C-Standards | C version of my Standards library | Game Engine library

 by   JoshuaCrotts C Version: Current License: MIT

kandi X-RAY | C-Standards Summary

kandi X-RAY | C-Standards Summary

C-Standards is a C library typically used in Gaming, Game Engine applications. C-Standards has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

C-Standards is the C version of my Standards library, originally written in Java.
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              C-Standards has a low active ecosystem.
              It has 5 star(s) with 2 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of C-Standards is current.

            kandi-Quality Quality

              C-Standards has no bugs reported.

            kandi-Security Security

              C-Standards has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              C-Standards is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

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              C-Standards releases are not available. You will need to build from source code and install.

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            C-Standards Key Features

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            C-Standards Examples and Code Snippets

            No Code Snippets are available at this moment for C-Standards.

            Community Discussions

            QUESTION

            Did Visual Basic ever restrict where variables could be declared like C90?
            Asked 2021-Feb-17 at 22:58

            Busy working on an old VB6 project, recently converted to VB.NET. The application was originally written in the 1990s, and all variable declarations (Dim dbVersion As Single and so on) are crammed together at the top of methods, generally out-of-sight from where the variable is used.

            The style of "declare all variables at the top of the function" was commonplace in the 90s, enforced in the C90 and earlier K&R versions of the C language. Some languages, such as Delphi, still use this declarative style. But the C99 and later C-standards, C++, C# and modern VB.NET allow for variables to be declared wherever they are used (IMO, a huge improvement).

            My question is whether there was ever a time when this style was enforced in Visual Basic or VBA (or indeed VB.NET)?

            ...

            ANSWER

            Answered 2021-Feb-17 at 22:58

            Suggested, taught in schools as a "best practice", but no, not enforced by the compiler - not to the extent that a declaration must appear before any executable statement in a procedure scope, no.

            VB6/VBA code can declare locals anywhere within a procedure scope (the smallest possible scope in VB6/VBA); the catch is that Dim (and Const, also legal in local scope) statements aren't executable (you can't break on them), and I would guess the reason it was so warmly recommended to "just put them all at the top" is that local declarations must appear before the first use of a variable: having a block of declarations therefore ensures all local declarations are legal.

            Caveat: ReDim statements are executable, and they act as a Dim declaration. It is perfectly legal to have ReDim someArray(1 To maxValue) even if someArray wasn't previously declared, even with Option Explicit specified.

            But having a block of declarations at the top of a procedure isn't a modern best practice...

            [...] are crammed together at the top of methods, generally out-of-sight from where the variable is used.

            ...and IMO this is exactly why.

            VB.NET changed the rules of scoping a bit (you can now have an inner scope inside a procedure), but what it really did was to introduce a knowledge gap tight enough that VB6 devs wouldn't be too intimidated, but wide enough that the new language & framework could boast a new set of best practices - and the onboarding devs would just embrace them. New language, new ways: out with Hungarian Notation and walls of declarations at the top of procedure scopes - and just like that, the new recommendation was to declare variables where & as you need them, and to never prefix any identifier with a type abbreviation.

            But much of the VBA crowd weren't devs, and didn't hop onto the .NET bandwagon, and essentially missed the memo with the updated best practices that could effectively apply in VBA/VB6 even though they were pushed for VB.NET. VBA/VB6 isn't necessarily stuck in 1997 though; the Rubberduck project (open-source, I manage it) aims to modernize the VBE, its tooling (static code analysis, refactorings, unit testing, etc.), and the coding practices around it.

            Source https://stackoverflow.com/questions/66241175

            QUESTION

            SHA-3: Implementation of Theta function according to FIPS-202 not behaving as expected
            Asked 2020-Jul-20 at 18:10

            I'm implementing SHA-3 following the official FIPS-202 document in Verilog. My state is represented by a one-dimensional register and I use a macro function to calculate the corresponding state index from the (x,y,z) coordinates in the document:

            A[x, y, z] = S [W(5y + x) + z], W = 64 (p. 9)

            I'm strictly following the guide on page 11 and came up with this:

            ...

