FreeGLUT | svn repo on sourceforge , for easy contribution | Game Engine library

 by   dcnieho C Version: Current License: No License

kandi X-RAY | FreeGLUT Summary

kandi X-RAY | FreeGLUT Summary

FreeGLUT is a C library typically used in Gaming, Game Engine, Unity applications. FreeGLUT has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

this readme file applies to the git clone of freeglut’s svn repo on [sourceforge.net] that is hosted on [github] this is provided here to enable user to contribute easier. every effort is made to ensure that the `git_master` branch only progresses in a fastforward manner, but complete guarantees cannot be given as the [sourceforge.net trunk] is at all times leading. i will be unable to merge a pull request if the github clone is behind `svn/trunk` on sourceforge.net. should you detect this, please contact me, maybe through making an issue here on github. this copy of the svn repository was not
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            kandi-support Support

              FreeGLUT has a low active ecosystem.
              It has 346 star(s) with 150 fork(s). There are 40 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 18 open issues and 13 have been closed. On average issues are closed in 37 days. There are 10 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of FreeGLUT is current.

            kandi-Quality Quality

              FreeGLUT has no bugs reported.

            kandi-Security Security

              FreeGLUT has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              FreeGLUT does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              FreeGLUT releases are not available. You will need to build from source code and install.

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            FreeGLUT Key Features

            No Key Features are available at this moment for FreeGLUT.

            FreeGLUT Examples and Code Snippets

            No Code Snippets are available at this moment for FreeGLUT.

            Community Discussions

            QUESTION

            Is there a limit of object in openGL?
            Asked 2021-Mar-09 at 05:50

            I want to draw 2000 spheres using OpenGL in Visual C++. The following code draw 1000 spheres and the result looks fine.

            But when I increase the number of spheres of 2000 (see the partial below code and highlighted by ** ), it failed. The following error message appears.

            "freeglut : fgInitGL2 : fghGenBuffers is NULL"

            Could you help me to solve this problem?

            ...

            ANSWER

            Answered 2021-Mar-08 at 02:17

            Buffer allocations can fail, of course — everything in computers is finite — but your error message isn't related to your problem.

            You received the error:

            freeglut : fgInitGL2 : fghGenBuffers is NULL

            That's an error from freeglut, which is not part of OpenGL. So look up the implementation of freeglut's fgInitGL2.

            If fghGenBuffers failed, that means that the following line failed:

            Source https://stackoverflow.com/questions/66523211

            QUESTION

            freeglut (./a.out): ERROR: No display callback registered for window 1
            Asked 2021-Mar-07 at 10:41

            I'm trying to get started in learning how to make graphics with C.

            ...

            ANSWER

            Answered 2021-Mar-07 at 10:41

            You have to sets the display callback for the current window with glutDisplayFunc before you enter the event processing loop with glutMainLoop:

            Source https://stackoverflow.com/questions/66515564

            QUESTION

            OpenGL: cylinder misshaped after turning it 90 degree
            Asked 2021-Mar-02 at 09:30

            I and my college project partner are doing this project. We write this in c++ and OpenGL 2.1 with the freeglut.lib We turned the cylinder to lay down on the ground by 90 degrees. Now the cylinder is oddly misshaped. How can we fix the misshape? Is this a perspective thing? We wanted to use the cylinder later as wheels for a car which we should animate driving in a circle track. Right now the wheels on the car are only 2D circles.

            ...

            ANSWER

            Answered 2021-Mar-02 at 09:30

            QUESTION

            Why is my triangle white in OpenGL ES 3 on Raspberry Pi
            Asked 2021-Mar-01 at 14:17

            I have a very simple example of a OpenGL ES program that I'm trying to get to run on RaspiOS Desktop (a.k.a. Raspbian) on Raspberry Pi 4.

            My goal is very simple - to draw a red triangle in the center of the screen. However, the triangle comes out as white instead of red.

            I've searched and tried everything and wasn't able to find any help. I'm very frustrated at this point because this was just supposed to be the first tutorial to introduce the world of OpenGL ES and I'm already stuck and can't continue with more complicated examples.

            Anyway, here's the full example

            ...

            ANSWER

            Answered 2021-Mar-01 at 14:17

            Nvm, turns out I'm an idiot.

            This entire time it was a simple typo in buildShader() function. Here's the fixed version of that function:

            Source https://stackoverflow.com/questions/66422048

            QUESTION

            How to link to FreeGlut instead of Glut on macOS using cmake and find_package?
            Asked 2021-Feb-20 at 10:15

            I have the latest version of macOS Big Sur, running intel based cpu, clang12, cmake 3.19 and brew. I have installed freeglut via brew.

