DikuMUD | Original Alfa release | Game Engine library

 by   Seifert69 C Version: Current License: LGPL-2.1

kandi X-RAY | DikuMUD Summary

kandi X-RAY | DikuMUD Summary

DikuMUD is a C library typically used in Gaming, Game Engine applications. DikuMUD has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

This github repo is intended to contain the original DikuMUD releases and we’ll see whatever it develops to from there. Please note the LGPL additions to licensing which you’ll find in the doc/license.doc document. Uploaded by Michael Seifert on 2020-02-03 20:02.
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              DikuMUD has a low active ecosystem.
              It has 45 star(s) with 14 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 115 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of DikuMUD is current.

            kandi-Quality Quality

              DikuMUD has no bugs reported.

            kandi-Security Security

              DikuMUD has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              DikuMUD is licensed under the LGPL-2.1 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              DikuMUD releases are not available. You will need to build from source code and install.

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            DikuMUD Key Features

            No Key Features are available at this moment for DikuMUD.

            DikuMUD Examples and Code Snippets

            No Code Snippets are available at this moment for DikuMUD.

            Community Discussions

            QUESTION

            websocketspp/websockets++ want to store a handler passed as parameter
            Asked 2020-Mar-15 at 10:00

            I'm need help with websocketspp / websockets++ please (https://github.com/zaphoyd/websocketpp).

            I'm open to other simpler libraries, also C, if that's an overall better option :)

            My overall goal is to have a websockets webpage as a replacement for a telnet client for DikuMUD.

            I've been using the "echo_server" example which is running fine.

            I'm trying to save the connection handler "hdl" from one callback and then re-use it later to send another message back to the client. Looks to me like hdl is a class that will get created / destroyed on the stack with each function call to e.g. on_message.

            I would like to store the hdl somehow, e.g. in a std::map so that I can look it up and use that looked up hdl to send another message later to the same client.

            Here's the example. Sorry for the void , I'm used to C and lightweight C++ :)

            ...

            ANSWER

            Answered 2020-Mar-15 at 10:00

            connection_hdl is istelf a pointer, store connection_hdl. It is a weak pointer.

            Generally, suggest avoiding void* with asio, and using reference-counted smart pointers. Even though you can control lifetime of object in a synchronous program, and call free or delete when needed, in asynchronous program the flow is varying, so the right place to free pointer could be different place each time.

            asio may use boost::weak_ptr or std::weak_ptr. boost one has operator <, so can be directly used in a map. For std, there's std::weak_ptr::owner_before to be used for ordering, can be used via std::owner_less

            Source https://stackoverflow.com/questions/60690716

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DikuMUD

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone Seifert69/DikuMUD

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