LUI | Lightweight User Interface for Panda3D | Game Engine library

 by   tobspr C++ Version: Current License: MIT

kandi X-RAY | LUI Summary

kandi X-RAY | LUI Summary

LUI is a C++ library typically used in Gaming, Game Engine, Pandas applications. LUI has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Lightweight User Interface for Panda3D
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            kandi-support Support

              LUI has a low active ecosystem.
              It has 71 star(s) with 27 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 15 open issues and 14 have been closed. On average issues are closed in 107 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of LUI is current.

            kandi-Quality Quality

              LUI has 0 bugs and 0 code smells.

            kandi-Security Security

              LUI has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              LUI code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              LUI is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              LUI releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.
              It has 2249 lines of code, 214 functions and 53 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

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            LUI Key Features

            No Key Features are available at this moment for LUI.

            LUI Examples and Code Snippets

            No Code Snippets are available at this moment for LUI.

            Community Discussions

            QUESTION

            REACT-Display content of my json file but get only the header
            Asked 2022-Apr-11 at 22:46

            I can't display the content of my json file in my table. I get the headers but nothing in cells.

            Here is my code:

            ...

            ANSWER

            Answered 2022-Apr-11 at 18:48

            I think it should be Menu.menus or you can destructure it to:

            Source https://stackoverflow.com/questions/71832759

            QUESTION

            Calculate the entry point of an ELF file as a physical address (offset from 0)
            Asked 2022-Mar-06 at 16:08

            I am building a RISC-V emulator which basically loads a whole ELF file into memory.

            Up to now, I used the pre-compiled test binaries that the risc-v foundation provided which conveniently had an entry point exactly at the start of the .text section.

            For example:

            ...

            ANSWER

            Answered 2022-Mar-06 at 16:08

            My question is: what is the actual "formula" of how exactly you get the entry point address of the _start procedure as an offset from byte 0?

            First, forget about sections. Only segments matter at runtime.

            Second, use readelf -Wl to look at segments. They tell you exactly which chunk of file ([.p_offset, .p_offset + .p_filesz)) goes into which in-memory region ([.p_vaddr, .p_vaddr + .p_memsz)).

            The exact calculation of "at which offset in the file does _start reside" is:

            1. Find Elf32_Phdr which "covers" the address contained in Elf32_Ehdr.e_entry.
            2. Using that phdr, file offset of _start is: ehdr->e_entry - phdr->p_vaddr + phdr->p_offset.

            Update:

            So, am I always looking for the 1st program header?

            No.

            Also by "covers" you mean that the 1st phdr->p_vaddr is always equal to e_entry?

            No.

            You are looking for a the program header (describing relationship between in-memory and on-file data) which overlaps the ehdr->e_entry in memory. That is, you are looking for the segment for which phdr->p_vaddr <= ehdr->e_entry && ehdr->e_entry < phdr->p_vaddr + phdr->p_memsz. This segment is often the first, but that is in no way guaranteed. See also this answer.

            Source https://stackoverflow.com/questions/71366471

            QUESTION

            How how to make a bar chart with two colors for each bin?
            Asked 2022-Feb-09 at 04:46

            I have a data frame with the names of articles, number of samples overall for each article, number of responders for a drug and number of non-responders. All together there are 9 articles:

            ...

            ANSWER

            Answered 2022-Feb-08 at 22:37

            I believe the main problem is with the format of the dataframe; your data is in 'wide' format, but ggplot2 works a lot better with 'long' format. You can pivot your dataframe from 'wide' to 'long' with the pivot_longer() function from the tidyr package, e.g.

            Source https://stackoverflow.com/questions/71041699

            QUESTION

            Bot is mixing up prompts from concurrent users
            Asked 2022-Jan-28 at 20:28

            I'm having an issue where multiple users concurrently accessing the same dialog are having their prompt values mixed up. The dialog in question is an Order Status dialog where, among other things, the order number is prompted. I am seeing cases where User 1 queries Order A, User 2 queries Order B (at nearly the same time) and then both users receive information for Order B.

