CrashlyticsKit | yet lightest weight crash reporting solution for Unreal | Game Engine library
kandi X-RAY | CrashlyticsKit Summary
kandi X-RAY | CrashlyticsKit Summary
Crashlytics for Unreal Engine 4 Plugin.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of CrashlyticsKit
CrashlyticsKit Key Features
CrashlyticsKit Examples and Code Snippets
Community Discussions
Trending Discussions on CrashlyticsKit
QUESTION
I am getting the following crash on crashlytics which I can not reproduce on my device
...ANSWER
Answered 2020-Mar-12 at 19:10If you invalidate a session, you cannot ever use it again. If you attempt to use a previously invalidated session, you’ll get that error you shared with us.
That leaves you with two options:
If you must invalidate a session, I’d recommend setting your
session
reference tonil
so you can’t accidentally use it again. If you have to do another request later, you would instantiate a new session object.If you might ever need to use the session again, you can simply refrain from invalidating it. The memory impact of keeping a single session object around is largely inconsequential. It only really an issue if you’re creating many sessions.
Frankly, background sessions are complicated enough that I’d need a pretty compelling case for dealing with multiple ones (e.g. each with its own completion handler passed to my app delegate). I’d lean towards the single background session pattern if possible.
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