BMOD | BMOD - Extended Physics Module | Game Engine library

 by   jonatan1024 C Version: Current License: No License

kandi X-RAY | BMOD Summary

kandi X-RAY | BMOD Summary

BMOD is a C library typically used in Gaming, Game Engine applications. BMOD has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

BMOD is an AmxModX (module. BMOD is using Bullet (to provide an alternate physics engine for amxx developers. Visit thread at AlliedMods for more info:
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              BMOD has a low active ecosystem.
              It has 10 star(s) with 3 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              BMOD has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of BMOD is current.

            kandi-Quality Quality

              BMOD has no bugs reported.

            kandi-Security Security

              BMOD has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              BMOD does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              BMOD releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of BMOD
            Get all kandi verified functions for this library.

            BMOD Key Features

            No Key Features are available at this moment for BMOD.

            BMOD Examples and Code Snippets

            No Code Snippets are available at this moment for BMOD.

            Community Discussions

            QUESTION

            how to implement the modulus 2^64 in c for linear congruential generator LCG
            Asked 2020-Nov-11 at 03:54

            This is an implementation in C for linear congruential generator that has this formula:

            X_{n+1}=a*X_{n} \bmod m

            Below are two versions of the linear congruential generator function, the first function generates a 64-bit integer number and the second one should generate a double.

            The Modulus in the codes below is 2ˆ64−1. I want to rewrite the modulus to be 2^64, when I tried that I get an error because of the data type. Since 2^64 is a 65 bit and the function has a "uint64_t" data type that holds 64 bits. I looked for solutions to solve the problem like using a 128 bits data type but I am using Xcode on Mac and it does not support it, and some recommend using GPM but I don't prefer it. I thought about storing the Modulus in an array but I don't know how I can later get the final output to be a 64-bit integer.

            Is there any simple way to do it? because I need the final output from the first function to be a 64-bit integer and the output from the second function to be a double, so later I can use them in further calculations.

            EDIT: In the code the modulus has the value m= 18446744073709551615 that is 2ˆ64−1. I want to change that to be m= 18446744073709551616 that is 2^64. I get an error when I do that because of the data type. How I can change the modulus to be m= 18446744073709551616 = 2^64?

            ...

            ANSWER

            Answered 2020-Sep-03 at 18:54

            The modulus used in these functions is not $2^{64}-1$ but $2^{64}$.
            If $x$ is a power of 2, you can always divide modulo $x$ by:

            Source https://stackoverflow.com/questions/63731432

            QUESTION

            Why does Math::BigInt has wrong output?
            Asked 2020-Feb-29 at 06:15

            I need to get the nearest number $new to $orig divisible by $divisor. The $new should be greater than $orig. So I have come with the following formula (hopefully, there is no error in it):

            ...

            ANSWER

            Answered 2020-Feb-29 at 01:23

            https://metacpan.org/pod/Math::BigInt#Arithmetic-methods : "These methods modify the invocand object and returns it." In other words, bmod, bsub, and badd are like %=, -=, and +=, not like %, -, and +.

            So everywhere where you call one of the arithmetic methods, you should copy first, so the object you are currently calling the method on isn't changed:

            Source https://stackoverflow.com/questions/60461086

            QUESTION

            A memoized function that takes a tuple of strings to return an integer?
            Asked 2020-Feb-12 at 01:09

            Suppose I have arrays of tuples like so:

            ...

            ANSWER

            Answered 2020-Feb-10 at 02:03

            Not the best approach, but may help you to figure out a better solution

            Source https://stackoverflow.com/questions/60143002

            QUESTION

            Fluent Interface in ReasonML
            Asked 2018-Dec-27 at 07:58

            Is there a way to get a module to return its own type using a functor submodule?

            Example

            ...

            ANSWER

            Answered 2018-Dec-27 at 07:58

            No, this is not possible. Your module type C would be recursive, which is not allowed. Such a form of recursion could very easily lead to undecidable type checking, given the expressive power of module types.

            It seems like you are trying to shoehorn an object-oriented pattern onto modules, which won't usually work -- ML modules are very much a functional language in nature. What's wrong with the following?

