native-glfw | native/glfw package | Game Engine library
kandi X-RAY | native-glfw Summary
kandi X-RAY | native-glfw Summary
Go bindings to GLFW. This repository is mirroring [go-gl] devel_glfw3.1 branch currently. This has versioned import paths that guarantee API-backwards compatability. Azul3D uses this import path to ensure that old code still builds fine.
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QUESTION
I originally posted this question on GameDev stackexchange however I'll also ask the question here to try and get more outreach, especially since I wasn't sure my problem was specific to game development since it's a problem with a Java native call.
For the past months I've been working on creating my own game engine for personal use in LWJGL using pieces here and there, especially from developer ThinMatrix's rightfully credited code, to learn as much as I can while building it. Only recently there has been strange behavior happening when I launch the engine from IntelliJ for testing:
After about 6-10 individual times I click run, all subsequent runs suddenly take about 60 seconds for the window to appear.
Whenever I restart my PC this hanging resets and I have another 6-10 runs before it hangs everytime again.
I located the issue to
...glfwInit
, more specifically at the call to the native method:
ANSWER
Answered 2020-Aug-14 at 21:39So I fixed the issue, it turns out it wasn't even related to anything to do with programming, or STBTrueType, or the library itself. The problem was as pointed out in this StackOverflow post, where this hanging behavior was due to a faulty driver or, in my case, my keyboard USB being plugged in the "wrong" USB port. I moved my computer at the same time I started working on text in my engine, hence why I wrongly linked the issue with the TrueType library. If you're having the same issue, look at the aforementioned post or if that doesn't work, look for a peripheral that might cause interference.
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