            However whenever I called find_package(GLUT) it always finds my system GLUT (/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk/System/Library/Frameworks/GLUT.framework) over the FreeGLUT brew has installed. I have tried changing the find_package to FreeGlut with no success.

            I am sure its something really simple I am missing but not knowing a lot about the macOS linking process, this has me rather confused.

            Here is my cmake command line being used...

            ...

            ANSWER

            Answered 2021-Feb-20 at 10:15

            So FindGLUT is a builtin module ref: https://cmake.org/cmake/help/latest/module/FindGLUT.html

            looking at the source code: see https://github.com/Kitware/CMake/blob/master/Modules/FindGLUT.cmake

            so it seems to use find_path()

            find_path(GLUT_INCLUDE_DIR glut.h ${OPENGL_LIBRARY_DIR})

            You can try to set GLUT_ROOT or OPENGL_LIBRARY_DIR as default path to help CMake to find the correct one... ref https://cmake.org/cmake/help/latest/command/find_path.html

            Source https://stackoverflow.com/questions/66288574

            QUESTION

            "CreateDC failed, Screen size info may be incorrect"
            Asked 2020-Dec-18 at 00:31

            I am trying to use OpenGL with python. I have Pyton 3.7.4, on a Windows 10 machine.

            I downloaded PyOpenGL and PyOpenGL_accelerate from .whl files, and I have downloaded the freeglut.dll file separately and placed it in the same directory as the script I am running.

            My initial scripts is just:

            ...

            ANSWER

            Answered 2020-Dec-17 at 21:39

            QUESTION

            QGLViewer minimal example failing. Correct dependency setup unknown
            Asked 2020-Dec-11 at 16:04

            I'm trying to get a QGLViewer application running on Windows, but the dependency management is madening. First of all, is there somewhere a comprehensible overview of the dependencies that are shared between a client application, Qt, QGLViewer, OpenGL, FreeGLUT/GLUT? What dependencies should be imported with CMake? What imports in c++ headers? Which dependencies are platform-dependent?

            The error I get when compiling:

            ...

            ANSWER

            Answered 2020-Dec-11 at 16:04

            Indeed OpenGL needs to be included

            Source https://stackoverflow.com/questions/65251877

            QUESTION

            grid not showing (it is all black)
            Asked 2020-Dec-01 at 20:07

            I didn't want to go back to the same question from yesterday, however before I am able to use the function to turn on and off the grid, I first need to know if my grid is actually working, I have been making new projects all night trying to display the grid but it isn't showing, the screen is always black and nothing is there at all.

            ...

            ANSWER

            Answered 2020-Nov-27 at 12:34

            The variables w and h a re not initialized. Initialize the variables by 1:

            Source https://stackoverflow.com/questions/65037104

            QUESTION

            OpenGL: Program renders plain white square instead of a transformed square
            Asked 2020-Dec-01 at 19:21

            I am trying to render a 2D square that has color and is transformed due to 4x4 matrices. The output is supposed to look like this:

            However, I am instead getting this:

            This is frustrating because I had this problem in another project. My professor walked me through how to solve it and all we did was play around with a few things here and there and it just magically worked, no code was altered. Now I am experiencing this issue again and there are no clues as to why this is happening. I typed the tutorial code correctly character for character and it is not being rendered correctly. It did however render correctly on my professor's computer.

            Here is the code:

            ...

            ANSWER

            Answered 2020-Dec-01 at 19:16

            The vertex shader and the fragment shader cannot be compiled because a space is missing in the GLSL macro (after #version):

            #define GLSL(Version, Source) "#version" #Version "\n" #Source

            Source https://stackoverflow.com/questions/65096781

            QUESTION

            how can I add collision to my object and around the screen in my program?
            Asked 2020-Nov-23 at 23:11

            I am trying to create a car game with along with obstacles. I want to add collision so every time my object hits one of the obstacles, obstacle changes color and we know there has been a collision. I also want there to be a collision around my screen so that my object can not leave the view port?

            --void 'draw car' is my movable object

            ...

            ANSWER

            Answered 2020-Nov-23 at 23:11

            Keep track of your window size (750, 750), and your orthographic projection multiplier (10.0), then you should be able to tell when a certain world space coordinate is at the edge of the screen from these two.

            Source https://stackoverflow.com/questions/64877671

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FreeGLUT

            You can download it from GitHub.

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