Vertigo | arcade game that tests your reflexes | Game Engine library

 by   amireh C Version: Current License: GPL-3.0

kandi X-RAY | Vertigo Summary

kandi X-RAY | Vertigo Summary

Vertigo is a C library typically used in Gaming, Game Engine applications. Vertigo has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Vertigo is an arcade game that puts your reflexes to a test. For more info about the game itself, please refer to the web site Vertigo is a completely free and open-source project licensed under the GNU GPL. The game is written in C++, and built with Ogre3D, BulletPhysics, and OpenAL.
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              Vertigo has a low active ecosystem.
              It has 10 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Vertigo is current.

            kandi-Quality Quality

              Vertigo has no bugs reported.

            kandi-Security Security

              Vertigo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Vertigo is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Vertigo releases are not available. You will need to build from source code and install.

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            Vertigo Key Features

            No Key Features are available at this moment for Vertigo.

            Vertigo Examples and Code Snippets

            No Code Snippets are available at this moment for Vertigo.

            Community Discussions

            QUESTION

            python dual for loops does not provide the expected results
            Asked 2021-Jun-06 at 22:20

            I am new to python . i am trying to run the below code but the results are not as expected:

            ...

            ANSWER

            Answered 2021-Jun-06 at 21:17

            There is no need for the nested loop.

            Source https://stackoverflow.com/questions/67862765

            QUESTION

            Python is not calling fucntions properly
            Asked 2021-May-31 at 14:43
                import os
            import random
            import time
            import math
            
            def stringmanipulator(xy, y=40):
                xy= xy.lower()
                x = []
                x = list(xy)
                length = len(x)
                y = int(math.floor(length * (y/100)))
                while(y):
                    r =int(random.random()*(length-1))
                    if(x[r] != '_' and x[r] != ' '):
                        x[r] = '_'
                        y = y-1
                        
                return x
            
            def printcomplement():
                x = int(random.random()*11)
                if(x == 0):
                    print("well done!!")
                elif(x == 1):
                    print("keep going!!")
                elif(x == 2):
                    print("YOU can save him!!")
                elif(x == 3):
                    print("You are the hero no one wanted but everyone deserves.")
                elif(x == 4):
                    print("Genius kid.")
                elif(x == 5):
                    print("You are Smart, not kidding.")
                elif(x == 6):
                    print("You are one who will destroy my carrer  using your intellect.")
                elif(x == 7): 
                    print("The most kind hearted person I have ever seen till now. Yes I am talking about you")
                elif(x == 8):
                    print("You nailed  it.")
                elif(x == 9):
                    print("AND I thought the game was hard.")
                elif(x == 10):
                    print("I will find more difficult words to challenge you with.")
                elif(x == 11):
                    print("How about you put another life on risk after this round.")
                    
                    
            def printdis():
                x = int(random.random()*11)
                if(x == 0):
                    print("Fool")
                elif(x == 1):
                    print("You will end up killing the fool and then I will hang you next.")
                elif(x == 2):
                    print("What a piece of shit you are.")
                elif(x == 3):
                    print("Hey disgrace to humanity.")
                elif(x == 4):
                    print("Don't cry after the man is dead. You killed him, I gave you a chance to save him.")
                elif(x == 5):
                    print("Dumbass!!")
                elif(x == 6):
                    print("You know what it was my mistake to let such an idiot play.")
                elif(x == 7): 
                    print("This is your last game. I don't want fools playing this game.")
                elif(x == 8):
                    print("I see you are already crying.")
                elif(x == 9):
                    print("Even the guy who's life is line is laughing at your  stupidity.")
                elif(x == 10):
                    print("My 120 years old grandma has a sharper brain than yours.")
                elif(x == 11):
                    print("Get lost, YOU useless, moronic, unworthy pile of garbage.")
            
            
            def hangman(i = 0):
                if(i == 0):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      ")
                    print("|      ")
                    print("|        ")
                    print("|       ")
                    print("|       ")
                    print("|")
                
                elif(i == 1):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|        ")
                    print("|        ")
                    print("|       ")
                    print("|       ")
                    print("|")
                    
                elif(i == 2):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|         |  ")
                    print("|         | ")
                    print("|       ")
                    print("|       ")
                    print("|")
                
                elif(i == 3):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        ")
                    print("|       ")
                    print("|")
                    
                elif(i == 4):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         ")
                    print("|        ")
                    print("|       ")
                    print("|")
                    
                elif(i == 5):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        / \\")
                    print("|       ")
                    print("|")
                    
                elif(i == 6):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        / \\")
                    print("|       /   \\")
                    print("|")
                    print("\n\nGAME OVER. You have succesfully killed a person. Better luck next time")
            
            def game(xy, y):
                x=[]
                i = 0
                letter = ''
                x = stringmanipulator(xy, y)
                xy = xy.lower()
                # os.system('cls')
                
                for index in range(len(x)):
                    
                    if(x[index] == '_'):
                        
