gfx | fantasy console template in C , SDL2 and python | Game Engine library

 by   alcornwill C Version: Current License: MIT

kandi X-RAY | gfx Summary

kandi X-RAY | gfx Summary

gfx is a C library typically used in Gaming, Game Engine, Pygame applications. gfx has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Fantasy console (similar to PICO8).
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            kandi-support Support

              gfx has a low active ecosystem.
              It has 13 star(s) with 0 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              gfx has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of gfx is current.

            kandi-Quality Quality

              gfx has no bugs reported.

            kandi-Security Security

              gfx has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              gfx is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gfx releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            gfx Key Features

            No Key Features are available at this moment for gfx.

            gfx Examples and Code Snippets

            No Code Snippets are available at this moment for gfx.

            Community Discussions

            QUESTION

            Is there a way to force the early rendering of the image in PDF::API2?
            Asked 2021-Jun-13 at 22:59

            This test program

            ...

            ANSWER

            Answered 2021-Jun-13 at 22:59

            It seems like you can use update() instead of finishobjects() :

            Source https://stackoverflow.com/questions/67944983

            QUESTION

            App crashing when i try to change activity Intent
            Asked 2021-Jun-07 at 07:23

            I've been trying to fix this for weeks but failed, when I click on login (indicated with the id "lin") to open a new activity the app crash, i don't know if it's a problem with the Intent or something else, here is the code. The manifest should be ok so I think it's a problem in the MainActivity with Intent ab. The other activity is called Qrcode. I tried to change appcompatactivty to activity but didn't work, i don't really know what to do.

            Edit: I posted the code of the qrcode activity, i got it from the answers of this question : Android, How to read QR code in my application?, only for educational purpose of course.

            Edit 2: logcat posted, sorry for any issues with asking this question, it's the first question i ask here.

            Logcat

            ...

            ANSWER

            Answered 2021-Jun-03 at 17:42

            ur code in MainActivity seems ok and I think don't have any problem. In my opinion your Qrcode Activity has some bugs in it, like onCreate method, you should see the Logcat logs in android Studio, btw u can attach the Qrcode activity codes here, it is really helpful. another way to find the bug is by using the try-catch in your code and log the exception

            Source https://stackoverflow.com/questions/67826053

            QUESTION

            Extract all images from html string using Regex
            Asked 2021-Jun-01 at 08:32

            I'm trying to use Regex to extract all image sources from html string. For couple reasons I cannot use HTML Agitility Pack.

            I need to extract 'gfx/image.png' from strings which looks like

            ...

            ANSWER

            Answered 2021-Jun-01 at 08:32

            you can use this regex: (['"])([^'"]+\.jpg)\1 then get Groups[2], this code is worked fine:

            Source https://stackoverflow.com/questions/67785074

            QUESTION

            XSLT How to skip some elements during create from attributes
            Asked 2021-May-29 at 21:32

            output date:

            ...

            ANSWER

            Answered 2021-May-29 at 21:32

            Add the following two templates (possibly in combination with the identity template):

            1. "only text from tag which is between element "

            Source https://stackoverflow.com/questions/67755624

            QUESTION

            Error when assigning a unique pointer that is returned by a function to a variable
            Asked 2021-May-15 at 01:35

            I am using a library called "Pixel Game Engine", which has a Sprite and a Decal class. The documentation uses std::unique_ptr to create them, so I want to do the same to avoid any complications that may come later on.

            Here is my code:

            ...

            ANSWER

            Answered 2021-May-14 at 23:34

            MakeDecalFromSprite passes a uniqueSprite by value, which involves making a copy. But std::unique_ptr has a deleted copy constructor so when you try to call MakeDecalFromSprite you get a compilation error.

            The solution is to pass sprite by const reference instead:

            Source https://stackoverflow.com/questions/67541785

            QUESTION

            CS1061: 'Transform' does not contain a definition for 'LocalScale'
            Asked 2021-May-08 at 18:32

            I'm learning to do some game development and I'm new to the C family in general, so I can't figure out what its asking for. Thank you for everyone's help! I also tried researching this before posting, but I couldn't find any solutions.

