SameBoy | Game Boy and Game Boy Color emulator written in C | Game Engine library

 by   LIJI32 C Version: v0.15.8 License: MIT

kandi X-RAY | SameBoy Summary

kandi X-RAY | SameBoy Summary

SameBoy is a C library typically used in Gaming, Game Engine applications. SameBoy has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

SameBoy is an open source Game Boy (DMG) and Game Boy Color (CGB) emulator, written in portable C. It has a native Cocoa frontend for macOS, an SDL frontend for other operating systems, and a libretro core. It also includes a text-based debugger with an expression evaluator. Visit the website.
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              SameBoy has a medium active ecosystem.
              It has 1274 star(s) with 162 fork(s). There are 36 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 120 open issues and 276 have been closed. On average issues are closed in 47 days. There are 14 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of SameBoy is v0.15.8

            kandi-Quality Quality

              SameBoy has no bugs reported.

            kandi-Security Security

              SameBoy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SameBoy is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SameBoy releases are available to install and integrate.

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            SameBoy Key Features

            No Key Features are available at this moment for SameBoy.

            SameBoy Examples and Code Snippets

            No Code Snippets are available at this moment for SameBoy.

            Community Discussions

            Trending Discussions on SameBoy

            QUESTION

            Referencing an aligned empty struct in C?
            Asked 2020-Jun-04 at 05:10

            I came across an odd set of macros in the SameBoy emulator (v0.13) that seems to use an empty struct to address data. It looks like this:

            ...

            ANSWER

            Answered 2020-Jun-04 at 03:36

            Empty structs are not allowed by standard C, but are an extension provided by gcc. They are exactly what they seem, an object of size 0, and they do exactly what you expect, which is essentially nothing. They have no members to be accessed. You can assign one to another, but it's a no-op. They're most useful as placeholders, as in this case.

            __attribute__((aligned (8))) does the same thing it usually does: guarantees that an object with this attribute is aligned on an 8-byte boundary. In other words, its address will be a multiple of 8.

            In this program, the macros are used to divide the members of a large struct into "sections", each of which begins on an 8-byte boundary, and to create zero-byte empty struct members to mark the beginning and end of each section. The code looks something like:

            Source https://stackoverflow.com/questions/62184170

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SameBoy

            You can download it from GitHub.

            Support

            SameBoy is an open-source project licensed under the MIT license, and you're welcome to contribute by creating issues, implementing new features, improving emulation accuracy and fixing existing open issues. You can read the contribution guidelines to make sure your contributions are as effective as possible.
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