                        while(letter != x[index]):
                            _= os.system('cls')
                            hangman(i)
                            
                            for char in range(len(x)):
                                print(x[char], end=' ')
                            print("\n")
                         
                            letter = input("Enter the letter in the first blank: ")
                            print(letter+str(i))
                            if(letter == xy[index]):
                                print("complement")
                                x[index] = letter
                         
                            else:
                                printdis()
                                i+=1
                                
                                
            
            
            dictionary ={}
            
            dictionary["films"] = ["A Space OdysseY", "The GodFather", "Citizen Kane", "Raiders of the lost Ark", "Seven Samurai", "There will be Blood", "Casablanca", "Vertigo", "Notorious", "City Lights"]
            
            dictionary["cities"] = ["Tokyo", "Mecca", "Beijing", "London", "Kolkata", "Washington DC", "Mumbai", "Mexico City", "Delhi", "Shanghai"]
            
            dictionary["fruits"] = ["Damson Plum", "Pomelo", "Blood Orange", "Kumquat", "Blackcurrant", "Acerola", "Avocado", "Pomegrenate", "Apple", "Mango"]
            
            dictionary["country"] = ["Djibouti", "Azerbaijan Azerbaijan,", "Venzuela", "Armenia", "Khazakhstan", "Bangladesh", "Saudi Arabia", "United Kingdom", "United States of America", "India"]
            
            dictionary["flowers"] = ["Monkey Face Orchid", "Naked Man Orchid", "Dancing Girls", "Chamber Maids", "Hibiscus", "Marigold", "Tulip", "Lilies", "Daisy", "Hydrangea"]
            
            print("WELCOME TO THE GAME HANGMAN.\n TAKE THE GAME SERIOUSLY SINCE THE LIFE OF A MAN IS DEPENDING ON YOUR KNOWLEDGE. \n\nI DON'T KNOW HOW MANY CHANCE YOU WILL GET, NOT MANY THAT I CAN CONFIRM.\n SO TRY TO SAVE YOUR FELLOW HUMAN OR LET IT BE MY FOOD. HAHAHAHAHAHAHAHAHAH!!!!!!!")
            
            # x = input("Press 1 for films, 2 for cities, 3 for fruits, 4 for country and 5 for flowers (The most beautiful are usually the hardest): ")
            # x = int(x)
            x = int(input("Enter a number between 1 and 5: "))
            if((x < 1) or(x > 5)):
                print("What a moron you are. You couldn't even choose one of the option properly game over good bye, tata, cya")
                x = random.randint(1,5)
                time.sleep(10)
                print("Just kidding you still get to play the game but now I will decide what kind of object you have to guess.")
            
            y = int(input("Enter 40 for easy, 60 for medium and 80 for hard: "))
            
            i = 0
            xy = ""
             
            r = random.randint(0,9)
            
            if(x == 1):
                xy = dictionary["films"][r]
                print("FILMS:")
            elif(x == 2):
                xy = dictionary["cities"][r]
                print("CITIES:")
            elif(x == 3):
                xy = dictionary["fruits"][r]
                print("FRUITS:")
            elif(x == 4):
                xy = dictionary["country"][r]
                print("COUNTRY:")
            elif(x == 5):
                xy = dictionary["flowers"][r]
                print("FLOWERS:")
            # hangman(0)    
            game(xy, y)
            
            ...

            ANSWER

            Answered 2021-May-31 at 14:43

            Running your code os.system('cls') is clearing the screen before the input is read in the loop. This makes it seem that there is no output is being displayed when it's really being overwritten.

            A quick test can be done to confirm that this is the problem. To do this we add another input read in the game function. like so:

            Source https://stackoverflow.com/questions/67767729

            QUESTION

            How to have a class modify the pointer to itself so I can return to it easily
            Asked 2021-May-25 at 11:48

            Can you help me with the nomenclature I'm missing to achieving the following scenario?

            In my program, I set the following classes:

            • "Patient" has an integer for his "id", and a string for "sickness".

            • "Doctor" has an integer for his "id", and a vector of integers "listOfPatients".

            Later I push the iD of a patient into the doctor's vector .

            How can I use the content of the vector to access the sickness of the related patient by matching IDs?

            I guess this is probably possible while setting up the Patient class but I do not know the nomenclature.

            ...

            ANSWER

            Answered 2021-May-24 at 22:46

            You have no control over the address. They are decided rather randomly during runtime. Allocating on the stack results in objects having address somewhere after it's beginning. While allocating on the heap usually returns a rather random address.

            Furthermore, objects can be moved having their intrinsics stolen to a different location with a different address.

            You have XY type of problem. You ought to search for a different type of solution for the problem at hand.

