PONG | SDL implementation of PONG | Game Engine library

 by   unknownblueguy6 C++ Version: v1.0 License: No License

kandi X-RAY | PONG Summary

kandi X-RAY | PONG Summary

PONG is a C++ library typically used in Gaming, Game Engine applications. PONG has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

SDL implementation of PONG. Simple DirectMedia Layer is a popular cross-platform software development library for C++ It has been used here to create a clone of the classic 70's arcade game, PONG. The basic SDL, as well as SDL True Type Font libraries have been used.
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            kandi-support Support

              PONG has a low active ecosystem.
              It has 4 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              PONG has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PONG is v1.0

            kandi-Quality Quality

              PONG has 0 bugs and 0 code smells.

            kandi-Security Security

              PONG has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PONG code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              PONG does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              PONG releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of PONG
            Get all kandi verified functions for this library.

            PONG Key Features

            No Key Features are available at this moment for PONG.

            PONG Examples and Code Snippets

            PONg
            pythondot img1Lines of Code : 3dot img1License : Permissive (MIT License)
            copy iconCopy
            def pong(self):
                    """Override `pong` method."""
                    return "pONg"  
            PONG .
            pythondot img2Lines of Code : 2dot img2License : Permissive (MIT License)
            copy iconCopy
            def pong(self):
                    return "PONG"  
            Pong .
            pythondot img3Lines of Code : 2dot img3License : Permissive (MIT License)
            copy iconCopy
            def pong(self):
                    return "pong"  

            Community Discussions

            QUESTION

            Discord.js bot crashes with permission error
            Asked 2022-Mar-08 at 15:19

            There are two servers that I'm testing on, and on one server, the bot works, but the bot does not work on another server.

            However, the ping command works

            The command that makes the bot crash on only one server, while it works on another server

            ...

            ANSWER

            Answered 2022-Mar-08 at 07:35

            This means that your bot is missing permissions to (presumably) send messages on that server. You can prevent it from crashing by adding a .catch statement after sending the message like this:

            Source https://stackoverflow.com/questions/71390634

            QUESTION

            Signature for generic function that returns an instance of the (possibly abstract) class it's passed
            Asked 2022-Jan-31 at 14:58

            Basically, I'm trying to type getA() in the following (drastically simplified) code:

            ...

            ANSWER

            Answered 2022-Jan-31 at 14:58

            You can use an abstract constructor type expression which looks just like a normal "concrete" constructor type expression*, except you write abstract new instead of just new:

            Source https://stackoverflow.com/questions/70920837

            QUESTION

            How to control logging for Mojolicious web server
            Asked 2022-Jan-21 at 15:03

            I want to change the default logging level for the Mojolicious web server but I just cannot figure out how to do it after reading the docs. I am a fairly new Perl developer as I had to use Perl for a specific legacy use case - I typically use Go, Python, Java in day-to-day work. I figure there is some "Perl way" of doing this that I just cannot figure out due to my lack of experience.

            Here's a trivial sample app:

            ...

            ANSWER

            Answered 2022-Jan-21 at 15:03

            You can set the log level like this:

            Source https://stackoverflow.com/questions/70803181

            QUESTION

            OkHttp WebSocket ping and pong
            Asked 2022-Jan-19 at 13:25

            I'm using okhttp-4.9.3 to create a websocket which is connecting to Binance.

            In their documentation, they say that they are sending a ping at every 3 minutes and I need to answer to it.

            But I don't know how to do it.

            I have this WebSocketListener:

            ...

            ANSWER

            Answered 2022-Jan-19 at 13:25

            OkHttp automatically responds to pings for you. You don't need to do anything.

            Source https://stackoverflow.com/questions/70771000

            QUESTION

            Bad request when deploying smart contract
            Asked 2022-Jan-18 at 21:38

            So I'm currently trying to deploy a router smart contract. I've been building it through erdpy contract build, which has been successful (I'm on rust nightly tool chain as the Smart contract needs it). And I am now trying to deploy it, but I can't manage to do it. I keep having a 400 BadRequest from https://devnet-api.elrond.com/transaction/send.

            Here are the logs from the deployment:

            ...

            ANSWER

            Answered 2022-Jan-05 at 10:47

            I have you tried to deploy with the argument --verbose?

