Multi-thread | My C/C implementation of classic multi-thread models | Game Engine library

 by   davidxk C Version: Current License: No License

kandi X-RAY | Multi-thread Summary

kandi X-RAY | Multi-thread Summary

Multi-thread is a C library typically used in Gaming, Game Engine applications. Multi-thread has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

My C/C++ implementation of classic multi-thread models
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              Multi-thread has a low active ecosystem.
              It has 5 star(s) with 1 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 6 months.
              Multi-thread has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Multi-thread is current.

            kandi-Quality Quality

              Multi-thread has no bugs reported.

            kandi-Security Security

              Multi-thread has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Multi-thread does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Multi-thread releases are not available. You will need to build from source code and install.

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            Multi-thread Key Features

            No Key Features are available at this moment for Multi-thread.

            Multi-thread Examples and Code Snippets

            Computes the system of a multi - thread pool .
            javadot img1Lines of Code : 14dot img1no licencesLicense : No License
            copy iconCopy
            public static int multiprocessorSystem(int[] ability, int num, int processes) {
                    PriorityQueue pq = new PriorityQueue<>((p1, p2) -> Integer.compare(p2, p1));
                    for (int cap : ability) {
                        pq.add(cap);
                    }
                     

            Community Discussions

            QUESTION

            Do I need multi-threading when running a database server from a python script
            Asked 2021-Jun-14 at 15:28

            I am using a postgres database for the first time. I am using python 3 in miniconda in Windows 10 and Lubuntu.

            I want to start my database server from my python script (on the cron). When it starts, nothing else get executed in my script. Do I need multi-threading or it's something else?

            thanks everyone

            ...

            ANSWER

            Answered 2021-Jun-14 at 15:28

            I tried subprocess.run() instead of os.popen() and it works

            Source https://stackoverflow.com/questions/67384917

            QUESTION

            Python Multi-Threading Basics
            Asked 2021-Jun-14 at 04:56

            I am having trouble understanding how to get simple multi-threading to work in python. Here is a simple script I have written in python that should simultaneously write to two different files:

            ...

            ANSWER

            Answered 2021-Jun-14 at 04:56

            QUESTION

            When to cleanup after socket deletion
            Asked 2021-Jun-10 at 16:01

            I am writing a small TCP sockets "library", and I ran into much trouble.

            When something happens to the socket that causes it to be instantly closed and freed (regardless of background lingering, talking about user space here), which is only done within a locked mutex since the application I'm writing is multi-threaded, I need a way to tell all the other (potentially) waiting threads (on the same mutex) that want to do something with the socket: "I'm terribly sorry, but the socket has been destroyed and you cannot access it" so that they don't cause any segmentation fault or such.

            The idea I had was: the mutex was part of the socket (socket = a structure that contains multiple things, including a mutex and a file descriptor) so I couldn't quite free the socket if other threads were waiting for it (undefined behavior), so the possible solution is to allocate the mutex, free the socket but not the mutex, set some flag (in the allocated memory) saying that the socket has been closed, and a counter so that the last thread waking up and getting notified that it cannot use the socket unlocks and destroys the mutex and frees the memory allocated. The mutex can still be accessed without segfault if we just store its pointer before acquiring the mutex (and the pointer won't ever change).

            This solution has a fundamental problem though - what if between unlocking the mutex and freeing it by the last holder, the thread gets preempted and another one locks the mutex again (since you NEED to check socket-related stuff after you acquire the lock, so no way of knowing it got destroyed, unless you maybe use an atomic variable but then again, checking the atomic variable and locking the mutex as a whole are not an atomic operation). Or if you try to access the mutex on the already-freed socket. Undefined behavior emerges.

            Any ideas how to solve this problem? I.e. how to destroy a socket so that other threads know about it to quit safely, and there are no race conditions? By quitting I mean aborting the socket function they were in, not cancelling or stopping the threads themselves.

            ...

            ANSWER

            Answered 2021-Jun-10 at 16:01

            I could not find a feasible solution of "auto-detecting" when the resources aren't in use (either some kind of a garbage collection, or a timeout since the last call made for that socket, e.g. if the application doesn't do anything with the socket for a minute after it closed, release its resources). That is why I decided to have some reference, look at other things dealing with the problem.

            The first very obvious was the kernel itself. If the socket closes, the kernel informs the application of it happening, but only cleans up the socket once the application calls close(). I think it really is the best way of dealing with this problem, nonetheless it adds some additional responsibility to the application.

