PureScript | hot reload framework for Unity3D , based on Mono | Game Engine library

 by   loongly C Version: v0.3.0 License: MIT

kandi X-RAY | PureScript Summary

kandi X-RAY | PureScript Summary

PureScript is a C library typically used in Gaming, Game Engine, Unity applications. PureScript has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

支持在iOS平台Assembly.Load 构建时自动绑定Unity的Il2cpp代码。 支持大部分Unity特性,包括MonoBehaviour、Coroutine。 支持配置程序集运行环境(Il2cpp/aot/interp) 支持Cocoapods自动集成 支持对"magic code"的自定义绑定实现.
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            kandi-support Support

              PureScript has a low active ecosystem.
              It has 267 star(s) with 49 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 9 open issues and 1 have been closed. On average issues are closed in 108 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PureScript is v0.3.0

            kandi-Quality Quality

              PureScript has no bugs reported.

            kandi-Security Security

              PureScript has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              PureScript is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              PureScript releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of PureScript
            Get all kandi verified functions for this library.

            PureScript Key Features

            No Key Features are available at this moment for PureScript.

            PureScript Examples and Code Snippets

            PureScript,例子
            Cdot img1Lines of Code : 8dot img1License : Permissive (MIT)
            copy iconCopy
            ScriptEngine.Setup(reloadDir, "TestEntry.dll");
            
            // equal to:
            
            Assembly assembly = Assembly.Load("TestEntry.dll");
            Type type = assembly.GetType("MonoEntry");
            MethodInfo mi = type.GetMethod("Main");
            var res = mi.Invoke(null, null)
              
            PureScript,实现
            Cdot img2Lines of Code : 2dot img2License : Permissive (MIT)
            copy iconCopy
            Marshal.GetFunctionPointerForDelegate
            Marshal.GetDelegateForFunctionPointer
              
            PureScript,使用,iOS平台
            Cdot img3Lines of Code : 1dot img3License : Permissive (MIT)
            copy iconCopy
                pod install  
              

            Community Discussions

            QUESTION

            How to match empty List type wrapper type on signature. Against type signature the function returns Nil
            Asked 2021-Jun-13 at 15:16

            Still regarding chapter 3 of "PureScript by example" (non-related previous question). The function removeDuplicates returns me Nil on test and on the repl returns Nil rather than AddressBook which is a bit disappointing as I was expecting the compiler to prevent such case. In the other hand I also seem to fail to match an empty AddressBook (type AddressBook = List Entry).

            Code (simplified omitting irrelevant parts):

            ...

            ANSWER

            Answered 2021-Jun-13 at 15:16

            Unlike C# or JavaScript, or wherever it is you're coming from, Nil and null in PureScript are not a special/magic "uninitialized reference" sort of thing. PureScript doesn't have those at all. Everything is always "defined", as far as the PureScript compiler knows.

            Nil is just the name of a List constructor. Take a look at the List definition:

            Source https://stackoverflow.com/questions/67958164

            QUESTION

            Case split on a maybe type on PureScript
            Asked 2021-Jun-11 at 15:00

            I am learning PureScript by following PureScript by example, and by chapter 3 (rest of definitions there) there is an exercise to delete duplicate entries from a bog, but I cannot get to work the case split for the Maybe (Nothing/Just e). I checked also the syntax guide but I cannot catch the pitfall and keep getting Unknown data constructor Nothing.

            ...

            ANSWER

            Answered 2021-Jun-11 at 15:00

            "Unknown data constructor Nothing" means just what it says: the compiler doesn't know what Nothing is, where it's defined.

            And how do you let it know where it's defined? Same way as with all the other stuff you're using in your program - with an import!

            You already have import Data.Maybe (Maybe), but that's not enough: this is importing only the type Maybe, but not its constructors.

            To import the Nothing constructor, add it after the type in parens like this:

            Source https://stackoverflow.com/questions/67939010

            QUESTION

            Purescript: how to parse a query string (in a url/uri)
            Asked 2021-May-25 at 07:46

            Purescript has a contrib package with URI.Query module: https://pursuit.purescript.org/packages/purescript-uri/8.0.1/docs/URI.Query for parsing it proposes to use Text.Parsing.Parser.

            Could someone explain by the code example how to parse such query string: "s=str&i=1&b=true"

            into a record {s :: String, i :: Int, b :: Maybe Boolean } (suppose, that the third param b is optional, may present or not)

            ...

            ANSWER

            Answered 2021-May-25 at 07:46

            Here is a basic version just using URI.Extra.QueryPair with some helpers to parse stuff:

            Source https://stackoverflow.com/questions/67638397

            QUESTION

            Purescript Import infix type constrctor
            Asked 2021-May-01 at 15:19

            Here, \/ is from Data.Either.

            This example is copied from the link above:

            ...