            ANSWER

            Answered 2020-Jul-20 at 18:10

            I think I found the solution. It is described in appendix of FIPS 202 B.1 (starting on page 26). A hint on this topic is given on page 25:

            The convention for interpreting hexadecimal strings as bit strings for the inputs and outputs of the SHA-3 examples is different from the convention for other functions on the examples page. The conversion functions between hexadecimal strings and SHA-3 bit strings are specified in Sec. B.1. For byte-aligned messages, the hexadecimal forms of the padding for the SHA-3 functions are described in Sec. B.2.

            There is a good explanation on how to circumvent this issue on cryptologie.net.

            Source https://stackoverflow.com/questions/62944813

            QUESTION

            Does C++11, 14, 17 or 20 introduce a standard constant for pi?
            Asked 2020-Apr-27 at 10:17

            There is a rather silly problem with the number pi in C and C++. As far as I know M_PI defined in math.h is not required by any standard.

            New C++ standards introduced a lot of complicated math in the standard library - hyperbolic functions, std::hermite and std::cyl_bessel_i, different random number generators and so on and so forth.

            Did any of the 'new' standards bring in a constant for pi? If not - why? How does all this complicated math work without it?

            I am aware of similar questions about pi in C++ (they are several years and standards old); I would like to know the current state of the problem.

            I am also very interested in why oh why C++ still doesn't have a pi constant but has a lot of more complicated math.

            UPD: I know that I can define pi myself as 4*atan(1) or acos(1) or double pi = 3.14. Sure. But why in 2018 do I still have to do it? How do standard math functions work without pi?

            UPD2: According to this trip report for C++ Committee meeting in July 2019 in Cologne, proposal P0631 (math constants) was accepted into C++20. So it looks like at long last we will have number pi in the standard library!

            ...

            ANSWER

            Answered 2020-Apr-27 at 10:17

            Up to C++20, no, none of the standards introduces the constant that would represent the number pi (π). You can approximate the number in your code:

            Source https://stackoverflow.com/questions/49778240

            QUESTION

            Real world usage example for spaceship operator
            Asked 2020-Apr-17 at 10:17

            The definition of spaceship operator is meant to have a strong definition of ordering, but does this affect the way your client code is written or just how to define your class comparison operators?

            Since in other post are missing real world example I'm not fully understanding this part.

            Other SO post about spaceship operator:

            ...

            ANSWER

            Answered 2019-Jan-23 at 13:37

            <=> allows the lazy way to also be the performant way. You don't change your client code.

            Clients may see performance benefits when there was a using std::rel_ops (or boost::ordered etc).

            An example

            Source https://stackoverflow.com/questions/54326473

            QUESTION

            Structured bindings for your own type that isn’t a struct or a tuple(via public member function)
            Asked 2019-May-02 at 06:20

            I am going through the Herb Sutter's

            A journey: Toward more powerful and simpler C++ programming

            Structure Binding section

            In order to understand the concept .Best is to write a program I tried but getting some error

            Just want to try how to use structure binding on class with private data .Please ignore the below example.if any example you can provide

            ...

            ANSWER

            Answered 2017-Aug-26 at 20:10
            Fixing the errors in Sutter's example

            I think it's a typo/glitch in Herb Sutter's blog post: He should have made those members public, or provided getters for them, or made the std::get() function a friend.

            Also, it looks like Herb forgot to put "x" in the function signature...

            Explanation of the get function

            The function you quote is similar to how std::get() works for tuples. If I have

            Source https://stackoverflow.com/questions/45898828

            QUESTION

            Python SHA256 hash computation
            Asked 2019-Apr-25 at 20:13

            I'm writing a SHA256 implementation in Python, padding, parsing and message schedule seem to work fine, my problem lies in the hash computation. Currently I'm just trying to calculate the working variable 'a'. This is the value I get (In hex)

            5d6aebe0

            Expected Output, according to this:

            5D6AEBCD

            Here is my code:

            Set the working variables to the constants specified in FIPS-180

            ...

