pacman.c | Simple Pacman clone written in C99 | Game Engine library
kandi X-RAY | pacman.c Summary
kandi X-RAY | pacman.c Summary
A Pacman clone written in C99 with minimal dependencies for Windows, macOS, Linux and WASM. For implementation details see comments in the pacman.c source file (I've tried to structure the source code so that it can be read from top to bottom).
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QUESTION
I'm trying to add a Global font to my javaFX application using CSS. I followed this answer, however I can't seem to load the font, and the error message is not helpful.
...ANSWER
Answered 2022-Jan-13 at 04:11@font-face
can work BUT:
It needs to be first in your CSS file.
It cannot use a leading slash in the src URL.
The src URL must locate either
- a web font via a valid full URL, e.g.
http:
,https:
orfile:
protocols OR - to get it as a resource, it must be a relative path to the CSS file containing the @font-face directive.
- a web font via a valid full URL, e.g.
If that is all set up correctly, then the instructions in the following answer work fine (verified with JavaFX 17):
An example URL that would work for the resources defined in the question is a src URL relative to the CSS file:
QUESTION
i'm trying to make a pacman game like pygame, now i just want him to walk through the maze without going beyond the walls of the maze. However I have faced some problems, when I press the keys to move the pacman, he ends up telephoning between the walls, although he does not exceed them it ends up bugging the coordinate system and starts to give a series of errors during the game commands . Does anyone know why this is happening and how to solve it?
...ANSWER
Answered 2021-May-27 at 14:47There are 2 issues:
- The
intention_column
andintention_line
depends on the currentcolume
andline
instead of the previousintention_column
andintention_line
.intention_column
andintention_line
are incremented even if there is a wall.colume
andline
however are only incremented if the movement is possible:
QUESTION
I want to use w a s d keys for movement rather than arrows key
But I can't figure out how to do so with the following piece of code. I want to replace pygame.KEYDOWN
with a button for s but I can't figure out how to do so.
ANSWER
Answered 2020-Nov-02 at 18:32You don't need to change the event type. w, a, s, d are represented by pygame.K_w
, pygame.K_a
, pygame.K_s
and pygame.K_d
, respectively, but the event type is still pygame.KEYDOWN
:
QUESTION
Im trying to follow along and break down a the source code for a pacman clone. There is an if statement that im confused about.
...ANSWER
Answered 2020-Sep-22 at 17:00The code you have pasted seems to have the following intent:
In case the Direction instance at the head of the queue, directions, is a negative of the value supplied as the argument of this function, the queue is cleared and the supplied argument is enqueued.
The type Direction in this case is an enum as defined in the header Directions.h
QUESTION
I'm a beginner in python, and I'm making a small maze game with turtle. The game uses relative pixels (probably isn't an official term) - where instead of giving a value in pixels to move, it uses your screen resolution to determine the amount it needs to move (in the code - lines 33-44).
My screen res is 1366 x 768 - the pixel measurements are made off this. I want to track all the coordinates the turtle moves through, and add them all to a list of blocked coords for another turtle.
How do I measure all the coords the turtle mak1 passes through? (Preferably without for loops for each movement) Thanks!
PS. my code probably isn't efficient - I'm not really good at this
...ANSWER
Answered 2020-Aug-22 at 18:15The best that turtle is going to give you for free is the coordinates of all the points your turtle starts/stops at using begin_poly()
, end_poly()
and get_poly()
, something like:
QUESTION
I'm trying to write a script that, among other things, automatically enable multilib
. Meaning in my /etc/pacman.conf
file, I have to turn this
ANSWER
Answered 2020-Jun-27 at 10:30Could you please try following, written with shown samples only. Considering that multilib
and it's very next line only you want to deal with.
QUESTION
I'm new to C++, keep that in mind as i try to explain my problem.
i'm making a game in C++ to help me understand the language better, and while i was making this project i decided that i needed events(like the C# events) to help me with this project, and after some researched i found out that C++ doesn't have a event handler system similar to the C# one, so i tried to do something that worked in the same way as the C# event handler.
In the Main.cpp file i created this:
...ANSWER
Answered 2020-Feb-26 at 22:02The problem is that Pacman::OnKeyPressed
is a method (non-static member function), not a regular function. (It has nothing to do with translation units btw). Would that function be static, your code would be OK.
A solution is to use std::function
instead of function pointers, and std::bind
to make it out of member function (see also Using generic std::function objects with member functions in one class).
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