qengine | Retro game engine for creating games | Game Engine library
kandi X-RAY | qengine Summary
kandi X-RAY | qengine Summary
qengine is a cross-platform retro game engine. It is aimed at nostalgic game developers that miss simple times and enjoy creating games like it's 1997. The software renderer provides the aesthetic that we all love and the engine limitations exist to make your creativity shine. The engine is a fork of the Quake II codebase that focuses on serving as a base for standalone games. Unlike other ports, it does not aim at being compatible with mods or the base Quake II game. In fact, many features were removed to reduce the complexity of the codebase and make the process of creating new games on top of the engine easier and faster.
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QUESTION
I'm following this article to install caffe: https://qengineering.eu/install-caffe-on-ubuntu-18.04-with-opencv-4.2.html
and get this error after running make all
with libboost-all-dev
and libpython3
already installed.
ANSWER
Answered 2020-Jul-27 at 19:46First check the exact version of python
that python3
is pointing to and also whether you have python3.6m
QUESTION
I want to process a couple of images (actually rather a lot) with Tensorflow using tfjs-node.
Unfortunately, on my Raspberry Pi I quickly experience an out-of-memory error. This is a snippet in Typescript:
...ANSWER
Answered 2020-May-26 at 00:33Actually I have not worked with TensorFlow before but I have an idea about the setInterval
part.
I think that when the setInterval
loop executes the new operation, the old operation which was executed before isn't completed and might create too many stacked uncompleted operations with plenty of memory that is already being used by old and still active operations.
So you may want to do that in a sequential way like using a traditional while or for loop to not block the event loop like the setImmediate
method.
I am not sure about my solution but give it a chance.
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