            ANSWER

            Answered 2019-Apr-25 at 20:13

            You need to add a lot more masking here to cut down overflowing bits. For example, your ROTR:

            Source https://stackoverflow.com/questions/55856773

            QUESTION

            Can i safely mix libraries compiled with -std=c++11 and -std=c++14?
            Asked 2019-Mar-22 at 09:51

            From the early days of the transition between C++98 and C++11, I remember that there was some ABI-related trouble when linking together C++98 libraries and C++11 libraries. (See for example Mixing different C++ standards with GCC and the answers to that question.)

            I have a special situation where part of my code needs to be compiled with a tool that only supports C++11, and another part uses C++14 features and can be compiled with a standard g++ that supports them. I can put each part of the code into its own library and link them. But I'm wondering: In general, are there any differences between C++11 and C++14 that would lead to (eg. ABI-related) problems here?

            ...

            ANSWER

            Answered 2019-Mar-22 at 09:51

            The mixup for gcc was a stdc++ decision (not even gcc). They are indeed incompatible when you set the macro in a different state, but you can mix C++98 with C++11 with libstdc++ if you set it consistently. For instance, on RedHat, the default gcc compiler is old and doesn't support C++11, so the devtools with newer compiler have the macro set to old ABI by default so that they are always compatible.

            So if you are consistent with your stdc++ library, no problem. No problem on libc++, VS...

            Source https://stackoverflow.com/questions/55296917

            QUESTION

            With P1141R1 voted in, how many types are deduced from multiple deduced parameters with the same constraint?
            Asked 2018-Nov-15 at 06:24

            According to Concepts TS, while an unconstrained deduced parameter yield new template type parameter each time, constrained deduced parameters yield only one template type parameter per constraint:

            ...

            ANSWER

            Answered 2018-Nov-14 at 07:35

            People should really stop writing misleading trip reports with links to outdated papers, at least without a giant flashing neon pink disclaimer. The paper voted in is P1141R2, which will be publicly available in a few weeks. The approved design is roughly parts 1, 3, and 4 of P1141R1.

            You get independent binding, i.e., two template parameters in your example:

            An abbreviated function template is equivalent to a function template (17.6.5) whose template-parameter-list includes one invented type template-parameter for each occurrence of a placeholder type in the decl-specifier-seq of a parameter-declaration in the function’s parameter-type-list, in order of appearance.

            This has been the expected direction since at least early this year.

            Source https://stackoverflow.com/questions/53294549

            QUESTION

            will casting around sockaddr_storage and sockaddr_in break strict aliasing
            Asked 2018-Apr-19 at 12:25

            Following my previous question, I'm really curious about this code -

            ...

            ANSWER

            Answered 2018-Apr-19 at 12:25

            Yes, it's an aliasing violation to do this. So don't. There's no need to ever use sockaddr_storage; it was a historical mistake. But there are a few safe ways to use it:

            1. malloc(sizeof(struct sockaddr_storage)). In this case, the pointed-to memory does not have an effective type until you store something to it.
            2. As part of a union, explicitly accessing the member you want. But in this case just put the actual sockaddr types you want (in and in6 and maybe un) in the union rather than sockaddr_storage.

            Of course in modern programming you should never need to create objects of type struct sockaddr_* at all. Simply use getaddrinfo and getnameinfo to translate addresses between string representations and sockaddr objects, and treat the latter as completely opaque objects.

            Source https://stackoverflow.com/questions/42178179

            QUESTION

            Convert template function to generic lambda
            Asked 2017-Jul-19 at 12:01

            I'd like to pass templated functions around as if they were generic lambdas, however this does not work.

            ...

            ANSWER

            Answered 2017-Jul-19 at 11:37

            Is there, in C++14/17/20, a very terse manner to enable the conversion from case 1 to case 2? I am even open to macro hacks.

            Yes.

            Source https://stackoverflow.com/questions/45187335

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