pacman.c | Simple Pacman clone written in C99 | Game Engine library

 by   floooh C Version: Current License: MIT

kandi X-RAY | pacman.c Summary

kandi X-RAY | pacman.c Summary

pacman.c is a C library typically used in Gaming, Game Engine applications. pacman.c has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A Pacman clone written in C99 with minimal dependencies for Windows, macOS, Linux and WASM. For implementation details see comments in the pacman.c source file (I've tried to structure the source code so that it can be read from top to bottom).
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            kandi-support Support

              pacman.c has a low active ecosystem.
              It has 422 star(s) with 31 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 6 have been closed. On average issues are closed in 22 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pacman.c is current.

            kandi-Quality Quality

              pacman.c has 0 bugs and 0 code smells.

            kandi-Security Security

              pacman.c has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pacman.c code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pacman.c is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              pacman.c releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 89 lines of code, 0 functions and 1 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            pacman.c Key Features

            No Key Features are available at this moment for pacman.c.

            pacman.c Examples and Code Snippets

            No Code Snippets are available at this moment for pacman.c.

            Community Discussions

            QUESTION

            Cannot use custom font in javaFX using CSS Styling
            Asked 2022-Jan-13 at 04:11

            I'm trying to add a Global font to my javaFX application using CSS. I followed this answer, however I can't seem to load the font, and the error message is not helpful.

            ...

            ANSWER

            Answered 2022-Jan-13 at 04:11

            @font-face can work BUT:

            1. It needs to be first in your CSS file.

            2. It cannot use a leading slash in the src URL.

            3. The src URL must locate either

              • a web font via a valid full URL, e.g. http:, https: or file: protocols OR
              • to get it as a resource, it must be a relative path to the CSS file containing the @font-face directive.

            If that is all set up correctly, then the instructions in the following answer work fine (verified with JavaFX 17):

            An example URL that would work for the resources defined in the question is a src URL relative to the CSS file:

            Source https://stackoverflow.com/questions/70684244

            QUESTION

            Anyone know why pacman is not respecting the walls? When i press the keys to move pacman teleports between the walls
            Asked 2021-May-27 at 14:56

            i'm trying to make a pacman game like pygame, now i just want him to walk through the maze without going beyond the walls of the maze. However I have faced some problems, when I press the keys to move the pacman, he ends up telephoning between the walls, although he does not exceed them it ends up bugging the coordinate system and starts to give a series of errors during the game commands . Does anyone know why this is happening and how to solve it?

            ...

            ANSWER

            Answered 2021-May-27 at 14:47

            There are 2 issues:

            1. The intention_column and intention_line depends on the current colume and line instead of the previous intention_column and intention_line. intention_column and intention_line are incremented even if there is a wall. colume and line however are only incremented if the movement is possible:

            Source https://stackoverflow.com/questions/67713899

            QUESTION

            Pygame keys convention
            Asked 2020-Nov-02 at 19:33

            I want to use w a s d keys for movement rather than arrows key But I can't figure out how to do so with the following piece of code. I want to replace pygame.KEYDOWN with a button for s but I can't figure out how to do so.

            ...

            ANSWER

            Answered 2020-Nov-02 at 18:32

            You don't need to change the event type. w, a, s, d are represented by pygame.K_w, pygame.K_a, pygame.K_s and pygame.K_d, respectively, but the event type is still pygame.KEYDOWN:

            Source https://stackoverflow.com/questions/64651122

            QUESTION

            I need help understanding what the syntax of this particular if statement accomplishes
            Asked 2020-Oct-13 at 22:10

            Im trying to follow along and break down a the source code for a pacman clone. There is an if statement that im confused about.

            ...

            ANSWER

            Answered 2020-Sep-22 at 17:00

            The code you have pasted seems to have the following intent:
            In case the Direction instance at the head of the queue, directions, is a negative of the value supplied as the argument of this function, the queue is cleared and the supplied argument is enqueued.

            The type Direction in this case is an enum as defined in the header Directions.h

            Source https://stackoverflow.com/questions/63974255

            QUESTION

            How to list the coordinates of a turtle movement?
            Asked 2020-Aug-22 at 18:15

            I'm a beginner in python, and I'm making a small maze game with turtle. The game uses relative pixels (probably isn't an official term) - where instead of giving a value in pixels to move, it uses your screen resolution to determine the amount it needs to move (in the code - lines 33-44).

            My screen res is 1366 x 768 - the pixel measurements are made off this. I want to track all the coordinates the turtle moves through, and add them all to a list of blocked coords for another turtle.

            How do I measure all the coords the turtle mak1 passes through? (Preferably without for loops for each movement) Thanks!

            PS. my code probably isn't efficient - I'm not really good at this

            ...

            ANSWER

            Answered 2020-Aug-22 at 18:15

            The best that turtle is going to give you for free is the coordinates of all the points your turtle starts/stops at using begin_poly(), end_poly() and get_poly(), something like:

            Source https://stackoverflow.com/questions/63537036

            QUESTION

            Modifying a pattern-matched line as well as next line in a file
            Asked 2020-Jun-28 at 04:19

            I'm trying to write a script that, among other things, automatically enable multilib. Meaning in my /etc/pacman.conf file, I have to turn this

            ...

            ANSWER

            Answered 2020-Jun-27 at 10:30

            Could you please try following, written with shown samples only. Considering that multilib and it's very next line only you want to deal with.

            Source https://stackoverflow.com/questions/62608667

            QUESTION

            C++ - Error when trying to push_back a function pointer to a vector located in another CPP File
            Asked 2020-Feb-26 at 22:02
            Introduction

            I'm new to C++, keep that in mind as i try to explain my problem.

            i'm making a game in C++ to help me understand the language better, and while i was making this project i decided that i needed events(like the C# events) to help me with this project, and after some researched i found out that C++ doesn't have a event handler system similar to the C# one, so i tried to do something that worked in the same way as the C# event handler.

            In the Main.cpp file i created this:

            ...

            ANSWER

            Answered 2020-Feb-26 at 22:02

            The problem is that Pacman::OnKeyPressed is a method (non-static member function), not a regular function. (It has nothing to do with translation units btw). Would that function be static, your code would be OK.

            A solution is to use std::function instead of function pointers, and std::bind to make it out of member function (see also Using generic std::function objects with member functions in one class).

            Source https://stackoverflow.com/questions/60402355

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pacman.c

            On the command line:. NOTE: on Linux you'll need to install the OpenGL and X11 development packages (e.g. mesa-common-dev and libx11-dev).
            NOTE: You'll run into various problems running the Emscripten SDK tools on Windows, might be better to run this stuff in WSL.

            Support

            On Windows, cmake will automatically create a Visual Studio solution file which can be opened with the start command:.
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            CLONE
          • HTTPS

            https://github.com/floooh/pacman.c.git

          • CLI

            gh repo clone floooh/pacman.c

          • sshUrl

            git@github.com:floooh/pacman.c.git

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