sampgdk | Write SA-MP gamemodes in C/C++ | Game Engine library

 by   Zeex C Version: v4.6.3 License: Apache-2.0

kandi X-RAY | sampgdk Summary

kandi X-RAY | sampgdk Summary

sampgdk is a C library typically used in Gaming, Game Engine applications. sampgdk has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

[Version][version_badge]][version] [Build Status][build_status]][build] [Build Status - Windows][build_status_win]][build_win] [Gitter][gitter_badge]][gitter].
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            kandi-support Support

              sampgdk has a low active ecosystem.
              It has 135 star(s) with 34 fork(s). There are 21 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 6 open issues and 186 have been closed. On average issues are closed in 116 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of sampgdk is v4.6.3

            kandi-Quality Quality

              sampgdk has no bugs reported.

            kandi-Security Security

              sampgdk has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              sampgdk is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              sampgdk releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            sampgdk Key Features

            No Key Features are available at this moment for sampgdk.

            sampgdk Examples and Code Snippets

            No Code Snippets are available at this moment for sampgdk.

            Community Discussions

            QUESTION

            c++, member thread object causes crash on structure deletion when it's running
            Asked 2020-Oct-16 at 21:24

            I've got a player class that has a kick function where I need to wait for a bit and kick the player afterwards for reasons out of my control and I also need to not hold the function while I wait, so my problem is; When the thread is done waiting and kicks the player, the disconnect event is risen and the memory for the player gets immediately freed, that causes the apparently unfinished thread to consistently cause a crash in that moment.

            ...

            ANSWER

            Answered 2020-Oct-16 at 21:19

            trying to join the thread on the destructor just causes the thing to spit a resource deadlock exception which I don't understand since it's not trying to join itself it's trying to join a member object

            Source https://stackoverflow.com/questions/64395214

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sampgdk

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Zeex/sampgdk.git

          • CLI

            gh repo clone Zeex/sampgdk

          • sshUrl

            git@github.com:Zeex/sampgdk.git

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