poker-eval | Poker Source poker-eval code w/ additions | Game Engine library
kandi X-RAY | poker-eval Summary
kandi X-RAY | poker-eval Summary
this repository contains pokersource poker-eval as well as hand distribution parsing code for hold'em and omaha. poker-eval is a c library to evaluate poker hands. the result of the evalution for a given hand is a number. the general idea is that if the evalution of your hand is lower than the evaluation of the hand of your opponent, you lose. many poker variants are supported (draw, holdem, omaha, etc.) and more can be added. poker-eval is designed for speed so that it can be used within poker simulation software using either exhaustive exploration or monte carlo. the poker-eval library is free software and is released under the terms of the gnu general public license. see the copying file in the root directory of the distribution. you can also check out the pokersource user group at or the mailing list at there are two new functions added for doing the 2+2 evaluator instead of the stddeck_stdrules_eval_n and stddeck_omahahi_eval_n called stddeck_stdrules_eval_lut_n and stddeck_omahahi_eval_lut_n and these use the 2+2 table do the
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QUESTION
I'm trying to correctly compile my test suite for a haskell project which uses the CPP extension to conditionally import different modules. One module will send output to the network, and the other to the terminal, for debugging.
This works fine, but when I try and set up my test suite, it doesn't seem to respect the cpp-options set in the .cabal file, and instead always builds the networked version.
Cabal file:
...ANSWER
Answered 2017-Oct-07 at 21:14I would use a cabal flag: when set to true, compile the local debug version of the library and test suite; when set to false, compile the networked version of the library but disable the test suite.
You should also put the main files for the executables in a separate directory from the library, which is the main reason behind the issue you mention about not linking against the library.
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