BMOD | BMOD - Extended Physics Module | Game Engine library
kandi X-RAY | BMOD Summary
kandi X-RAY | BMOD Summary
BMOD is an AmxModX (module. BMOD is using Bullet (to provide an alternate physics engine for amxx developers. Visit thread at AlliedMods for more info:
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QUESTION
This is an implementation in C for linear congruential generator that has this formula:
X_{n+1}=a*X_{n} \bmod m
Below are two versions of the linear congruential generator function, the first function generates a 64-bit integer number and the second one should generate a double.
The Modulus in the codes below is 2ˆ64−1. I want to rewrite the modulus to be 2^64, when I tried that I get an error because of the data type. Since 2^64 is a 65 bit and the function has a "uint64_t" data type that holds 64 bits. I looked for solutions to solve the problem like using a 128 bits data type but I am using Xcode on Mac and it does not support it, and some recommend using GPM but I don't prefer it. I thought about storing the Modulus in an array but I don't know how I can later get the final output to be a 64-bit integer.
Is there any simple way to do it? because I need the final output from the first function to be a 64-bit integer and the output from the second function to be a double, so later I can use them in further calculations.
EDIT: In the code the modulus has the value m= 18446744073709551615 that is 2ˆ64−1. I want to change that to be m= 18446744073709551616 that is 2^64. I get an error when I do that because of the data type. How I can change the modulus to be m= 18446744073709551616 = 2^64?
...ANSWER
Answered 2020-Sep-03 at 18:54The modulus used in these functions is not $2^{64}-1$ but $2^{64}$.
If $x$ is a power of 2, you can always divide modulo $x$ by:
QUESTION
I need to get the nearest number $new
to $orig
divisible by $divisor
. The $new
should be greater than $orig
. So I have come with the following formula (hopefully, there is no error in it):
ANSWER
Answered 2020-Feb-29 at 01:23https://metacpan.org/pod/Math::BigInt#Arithmetic-methods : "These methods modify the invocand object and returns it." In other words, bmod
, bsub
, and badd
are like %=
, -=
, and +=
, not like %
, -
, and +
.
So everywhere where you call one of the arithmetic methods, you should copy first, so the object you are currently calling the method on isn't changed:
QUESTION
Suppose I have arrays of tuples like so:
...ANSWER
Answered 2020-Feb-10 at 02:03Not the best approach, but may help you to figure out a better solution
QUESTION
Is there a way to get a module to return its own type using a functor submodule?
Example
...ANSWER
Answered 2018-Dec-27 at 07:58No, this is not possible. Your module type C
would be recursive, which is not allowed. Such a form of recursion could very easily lead to undecidable type checking, given the expressive power of module types.
It seems like you are trying to shoehorn an object-oriented pattern onto modules, which won't usually work -- ML modules are very much a functional language in nature. What's wrong with the following?
QUESTION
So, this is my first post here and I am pretty new to coding in general so bear with me. I am trying to get user input from two different textboxes and interweave them once a button is clicked. So if the user enters "abcd" in the first textbox and "1234" in the second, the result would be "a1b2c3d4" in the last textbox. Here is my code:
...ANSWER
Answered 2018-Jul-09 at 14:28There's a couple of problems with your script, which is natural for a beginner, so don't get disheartened.
Missing semi-colon
On line 8 of your Javascript you don't end your lie with a semicolon. I believe this isn't a critical issue in Javascript, but it's certainly good practice.
Missing var
In your for
loop you use the variable i
without declaring it first (var
). This means i
is declared in the global scope, which can lead to unexpected behavior.
Treating aMod and bMod as integers, not arrays
Your variables aMod
and bMod
are arrays, not integers. In order to compare them to i
you need to compare their .length
You have included a return statement which breaks program flow
You only need a return statement if you're returning a value to be used later on. Since the function merge()
assigns the value c
to the element output
in it's final line, you don't need the return statement.
getElementById is case sensitive
In your final line you have written getElementbyId
not getElementById
(note the letter B
)
You are assigning the value "c" not the variable c
Also in your final line, you are assigning the string value "c" to your element output
, not the variable c
.
In summary, this code demonstrates the changes above:
QUESTION
I need to define multiple modules that contain SQLAlchemy Declarative classes. I've written a function in each module called subclass_base()
into which a Base instance of declarative_base()
is passed after instantiation. The first module's subclass_base()
call correctly subclasses the Base instance and the subclasses are visible from outside the function. The second module's call finishes without errors but from both within the function and outside of it all of the subclasses are reflected in Base.__subclasses__
only some of the time. Here is a minimal working example with only 1 class definition in each module:
modela.py
...ANSWER
Answered 2018-Jun-29 at 17:29Don't define the class inside a function. Just define the Base
in a single definition module then import that module from the other modules:
db.py
QUESTION
I hava a JTable
and I have placed 3 JButton
s below it. I've manage to put the left button on the left corner and the right button on the right corner but I can't figure out how to place the middle button in the center. I have tried using .weightx
and .anchor
without any results.
ANSWER
Answered 2018-Feb-12 at 20:48There are some ways to do this:
- Since you extends
JPanel
and haveGridBagLayout
for the whole panel, you could just add additional row for buttons. It looks like table layout in Web - and it actually is. There are pro and contras with table layout. The main disadvantage is it's hard to mantain in a long-term project. In particular, you can't re-use buttons elsewhere. - You could create additional panel with buttons, as @Izruo suggested. The key feature is you could easily move this panel from bottom to left of your grid, add to another similar panel/menu etc. The simplest FlowLayout would be enough. After you created a
ButtonPanel
, you could- add it to your grid. It's slightly better than table-only layout
- create CompositePanel which will contain both GridPanel and ButtonPanel
Studying Oracle tutorial I noticed that the last option is preferable. From my personal experience, it's a best practice
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