            This is a complex dialog and sharing the complete code wouldn't be helpful, but here are a few points I feel may be relevant:

            • I am using this.queryData = {} in the constructor to initiate an object to hold all of the order query parameters I am prompting for, including order number.
              • I thought perhaps this object was getting overridden by the second user, but I'm also setting the user and conversation state here, as I do in every dialog, so I'm not sure that's it. I have always assumed each instance of this dialog is created uniquely for each user.
            • I am using a simple text prompt:
            ...

            ANSWER

            Answered 2022-Jan-25 at 03:00

            I'm used to work with Botframework with .net, but i think the overall mechanism will not differ too much from the node.

            In the .net implementation of BotBuilder, like you said, all the dialogs instances are stored in a single instance on the application start to avoid a load of dialog instances running with almost the same data.

            To avoid mix information between dialogs instances, you have some options:

            • Use state management to store contextual data like conversationData, for example, for conversation wide domain information and share data between all the dialogs;
            • Or you can store dialog domain information with the stepContext.options and it will be recoverable in any step while the dialog stays in the stack (before you hit the final step, call endDialog or replaceDialog).

            Here some information on how to store data:
            https://docs.microsoft.com/en-us/azure/bot-service/bot-builder-howto-v4-storage?view=azure-bot-service-4.0&tabs=javascript

            Source https://stackoverflow.com/questions/70671996

            QUESTION

            What is the name of the default code model used by gcc for MIPS 64?
            Asked 2022-Jan-12 at 01:36

            gcc for MIPS 64 is using a complex method to locate and invoke a function not present in the compilation unit.  What is the name of this code model (and where is it documented)?  I searched but did not find it forthcoming.  It involves $28/$gp and $25/$t9 as some kind of parameter to pass to the called function.

            And, is there a bug in this translation (either in code gen or the textual output)?

            The following code sequence:

            ...

            ANSWER

            Answered 2022-Jan-12 at 01:36

            Partial answer, to the "is there a bug" part, not the name of the code-model in the MIPS64 ABI.

            Turns out the [compiler-explorer] tag was relevant after all: It was hiding a

            Source https://stackoverflow.com/questions/70673010

            QUESTION

            How include multiple criteria in COUNT ROWS with javascript
            Asked 2022-Jan-02 at 05:32

            I have the next HTML code:

            ...

            ANSWER

            Answered 2022-Jan-02 at 05:32

            If I understood you correctly, then perhaps this example below can help you:

            Source https://stackoverflow.com/questions/70550928

            QUESTION

            Regex flexible remove dash between characters only
            Asked 2021-Dec-14 at 15:38

            I need to remove the dashes between characters only but the way I'm doing it I need to run two separate replaceAll commands - is there a way to do it with just one? It must allow for French characters.

            ...

            ANSWER

            Answered 2021-Dec-14 at 15:38

            This is the regular expression to replace all dashes.

            Source https://stackoverflow.com/questions/70349585

            QUESTION

            Bare metal RISC-V CPU - how does the processor know which address to start fetching instructions from?
            Asked 2021-Nov-23 at 10:58

            I am designing my own RISC-V CPU and have been able to implement a few instruction codes.

            I have installed the RV32I version of the GCC compiler and so I now have the assembler riscv32-unknown-elf-as available.

            I'm trying to assemble a program with just one instruction:

            ...

            ANSWER

            Answered 2021-Nov-23 at 10:58

            how does the processor know which address to start fetching instructions from?

            The actual CPU itself will have some hard-wired address that it fetches from on reset / power-on. Usually a system will be designed with ROM or flash at that phys address. (That ROM might have early-boot code for an ELF program loader which will respect the ELF entry-point metadata to set up an ELF kernel image from ROM, or you could just link a flat binary with the right code at the start of the binary.)

            What is going on here? I thought I'd have a simple single line of hex, but there's a lot more going on.

            Your objdump -D disassembles all ELF sections, not just .text. As you can see, there is only one instruction in the .text section, and if you used objdump -d that's what you'd see. (I normally use objdump -drwC, although -w no line-wrapping is probably irrelevant for RISC-V, unlike x86 where a single insn can be long.)

            Would it be possible to pass the file I compiled above as is to my processor?

            Not in the way you're probably thinking. Also note that you chose the wrong file name for the output. as produces an object file (normally .o), not an executable. You could link with ld into a flat binary, or link and objcopy the .text section out of it.

