sampgdk | Write SA-MP gamemodes in C/C++ | Game Engine library
kandi X-RAY | sampgdk Summary
kandi X-RAY | sampgdk Summary
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QUESTION
I've got a player class that has a kick function where I need to wait for a bit and kick the player afterwards for reasons out of my control and I also need to not hold the function while I wait, so my problem is; When the thread is done waiting and kicks the player, the disconnect event is risen and the memory for the player gets immediately freed, that causes the apparently unfinished thread to consistently cause a crash in that moment.
...ANSWER
Answered 2020-Oct-16 at 21:19trying to join the thread on the destructor just causes the thing to spit a resource deadlock exception which I don't understand since it's not trying to join itself it's trying to join a member object
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