PureScript | hot reload framework for Unity3D , based on Mono | Game Engine library
kandi X-RAY | PureScript Summary
kandi X-RAY | PureScript Summary
支持在iOS平台Assembly.Load 构建时自动绑定Unity的Il2cpp代码。 支持大部分Unity特性,包括MonoBehaviour、Coroutine。 支持配置程序集运行环境(Il2cpp/aot/interp) 支持Cocoapods自动集成 支持对"magic code"的自定义绑定实现.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of PureScript
PureScript Key Features
PureScript Examples and Code Snippets
ScriptEngine.Setup(reloadDir, "TestEntry.dll");
// equal to:
Assembly assembly = Assembly.Load("TestEntry.dll");
Type type = assembly.GetType("MonoEntry");
MethodInfo mi = type.GetMethod("Main");
var res = mi.Invoke(null, null)
Community Discussions
Trending Discussions on PureScript
QUESTION
Still regarding chapter 3 of "PureScript by example" (non-related previous question). The function removeDuplicates
returns me Nil on test and on the repl returns Nil rather than AddressBook which is a bit disappointing as I was expecting the compiler to prevent such case. In the other hand I also seem to fail to match an empty AddressBook (type AddressBook = List Entry
).
Code (simplified omitting irrelevant parts):
...ANSWER
Answered 2021-Jun-13 at 15:16Unlike C# or JavaScript, or wherever it is you're coming from, Nil
and null
in PureScript are not a special/magic "uninitialized reference" sort of thing. PureScript doesn't have those at all. Everything is always "defined", as far as the PureScript compiler knows.
Nil
is just the name of a List
constructor. Take a look at the List
definition:
QUESTION
I am learning PureScript by following PureScript by example, and by chapter 3 (rest of definitions there) there is an exercise to delete duplicate entries from a bog, but I cannot get to work the case split for the Maybe (Nothing/Just e). I checked also the syntax guide but I cannot catch the pitfall and keep getting Unknown data constructor Nothing
.
ANSWER
Answered 2021-Jun-11 at 15:00"Unknown data constructor Nothing" means just what it says: the compiler doesn't know what Nothing
is, where it's defined.
And how do you let it know where it's defined? Same way as with all the other stuff you're using in your program - with an import
!
You already have import Data.Maybe (Maybe)
, but that's not enough: this is importing only the type Maybe
, but not its constructors.
To import the Nothing
constructor, add it after the type in parens like this:
QUESTION
Purescript has a contrib package with URI.Query
module: https://pursuit.purescript.org/packages/purescript-uri/8.0.1/docs/URI.Query for parsing it proposes to use Text.Parsing.Parser
.
Could someone explain by the code example how to parse such query string: "s=str&i=1&b=true"
into a record {s :: String, i :: Int, b :: Maybe Boolean }
(suppose, that the third param b
is optional, may present or not)
ANSWER
Answered 2021-May-25 at 07:46Here is a basic version just using URI.Extra.QueryPair
with some helpers to parse stuff:
QUESTION
Here, \/
is from Data.Either.
This example is copied from the link above:
...ANSWER
Answered 2021-May-01 at 15:19Here you need to import both the type \/
and the value \/
.
The syntax for importing type operators is type (\/)
. The prefix type
is necessary for disambiguation - that is, to let the compiler know that you're importing the type, not the value that might have the same name.
And the syntax for importing the value is as usual.
So the whole import would look like this:
QUESTION
I'm trying to implement a recursive function to remove empty directories in purescript. For the following code I get an error about matching Effect with Array.
...ANSWER
Answered 2021-Apr-25 at 13:27The standard way to thread one context through another is traverse
.
Look at the type signature:
QUESTION
I'm experimenting to understand PureScript channels and signals better, and specifically their use with the UI library Flame.
I've created the following as a small example:
...ANSWER
Answered 2021-Mar-29 at 13:48ok let's see - as you've already noticed you get a Channel
(from signal) back that will notify you about Message
s
you should now be able to use Signal.Channel.subscribe
to turn this into a Signal
Now the way Signal
works is that you should provide a Signal
signaling Effect
s (those will be executed/run) to runSignal
- so you have to turn your Signal (Array Message)
into a Signal (Effect Unit)
first.
Luckily Signal
is a Functor
so you can use map
or the provided ~>
(flipped map
) to do this. I would suggest using flattenArray
first to make your life a bit easier:
QUESTION
I have a function that looks like this:
...ANSWER
Answered 2021-Mar-11 at 00:23I might program this as:
QUESTION
Here's an example of an ADT from PureScript by Example
...ANSWER
Answered 2021-Mar-16 at 20:54Whether treating ADP constructors as types is worth avoiding or not is a meaningless questions, because that's impossible. ADT constructors can't be types, and that's the end of that.
But if you wanted to have Circle
and Rectangle
available as their own types, but still keep Shape
as an ADT, there is nothing impossible about that:
QUESTION
I'm pretty new to purescript and functional programming
Newtypes are distinct from the point of view of the type system. This gives an extra layer of type safety.
This is what the opening ~50 lines of code look like for my Sudoku Solver (so far):
...ANSWER
Answered 2021-Mar-01 at 02:08As with everything in life, there is no recipe. It's a spectrum. No type safety at all on one extreme, or drown in newtypes on the other. The truth, as always, lies somewhere in the middle.
But to tell you anything more specific, I'd need to know the larger design. It's kind of impossible to say just from those definitions. It might be that you actually do need all of them, in which case... well... you do need all of them.
But in my experience, that's usually not the case. Some of the questions to ponder could be:
- Do all of them really need
Ring
andCommutativeRing
? Somehow I doubt that. - Do all of them really need to be separate, or could some be combined in one type? For example,
Row
andColumn
could be aPoint
together. - If you want your type to have all characteristics of a number, then perhaps it should actually be a number?
- Could the type safety be achieved by using named parameters (via records) instead?
The way I usually go about these things is to start barebones and then add support for stuff as need arises. You will probably be surprised how little need will arise in practice.
And this point applies to using newtypes in the first place. Is it really that probable that you might mix up rows and columns? Or are you just trying to plug every possible hole just in case? If it's the latter, then yes, you do end up with a ton of hole plugs, there's no surprise there.
QUESTION
I'm new to Functional Programming. I've used Ramda a bit (JavaScript library), but nothing like the type system in Purescript.
I have an idea that I feel should be expressible with Purescript's type system, but I'm not really sure where to start.
Lets say I'm trying to define some types for a Sudoku Board
...ANSWER
Answered 2021-Feb-27 at 02:51To answer your question directly, the way to have a function that works with different types, but a limited set of them (also known as "overloaded function") is type classes. More specifically, such function should be a method of a type class, and then you create an instance for each type (or combination of types) you'd like it to work with.
So the most straightforward approach would be this:
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