            Source https://stackoverflow.com/questions/53937967

            QUESTION

            How to interweave input from textboxes using Javascript
            Asked 2018-Jul-09 at 14:36

            So, this is my first post here and I am pretty new to coding in general so bear with me. I am trying to get user input from two different textboxes and interweave them once a button is clicked. So if the user enters "abcd" in the first textbox and "1234" in the second, the result would be "a1b2c3d4" in the last textbox. Here is my code:

            ...

            ANSWER

            Answered 2018-Jul-09 at 14:28

            There's a couple of problems with your script, which is natural for a beginner, so don't get disheartened.

            Missing semi-colon

            On line 8 of your Javascript you don't end your lie with a semicolon. I believe this isn't a critical issue in Javascript, but it's certainly good practice.

            Missing var

            In your for loop you use the variable i without declaring it first (var). This means i is declared in the global scope, which can lead to unexpected behavior.

            Treating aMod and bMod as integers, not arrays

            Your variables aMod and bMod are arrays, not integers. In order to compare them to i you need to compare their .length

            You have included a return statement which breaks program flow

            You only need a return statement if you're returning a value to be used later on. Since the function merge() assigns the value c to the element output in it's final line, you don't need the return statement.

            getElementById is case sensitive

            In your final line you have written getElementbyId not getElementById (note the letter B)

            You are assigning the value "c" not the variable c

            Also in your final line, you are assigning the string value "c" to your element output, not the variable c.

            In summary, this code demonstrates the changes above:

            Source https://stackoverflow.com/questions/47896981

            QUESTION

            How do I split an SQLAlchemy Declarative model into modules?
            Asked 2018-Jun-29 at 17:29

            I need to define multiple modules that contain SQLAlchemy Declarative classes. I've written a function in each module called subclass_base() into which a Base instance of declarative_base() is passed after instantiation. The first module's subclass_base() call correctly subclasses the Base instance and the subclasses are visible from outside the function. The second module's call finishes without errors but from both within the function and outside of it all of the subclasses are reflected in Base.__subclasses__ only some of the time. Here is a minimal working example with only 1 class definition in each module:

            modela.py

            ...

            ANSWER

            Answered 2018-Jun-29 at 17:29

            Don't define the class inside a function. Just define the Base in a single definition module then import that module from the other modules:

            db.py

            Source https://stackoverflow.com/questions/51106264

            QUESTION

            centering jButton horizontally in relation to JTable with GridBagLayout
            Asked 2018-Feb-12 at 21:57

            I hava a JTable and I have placed 3 JButtons below it. I've manage to put the left button on the left corner and the right button on the right corner but I can't figure out how to place the middle button in the center. I have tried using .weightx and .anchor without any results.

            ...

            ANSWER

            Answered 2018-Feb-12 at 20:48

            There are some ways to do this:

            • Since you extends JPanel and have GridBagLayout for the whole panel, you could just add additional row for buttons. It looks like table layout in Web - and it actually is. There are pro and contras with table layout. The main disadvantage is it's hard to mantain in a long-term project. In particular, you can't re-use buttons elsewhere.
            • You could create additional panel with buttons, as @Izruo suggested. The key feature is you could easily move this panel from bottom to left of your grid, add to another similar panel/menu etc. The simplest FlowLayout would be enough. After you created a ButtonPanel, you could
              • add it to your grid. It's slightly better than table-only layout
              • create CompositePanel which will contain both GridPanel and ButtonPanel

            Studying Oracle tutorial I noticed that the last option is preferable. From my personal experience, it's a best practice

            Source https://stackoverflow.com/questions/48754835

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BMOD

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/jonatan1024/BMOD.git

          • CLI

            gh repo clone jonatan1024/BMOD

          • sshUrl

            git@github.com:jonatan1024/BMOD.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by jonatan1024

            clrinject

            by jonatan1024C++

            CpuidSpoofer

            by jonatan1024C++

            CompileTimeExecution

            by jonatan1024C#

            latedl

            by jonatan1024C++

            gorme

            by jonatan1024C++