            Here is the error: Assets\Scripts\Player.cs(12,21): error CS1061: 'Transform' does not contain a definition for 'LocalScale' and no accessible extension method 'LocalScale' accepting a first argument of type 'Transform' could be found (are you missing a using directive or an assembly reference?)

            Here is the code:

            ...

            ANSWER

            Answered 2021-May-08 at 18:32

            QUESTION

            drop 100 percent match duplicates in pandas
            Asked 2021-May-06 at 04:23

            This is my CSV sample:

            ...

            ANSWER

            Answered 2021-May-06 at 04:23

            Since you are setting keep=False all duplicates are being dropped on the df.drop_duplicates method, you need to set keep="first" or "last" in order to keep those duplicate entries.

            Source https://stackoverflow.com/questions/67411621

            QUESTION

            How to fix scrollbar not being height of text size HTML
            Asked 2021-Apr-29 at 18:36

            so I'm learning HTML and CSS, I made a container and within that container I have a div that is scrollable, but the scrollbar is the height of the div (looks more like it's a border-right than a scrollbar), why is that? (Don't mind my comments, it's just so I know what stuff does)

            This is how it looks: here

            HTML:

            ...

            ANSWER

            Answered 2021-Apr-29 at 18:07

            Set also the background of your thumb.

            Source https://stackoverflow.com/questions/67322590

            QUESTION

            global statement does not work as expected and cannot be accessed within a class
            Asked 2021-Apr-21 at 19:14
            screen = None #is defined outside of any function
            
            def main():
            
                pygame.init()
                font = pygame.font.SysFont("Arial", 20)
            
                img_logo = pygame.image.load("gfx\Logo.png")
                img_logo = pygame.transform.smoothscale(img_logo, (30, 30))
                pygame.display.set_icon(img_logo)
                pygame.display.set_caption("Title")
                
            
                
            
                global screen # is set as global
                screen = pygame.display.set_mode((res)) #this works as intended and displays correctly
            
            
            
                running = True
            
                load.Menu(screen, res) 
            
              
            
            
                #----MAIN LOOP
                while running:
                    for event in pygame.event.get():
                        if event.type == pygame.MOUSEBUTTONUP:
                            Eventhandler.onClick()
              
                        if event.type == pygame.QUIT:          
                            running = False
                pygame.display.update()
            
            class Button:
                global screen
                print(screen) # returns None
                def __init__(self, img, pos, size):
                    self.img = img
                    self.pos = pos
                    self.size = size
            
            ...

            ANSWER

            Answered 2021-Apr-21 at 19:14

            Simply tracing your program's execution will show you the problem: the body of a class is executed during its definition. Your flow is to set screen to None, define main, and define Body. This last definition includes executing print(screen), which is still None.

            Most of all, any use of global is a strong indication that your system design is volatile. Please replace your global use by "properly" passing any needed information into the class -- at least until you understand well all of the implications of class and program initialization, and the various interactions (by which time, you will probably have stopped thinking of global. :-) ).

            Source https://stackoverflow.com/questions/67202063

            QUESTION

            Poor Parallelization Scaling with Rust
            Asked 2021-Apr-21 at 08:14

            Currently, working on learning parallelization and am investigating why a test program I wrote is not scaling well. I have a simple program that does a CPU bound computation through L iterations and spreads those iterations across the number of threads in the test (from 1 to 8). While I don't expect perfect scaling (8 threads is 8 times faster than 1 thread), the scaling I am seeing seems bad enough that I believe there must be something I am missing.

            I'm assuming that there is either something wrong with my code or that there's some aspect to parallelization that I'm missing.

            Things that I feel can be ruled out:

            1. The work being done uses only local variables so I don't believe memory bandwidth or cache issues are a problem.
            2. I have tried this test with each thread pinned to a different core and did not see any improvement performance.

            Hardware:

            ...

            ANSWER

            Answered 2021-Apr-20 at 18:02
            • Test is very short
            • Includes the time spawning the threads
            • Real cores vs smt
            • Freq scaling, power states, parking

            Source https://stackoverflow.com/questions/67183632

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gfx

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone alcornwill/gfx

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