            That should be something like that (not sure of the syntax because I am on phone) erdpy --verbose contract deploy

            Source https://stackoverflow.com/questions/70550705

            QUESTION

            Which file should include libraries in my c project?
            Asked 2021-Dec-29 at 06:55

            I'm writing a Pong game in C using ncurses. I placed function definitions for the ball, the player, and the AI opponent into ball.c, player.c, and ai.c respectively. Each of these files includes another file, pong.h, which contains function prototypes, structure definitions, and global variables. My main function is in pong.c, which provides the game loop and handles keypresses.

            My project also includes a number of libraries: ncurses.h, stdlib.h, and time.h. Where should I include these libraries? Currently, they are included in pong.h, like so:

            ...

            ANSWER

            Answered 2021-Dec-23 at 19:29

            Preferably, you should include the headers in the files that are actually using them even if it might be a little redundant. That way if later you remove an include to a header you defined, you can avoid compilation issues if that file happened to use stdio.h functions but didn't include it for itself.

            It's also more clear at a glance of the first few lines what the file is using.

            Source https://stackoverflow.com/questions/70466539

            QUESTION

            Discord Bot - Cannot access FLAGS from Intents
            Asked 2021-Dec-27 at 21:11

            I started coding personal bot. I'm getting an error

            TypeError: Cannot read properties of undefined (reading 'FLAGS')

            I'm assuming it can't access FLAGS. I don't understand why because I have installed the latest node and discord.js. I allowed all premission for 'Privileged Gateway Intents' for my Bot on my personal account on Discord Developer Portal. I followed this tutorial: https://www.youtube.com/watch?v=Qc9uPgGmQ7I

            This is my code so far:

            ...

            ANSWER

            Answered 2021-Dec-16 at 15:07

            It means you are using Discord.js v11 or older, where intents weren't there so to update it to v12 or newer you can:

            • Reinstall the module with npm uninstall discord.js and npm install discord.js.
            • Update it to the latest version with npm install discord.js@dev or a specific one with npm install discord.js@13.3.1.
            • Edit the version of the module in your package.json file.

            Source https://stackoverflow.com/questions/70380136

            QUESTION

            How to register an exact X/Y boundary crossing when object is moving more than 1 pixel per update?
            Asked 2021-Dec-26 at 20:16

            I'm trying to learn Python/Pygame and I made a simple Pong game. However I cannot get the square to bounce off the sides at the perfect pixel as the drawing of the square is updating let's say 3 pixels every frame.

            I have a code to decide when the square is hitting the edges and bounce in a reverse direction like this:

            ...

            ANSWER

            Answered 2021-Dec-26 at 20:16

            You also need to correct the position of the ball when changing the direction of the ball. The ball bounces on the boundaries and moves the excessive distance in the opposite direction like a billiard ball:

            e.g.:

            Source https://stackoverflow.com/questions/70489368

            QUESTION

            Problem with slowing down ball in pong game
            Asked 2021-Dec-25 at 09:13

            I've been making pong with pygame and I got the ball to bounce around the screen and on the paddles. However, the speed is too high and I want to decrease it. This is what the code looks like for the Ball object:

            ...

            ANSWER

            Answered 2021-Dec-25 at 08:52

            Use pygame.time.Clock to control the frames per second and thus the game speed.

            The method tick() of a pygame.time.Clock object, delays the game in that way, that every iteration of the loop consumes the same period of time. See pygame.time.Clock.tick():

            This method should be called once per frame.

            That means that the loop:

            Source https://stackoverflow.com/questions/70477302

            QUESTION

            Ball doesn't bounce of screen edges in PyGame
            Asked 2021-Dec-19 at 18:34

            I'm building a Pong game in Python with PyGame. For some reason, the ball in the game doesn't bounce off the walls / screen edges sometimes. It bounces off the walls once or twice and stops.

            I don't know why that happens.

            Could someone check my code to see if there are any errors?

            ...

            ANSWER

            Answered 2021-Dec-19 at 18:24

            Move the ball after changing the direction, in any case:

            Source https://stackoverflow.com/questions/70412963

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PONG

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/unknownblueguy6/PONG.git

          • CLI

            gh repo clone unknownblueguy6/PONG

          • sshUrl

            git@github.com:unknownblueguy6/PONG.git

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