            (You could in theory put a whole ELF executable or even object file into ROM such that the .text section happens to start where the CPU will fetch from, but nothing will look at the metadata bytes. So the ELF entry-point address metadata in an ELF executable would be irrelevant.)

            Difference between a .o and an executable: a .o just has relocation metadata for the linker to fill in actual addresses, absolute for la pseudo-instructions, or relative for auipc in cases like multiple .o files where one references a symbol from the other. (Otherwise the relative displacement could be calculated at assemble time, not left for link time.)

            So if you had code that used any labels for memory addresses, you'd need the linker to fill in those relocation entries in your code. Then you could objcopy some sections out of a linked ELF executable. Or use a linker script to set the layout for your flat binary.

            For your simple case with only an add, no la or anything, there are no relocation entries so the text section in the .o is the same as in a linked executable.

            Also tricky to get right with objcopy is static data, e.g. .data and .bss sections. If you copy just the .text section to a flat binary, you won't have data anywhere. (But in a ROM, you'd need a startup function that copies static initializers from ROM to RAM for .data, and zeros the .bss space. If you want to write the asm source to have a normal-looking .data section with non-zero values, you'd want your build scripts to figure out the size to copy so your startup function can use it, instead of having to manually do all that.)

            Source https://stackoverflow.com/questions/69834360

            QUESTION

            How to define two different entity roles for the same prebuilt Entity (number) in LUIS
            Asked 2021-Nov-10 at 12:54

            I am looking to build a bot that typically requires two numbers with a different meaning (role) in the same utterance. Let's take the example of a StockMarket order assistent (fictional, as example)

            Some example utterances:

            • Buy 100 MSFT stock at limit of 340
            • Get me 200 Apple at maximum 239.4
            • Buy 40 AMZN at market price

            In LUIS portal, I have defined two entities

            • StockSymbol a List entity (for all stocks, linking their symbols and the names as synonyms).

            • number the prebuilt entity with two Roles: Amount and Limit

            When specifying the utterances shown as example, it shows that the entities get recognized. But I cannot find a way to specify the roles for the different number entities in my sample utterances. (in the examples, the first number instance of number is the Amount, and if a second it there, that is typically the Limit role.

            Anyone an idea on how to define this and set this up?

            Best regards

            ...

            ANSWER

            Answered 2021-Nov-10 at 12:54

            There are 2 different ways to do this, First is to use roles for a prebuilt entity, go into the number prebuilt, click on Roles, add 2 different roles.

            one for Amount another for Limit then you have to go in the utterances and label for the roles, you do that by going to the utterance, clicking on the @ symbol on the right, selecting the number prebuilt, selecting the role, then highlighting the numbers with that role.

            Second approach is to use ML entities, create 2 ML entities, one for Amount one for Limit. Add the number as a feature and make it a required feature, and then go ahead and label the Amounts with the Amount entity and the limits with the Limit entity directly.

            Source https://stackoverflow.com/questions/69911111

            QUESTION

            Why my website's animation won't show up on github pages ? (three.js)
            Asked 2021-Sep-29 at 16:43

            I've created a portifolio website and deployed it to github pages. The problem is : when I am running the page locally it works normally but when I look at the link on github pages it won't show the animation background I made.

            This is my entire project code :

            ...

            ANSWER

            Answered 2021-Sep-29 at 06:50

            I'm Not Sure how GitHub pages are configed however they probably have cross-scripting disabled since it is a major security risk. When disabled third-party dependencies won't work often. so if your animation depends on any script outside the server then it won't work it could also be that the file structure changed when being uploaded.

            Source https://stackoverflow.com/questions/69369135

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install LUI

            Run python update_module_builder.py. This will create a build file in the current directory, which you can then run with python build.py. Now there should be a lui.pyd or lui.so depending on your system. If you are on windows, copy the .pyd into PATH_TO_PANDA_SDK/panda3d/lui.pyd. If you are on linux, copy the .so into usr/lib/panda3d/lui.so.

            Support

            There is no official documentation yet, however if you look at the Demos folder, there should be a lot of self-explanatory code.
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            https://github.com/tobspr/LUI.git

          • CLI

            gh repo clone tobspr/LUI

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            git@github.com:tobspr/LUI.git

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