            ANSWER

            Answered 2021-May-01 at 15:19

            Here you need to import both the type \/ and the value \/.

            The syntax for importing type operators is type (\/). The prefix type is necessary for disambiguation - that is, to let the compiler know that you're importing the type, not the value that might have the same name.

            And the syntax for importing the value is as usual.

            So the whole import would look like this:

            Source https://stackoverflow.com/questions/67347310

            QUESTION

            purescript: Mixing Effect and Array contexts
            Asked 2021-Apr-25 at 13:27

            I'm trying to implement a recursive function to remove empty directories in purescript. For the following code I get an error about matching Effect with Array.

            ...

            ANSWER

            Answered 2021-Apr-25 at 13:27

            The standard way to thread one context through another is traverse.

            Look at the type signature:

            Source https://stackoverflow.com/questions/67251329

            QUESTION

            Receiving signals from a PureScript Flame application
            Asked 2021-Mar-29 at 13:48

            I'm experimenting to understand PureScript channels and signals better, and specifically their use with the UI library Flame.

            I've created the following as a small example:

            ...

            ANSWER

            Answered 2021-Mar-29 at 13:48

            ok let's see - as you've already noticed you get a Channel (from signal) back that will notify you about Messages

            you should now be able to use Signal.Channel.subscribe to turn this into a Signal

            Now the way Signal works is that you should provide a Signal signaling Effects (those will be executed/run) to runSignal - so you have to turn your Signal (Array Message) into a Signal (Effect Unit) first.

            Luckily Signal is a Functor so you can use map or the provided ~> (flipped map) to do this. I would suggest using flattenArray first to make your life a bit easier:

            Source https://stackoverflow.com/questions/66431025

            QUESTION

            Pulling a Maybe out of a Tuple in Purescript
            Asked 2021-Mar-18 at 03:12

            I have a function that looks like this:

            ...

            ANSWER

            Answered 2021-Mar-11 at 00:23

            I might program this as:

            Source https://stackoverflow.com/questions/66498119

            QUESTION

            Using an ADT's constrctor as a type in Purescript
            Asked 2021-Mar-16 at 20:55

            Here's an example of an ADT from PureScript by Example

            ...

            ANSWER

            Answered 2021-Mar-16 at 20:54

            Whether treating ADP constructors as types is worth avoiding or not is a meaningless questions, because that's impossible. ADT constructors can't be types, and that's the end of that.

            But if you wanted to have Circle and Rectangle available as their own types, but still keep Shape as an ADT, there is nothing impossible about that:

            Source https://stackoverflow.com/questions/66663077

            QUESTION

            Understading newtype and when to use it
            Asked 2021-Mar-01 at 02:08

            I'm pretty new to purescript and functional programming

            Newtypes are distinct from the point of view of the type system. This gives an extra layer of type safety.

            This is what the opening ~50 lines of code look like for my Sudoku Solver (so far):

            ...

            ANSWER

            Answered 2021-Mar-01 at 02:08

            As with everything in life, there is no recipe. It's a spectrum. No type safety at all on one extreme, or drown in newtypes on the other. The truth, as always, lies somewhere in the middle.

            But to tell you anything more specific, I'd need to know the larger design. It's kind of impossible to say just from those definitions. It might be that you actually do need all of them, in which case... well... you do need all of them.

            But in my experience, that's usually not the case. Some of the questions to ponder could be:

            • Do all of them really need Ring and CommutativeRing? Somehow I doubt that.
            • Do all of them really need to be separate, or could some be combined in one type? For example, Row and Column could be a Point together.
            • If you want your type to have all characteristics of a number, then perhaps it should actually be a number?
            • Could the type safety be achieved by using named parameters (via records) instead?

            The way I usually go about these things is to start barebones and then add support for stuff as need arises. You will probably be surprised how little need will arise in practice.

            And this point applies to using newtypes in the first place. Is it really that probable that you might mix up rows and columns? Or are you just trying to plug every possible hole just in case? If it's the latter, then yes, you do end up with a ton of hole plugs, there's no surprise there.

            Source https://stackoverflow.com/questions/66415643

            QUESTION

            Learning Purescript, some help defining types
            Asked 2021-Feb-27 at 02:51

            I'm new to Functional Programming. I've used Ramda a bit (JavaScript library), but nothing like the type system in Purescript.

            I have an idea that I feel should be expressible with Purescript's type system, but I'm not really sure where to start.

            Lets say I'm trying to define some types for a Sudoku Board

            ...

            ANSWER

            Answered 2021-Feb-27 at 02:51

            To answer your question directly, the way to have a function that works with different types, but a limited set of them (also known as "overloaded function") is type classes. More specifically, such function should be a method of a type class, and then you create an instance for each type (or combination of types) you'd like it to work with.

            So the most straightforward approach would be this:

            Source https://stackoverflow.com/questions/66394166

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PureScript

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone loongly/PureScript

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