            Source https://stackoverflow.com/questions/67679600

            QUESTION

            How to remove the arrows icons from a Material UI TextField
            Asked 2021-May-14 at 13:45

            I need to remove the right icons that are the up and down arrows from a Material UI TextField that I modified from the Material UI documentations (https://material-ui.com/components/autocomplete/#autocomplete) Highlights section.

            I tried some solutions from stack overflow like (Remove the arrow and cross that appears for TextField type=“time” material-ui React) and (Remove the arrow and cross that appears for TextField type=“time” material-ui React) but they didn't work and, I ended up with the following code:

            App.js:

            ...

            ANSWER

            Answered 2021-May-14 at 13:22

            According to this document you need to add freesolo

            Source https://stackoverflow.com/questions/67534892

            QUESTION

            Material UI Autocomplete not working using modified TextField
            Asked 2021-May-14 at 01:59

            I need to modify the Autocomplete Highlight provided as an example to fit my needs. (https://material-ui.com/components/autocomplete/#autocomplete)

            The Highlight example provided has borders so I used the solution from this link (how to remove border in textfield fieldset in material ui) to modify my TextField and remove it's border and it works except that when I type in the search input I don't get the autocomplete suggestions.

            I also replaced the Icon, and ended up with the following code:

            ...

            ANSWER

            Answered 2021-May-14 at 01:59

            In order for autocomplete to work , you also need to pass on the InputProps down to custom textfield. So I would change your renderInput function like this:

            Source https://stackoverflow.com/questions/67527742

            QUESTION

            Data object with array of different groups, trying to display ordered by group type using .map() and pushing to new array nothing is rendering
            Asked 2021-Mar-24 at 18:28

            I have a React Component I'm building out that accepts a data object as props.

            This data object holds an array of groups each with it's own group type.

            What I'm trying to do is map over each group in the array and display it's contents as it's own section, but I also want to ensure that all of the objects with the type grid display together, followed by any sections with a list type no matter what position they are in the array.

            So even if the array holds the values like:

            ...

            ANSWER

            Answered 2021-Mar-24 at 18:28

            I have fixed the issues.

            Sandbox: https://codesandbox.io/s/affectionate-sinoussi-5suro

            You are already looping over data inside renderList, so we can directly have

            {renderList(data)};

            To sort, we can use Array.sort()

            data.sort((a, b) => a.groupType === b.groupType ? 0 : a.groupType > b.groupType ? 1 : -1);

            Also, in switch case you need to push the component and not a function.

            Source https://stackoverflow.com/questions/66786033

            QUESTION

            How to replace values in pandas dataframe with another dataframe
            Asked 2021-Mar-16 at 23:18

            I have a dataframe (df1) that I want to replace the values in the symtom_1, symptom_2... with the weight values from the df2 dataframe.

            The first dataframe has 4000 rows and 17 columns

            ...

            ANSWER

            Answered 2021-Mar-16 at 23:18

            you can use replace and pass in a dictionary.

            Source https://stackoverflow.com/questions/66664754

            QUESTION

            Number of movie of genre 'drama' by country
            Asked 2021-Feb-09 at 19:32

            I have a collection as follow,

            ...

            ANSWER

            Answered 2021-Feb-09 at 19:32

            You have to $match first to filter the desired values. So you need this query:

            Source https://stackoverflow.com/questions/66123832

            QUESTION

            Parse subelement by attributes (XML, Python)
            Asked 2020-Oct-25 at 10:12

            I'm having troubles parsing a xml-file and would like to ask for some help

            What I want is to parse a subelement based on locale="EN-US" for the Synopsis and Title

            Desired result would be:

            • Vertigo (US)
            • Description text english

            I can access both subelements in a for loop or by slicing the root element... Also stored the subelements in a list and then access the description and title from there. Also broke the for loop after the first iteration what did work for Synopsis but it's far from elegant.

            If somebody could help out, I would be very grateful.

            ...

            ANSWER

            Answered 2020-Oct-25 at 10:12

            QUESTION

            Make mui autocomplete persist the input value after selection
            Asked 2020-Sep-18 at 16:51

            After typing a value and selecting an option in Material-UI Autocomplete with Multiple, the entered value is cleared.

            Is there a way to make AutoComplete persist the typed value even after selection? Like the one bellow...

            Demo: https://codesandbox.io/s/material-demo-forked-cv1f5

            ...

            ANSWER

            Answered 2020-Sep-18 at 16:49

            You can use a controlled approach for the input value using the inputValue and onInputChange props. This allows you to control the input value at all times. Material-UI will call onInputChange when it thinks the value should change, and Material-UI passes a reason of "input", "reset", or "clear" (see onInputChange in the props documentation). You want to ignore the "reset" changes.

            Here's a modified version of your sandbox:

            Source https://stackoverflow.com/questions/63959198

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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