WickedEngine | 3D engine with modern graphics | Game Engine library

 by   turanszkij C++ Version: v0.71.219 License: MIT

kandi X-RAY | WickedEngine Summary

kandi X-RAY | WickedEngine Summary

WickedEngine is a C++ library typically used in Gaming, Game Engine applications. WickedEngine has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

3D engine focusing on modern rendering
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    Quality
      Security
        License
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            kandi-support Support

              WickedEngine has a medium active ecosystem.
              It has 4479 star(s) with 472 fork(s). There are 148 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 36 open issues and 257 have been closed. On average issues are closed in 83 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of WickedEngine is v0.71.219

            kandi-Quality Quality

              WickedEngine has no bugs reported.

            kandi-Security Security

              WickedEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              WickedEngine is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              WickedEngine releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            WickedEngine Key Features

            No Key Features are available at this moment for WickedEngine.

            WickedEngine Examples and Code Snippets

            No Code Snippets are available at this moment for WickedEngine.

            Community Discussions

            QUESTION

            Why having jobs and waits for them in other thread cause whole application to wait?
            Asked 2020-Nov-09 at 14:46

            I've got a thread pool

            ...

            ANSWER

            Answered 2020-Nov-09 at 14:46

            First, your pool creates 4 working threads. Then, in main, you add some tasks into the pool queue, which call dss.DoSomething();.

            The workers then start executing these tasks. Inside, they first enqueue some more tasks, and then, they start waiting for their futures forever. These waits never end since there are no threads that could start resolving the next enqueued tasks.

            Creating a thread pool with the ability to enqueue tasks from within processed tasks is not trivial. Basically, what you would need is to suspend the current task here instead of waiting. There is no native mechanism for this in C++ (at least, until C++20 coroutines).

            As a workaround, you can use OpenMP or Intel TBB, which both provide the described functionality. For example, in OpenMP, you can suspend a current task and wait for its sub-tasks completion with #pragma omp takswait.

            Source https://stackoverflow.com/questions/64753333

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install WickedEngine

            You can download it from GitHub.

            Support

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            CLONE
          • HTTPS

            https://github.com/turanszkij/WickedEngine.git

          • CLI

            gh repo clone turanszkij/WickedEngine

          • sshUrl

            git@github.com:turanszkij/WickedEngine.git

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