

            Game.py:

            Responsible for creating the window, and drawing the rest. Also for enabling and disabling flags when performing any actions.

            ...

            ANSWER

            Answered 2018-Oct-17 at 21:31

            In the source for the Pyganimation Class frames are defined as each element of a list of tuples. In your program this list is called ANIMATION_STAY.

            In ANIMATION_STAY you set the value of your delay to be 0.1, this is your mistake. ANIMATION_DELAY is supposed to be an integer, not a float or double, so use a whole number instead of your 0.1.

            Later in the source when it does this: assert frame[1] > 0, 'Frame %s duration must be greater than zero.' % (i), it throws an error. Your delay needs to be >0, but it is getting rounded down to 0.

            Source https://stackoverflow.com/questions/52859109

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install teeworlds

            You can download it from GitHub, GitLab.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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