            Source https://stackoverflow.com/questions/67889925

            QUESTION

            Using multiprocessing module with BaseHTTPRequestHandler
            Asked 2021-Jun-09 at 23:33

            I'm trying to use the python multiprocessing module to run a server in another Thread using the http.server.BaseHTTPRequestHandler module. I am stuck though and am running into a '_thread.lock' issue.

            I don't want to use the threading module because I'd rather use true multi-threading with the multi-processing module.

            If anyone knows what I am doing incorrectly or can point me to a good library to use that would be awesome.

            ...

            ANSWER

            Answered 2021-Jun-09 at 23:33

            Python uses pickle to pass objects to another process when using multiprocess module. In your case, the thread lock used in the httpserver is not pickleable. So it reports the error. What you can do is start the http server in another process completely like this:

            Source https://stackoverflow.com/questions/67912451

            QUESTION

            "redis-benchmark" command is not working for hscan or hget
            Asked 2021-Jun-08 at 07:48

            when i run

            ...

            ANSWER

            Answered 2021-Jun-08 at 07:48

            -t doesn't works with SCAN and HSCAN for some reason.

            this works -->

            Source https://stackoverflow.com/questions/67847695

            QUESTION

            Java 11 hashmap deadlock
            Asked 2021-May-27 at 18:54

            Here are a few lines of code which I wrote to test hashmap's performance in a multi-threading environment. I know that hashmap may cause deadlock with java8, but I am using java 11. It does not throw any exception, and never stop. Can someone help me to understand why? Thank you.

            Response is a very simple entity class.

            dealock

            Response.java

            ...

            ANSWER

            Answered 2021-May-27 at 18:54

            Java 11 implementation has not introduced thread-safe implementation of java.util.HashMap.

            In the JDK documentation, it is clearly stated that access to Hashmap is NOT synchronized, so the behavior in a multithreaded application is unpredictable, and deadlock situation is indeed a possible side effect.

            In addition, it is also said that if you want to have synchronized access, you MUST provide synchronization policy by using static method Collections.synchronizedMap, this is the piece of code to realize that:

            Source https://stackoverflow.com/questions/67290117

            QUESTION

            How to send Petitions Multi Thread Python / Django
            Asked 2021-May-26 at 11:09

            I'm using Django and I need to send many requests, there is any way to send it on multi-thread? This is my code.

            ...

            ANSWER

            Answered 2021-May-26 at 11:09

            you can use a threadpoolexecutor

            Source https://stackoverflow.com/questions/67703409

            QUESTION

            Rust: Safely terminate running threads inside a ThreadPool?
            Asked 2021-May-24 at 01:19

            I followed the official Rust documentation that shows you how to write a multi-threaded HTTP server. They walk you through constructing a thread pool that's backed by individual workers, where each worker has its own thread. The thread pool will execute Job instances and pass them along to workers through the MPSC implementation.

            This is what the code looks like, per the docs, and the full guide is here.

            ...

            ANSWER

            Answered 2021-May-24 at 01:19

            So first of all, I am guessing you have a ThreadPool struct. You would need to implement the Drop trait for that struct such that the joining of all threads is done when the entire ThreadPool is being dropped, you can't really do so on a per worker basis.

            Source https://stackoverflow.com/questions/67665483

            QUESTION

            Is there a way to change/add queue contents dynamically while processing tasks using threading in python
            Asked 2021-May-23 at 10:48

            I am new to multi-threading but learned this is very useful for my use case. I have an initial queue of tasks to run and the below program approach will help me.

            ...

            ANSWER

            Answered 2021-May-23 at 10:48

            Update

            With all your comments, it now appears that what you have is 10 independent sets of values creating 10 chains of dependencies:

            Source https://stackoverflow.com/questions/67637946

            QUESTION

            Programme not Terminating in Multi-threaded environment -Java
            Asked 2021-May-21 at 11:36

            Trying to make a simple multi-threaded programme where it prints Factorial series where each number is printed by different Thread and at the end I am giving a report of which number printed by which thread.I have got the desired output but somehow my program is not terminating.

            Constraint: I am not allowed to use Concurrent Package

            ...

            ANSWER

            Answered 2021-May-20 at 18:38

            To make synchronization effective (synchronized, wait, notify), you have to use the same instance.
            In series, you create a new Factorial instance on each loop, making every thread to wait indefinitely.

            Source https://stackoverflow.com/questions/67625455

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            Install Multi-thread

            You can download it from GitHub.

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