fastgame | Optimize system performance for games | Game Engine library

 by   wwmm C++ Version: v0.2.0 License: GPL-3.0

kandi X-RAY | fastgame Summary

kandi X-RAY | fastgame Summary

fastgame is a C++ library typically used in Gaming, Game Engine applications. fastgame has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

This is a project I started for fun and for learning purposes. It allows the user to apply small system configuration tweaks that may(or may not) increase gaming performance. The kernel Process Events Connector is used to monitor creation and destruction of processes. When the kernel sends us the PID value of a recently created process we read the file /proc/PID/comm and if the process name matches the game executable name provided in the user interface a few settings are applied to the game process.
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              fastgame has a low active ecosystem.
              It has 48 star(s) with 7 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 3 have been closed. On average issues are closed in 0 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of fastgame is v0.2.0

            kandi-Quality Quality

              fastgame has no bugs reported.

            kandi-Security Security

              fastgame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              fastgame is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              fastgame releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            fastgame Key Features

            No Key Features are available at this moment for fastgame.

            fastgame Examples and Code Snippets

            No Code Snippets are available at this moment for fastgame.

            Community Discussions

            Trending Discussions on fastgame

            QUESTION

            Use if else at Javascript
            Asked 2020-Mar-11 at 21:38

            I have a section on the site where used items parsing from Steam API. Every item has an attribute market_hash_name, classid, and i have virtual items on the site that don’t have these attributes, that have items from Steam.

            The problem is this: items from the Steam service are displayed normally, and virtual items are not displayed, an error appears in the site console VM13384:1 Uncaught SyntaxError: Unexpected token u in JSON at position 0, these json requests have the variables + info.classid + and + info.name +, which my virtual items don't have and therefore are not displayed and I get an error. How i can fix this error?

            My JS code:

            ...

            ANSWER

            Answered 2020-Mar-11 at 21:38
            Solution to issue "JSON parsing error"

            The reason you are getting Uncaught SyntaxError: Unexpected token u in JSON at position 0 is that you are somewhere stuffing undefined into JSON.parse. This is because JSON.parse will convert whatever you passed into it to a string and attempt to parse it, but undefined is not valid JSON, and you are getting an error at the first character already, which is u.

            I don't see JSON.parse in your code, so this error must happen in a place you did not copy here.

            Everything I'm going to explain below is not going to work unless you fix this error first. So please check where you are parsing your JSON and don't attempt to parse it if the text you are parsing is undefined.

            A tip on the side: Open your browser console before the error happens (or refresh the page if you opened it too late). Then you will get more useful error output and most importantly also better info about where the error happened, especially when you have source maps. Even better, you will usually break into the code at the moment the error happens, so you can inspect the variables and see for example why you had undefined there. Also, when you click that file and line number at the right (VM13384:1 in your case), it will show you the line of code where it happened. If the code is minified (which I assume since here it shows line 1), you can click the {} button to auto-format it.

            Answer to question "how to embed conditionals in a string"

            You can use the ternary conditional operator ?:.

            The syntax is condition ? valueIfTrue : valueIfFalse, and it evaluates to valueIfTrue when condition was truthy, otherwise it evaluates to valueIfFalse.

            For example:

            Source https://stackoverflow.com/questions/60643114

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fastgame

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone wwmm/fastgame

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            git@github.com:wwmm/fastgame.git

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