gfx | fantasy console template in C , SDL2 and python | Game Engine library
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kandi X-RAY | gfx Summary
Fantasy console (similar to PICO8).
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QUESTION
This test program
...ANSWER
Answered 2021-Jun-13 at 22:59It seems like you can use update() instead of finishobjects()
:
QUESTION
I've been trying to fix this for weeks but failed, when I click on login (indicated with the id "lin") to open a new activity the app crash, i don't know if it's a problem with the Intent or something else, here is the code. The manifest should be ok so I think it's a problem in the MainActivity with Intent ab. The other activity is called Qrcode. I tried to change appcompatactivty to activity but didn't work, i don't really know what to do.
Edit: I posted the code of the qrcode activity, i got it from the answers of this question : Android, How to read QR code in my application?, only for educational purpose of course.
Edit 2: logcat posted, sorry for any issues with asking this question, it's the first question i ask here.
Logcat
...ANSWER
Answered 2021-Jun-03 at 17:42ur code in MainActivity seems ok and I think don't have any problem. In my opinion your Qrcode Activity has some bugs in it, like onCreate method, you should see the Logcat logs in android Studio, btw u can attach the Qrcode activity codes here, it is really helpful. another way to find the bug is by using the try-catch in your code and log the exception
QUESTION
I'm trying to use Regex to extract all image sources from html string. For couple reasons I cannot use HTML Agitility Pack.
I need to extract 'gfx/image.png' from strings which looks like
...ANSWER
Answered 2021-Jun-01 at 08:32you can use this regex: (['"])([^'"]+\.jpg)\1
then get Groups[2], this code is worked fine:
QUESTION
output date:
...ANSWER
Answered 2021-May-29 at 21:32Add the following two templates (possibly in combination with the identity template):
"only text from tag
which is between element
"
QUESTION
I am using a library called "Pixel Game Engine", which has a Sprite
and a Decal
class. The documentation uses std::unique_ptr
to create them, so I want to do the same to avoid any complications that may come later on.
Here is my code:
...ANSWER
Answered 2021-May-14 at 23:34MakeDecalFromSprite
passes a uniqueSprite
by value, which involves making a copy. But std::unique_ptr
has a deleted copy constructor so when you try to call MakeDecalFromSprite
you get a compilation error.
The solution is to pass sprite
by const reference instead:
QUESTION
I'm learning to do some game development and I'm new to the C family in general, so I can't figure out what its asking for. Thank you for everyone's help! I also tried researching this before posting, but I couldn't find any solutions.
Here is the error: Assets\Scripts\Player.cs(12,21): error CS1061: 'Transform' does not contain a definition for 'LocalScale' and no accessible extension method 'LocalScale' accepting a first argument of type 'Transform' could be found (are you missing a using directive or an assembly reference?)
Here is the code:
...ANSWER
Answered 2021-May-08 at 18:32https://docs.unity3d.com/ScriptReference/Transform-localScale.html
It's just a casing error. It's localScale
and not LocalScale
QUESTION
This is my CSV sample:
...ANSWER
Answered 2021-May-06 at 04:23Since you are setting keep=False
all duplicates are being dropped on the df.drop_duplicates
method, you need to set keep="first" or "last" in order to keep those duplicate entries.
QUESTION
so I'm learning HTML and CSS, I made a container and within that container I have a div that is scrollable, but the scrollbar is the height of the div (looks more like it's a border-right
than a scrollbar), why is that? (Don't mind my comments, it's just so I know what stuff does)
This is how it looks: here
HTML:
...ANSWER
Answered 2021-Apr-29 at 18:07Set also the background of your thumb.
QUESTION
screen = None #is defined outside of any function
def main():
pygame.init()
font = pygame.font.SysFont("Arial", 20)
img_logo = pygame.image.load("gfx\Logo.png")
img_logo = pygame.transform.smoothscale(img_logo, (30, 30))
pygame.display.set_icon(img_logo)
pygame.display.set_caption("Title")
global screen # is set as global
screen = pygame.display.set_mode((res)) #this works as intended and displays correctly
running = True
load.Menu(screen, res)
#----MAIN LOOP
while running:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONUP:
Eventhandler.onClick()
if event.type == pygame.QUIT:
running = False
pygame.display.update()
class Button:
global screen
print(screen) # returns None
def __init__(self, img, pos, size):
self.img = img
self.pos = pos
self.size = size
...ANSWER
Answered 2021-Apr-21 at 19:14Simply tracing your program's execution will show you the problem: the body of a class is executed during its definition. Your flow is to set screen to None
, define main
, and define Body
. This last definition includes executing print(screen)
, which is still None
.
Most of all, any use of global
is a strong indication that your system design is volatile. Please replace your global use by "properly" passing any needed information into the class -- at least until you understand well all of the implications of class and program initialization, and the various interactions (by which time, you will probably have stopped thinking of global. :-) ).
QUESTION
Currently, working on learning parallelization and am investigating why a test program I wrote is not scaling well. I have a simple program that does a CPU bound computation through L
iterations and spreads those iterations across the number of threads in the test (from 1 to 8). While I don't expect perfect scaling (8 threads is 8 times faster than 1 thread), the scaling I am seeing seems bad enough that I believe there must be something I am missing.
I'm assuming that there is either something wrong with my code or that there's some aspect to parallelization that I'm missing.
Things that I feel can be ruled out:
- The work being done uses only local variables so I don't believe memory bandwidth or cache issues are a problem.
- I have tried this test with each thread pinned to a different core and did not see any improvement performance.
Hardware:
...ANSWER
Answered 2021-Apr-20 at 18:02- Test is very short
- Includes the time spawning the threads
- Real cores vs smt
- Freq scaling, power states, parking
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