minigolf | A minigolf game written without a game engine in C | Game Engine library
kandi X-RAY | minigolf Summary
kandi X-RAY | minigolf Summary
A minigolf game written without a game engine in C. Try it here (Works best in Chrome):
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QUESTION
I am starting out to create a minigolf game in Unity. I want to aim by draggin the screen with my mouse which rotates the camera around the ball. Basically I want to draw an aim line (line renderer or any other good method) from the ball to where the camera is pointing. Right now I just draw the line I want from beginning, but in the end I want it to rotate with the camera like the red line in picture below.
The code for rotating the camera is working great, where previousCameraPosition is set when I click the mouse and Rotate() is called when mouse button is being held down:
...ANSWER
Answered 2021-Sep-30 at 13:13First you can simply use the camera's forward vector without having to deal with any Quaternion
rotation at all:
QUESTION
I struggle so bad about making a filtered array with checkbox inputs. My issue is I can do just filtering by just one of the filtering conditions.
For example, if I checked 3 of the checkboxes e.g breakfast, pool, and gym, I only want those true ones of all my array objects that wanted to be filtered. But instead of that, it's still filtering the truest ones of the array. Including not the true ones. When I checked all the features, If all my conditions aren't true, I want it to say "no match".
I know my code is a little bit messy but if you can help me I would be so grateful.
Thank you.
Context API:
...ANSWER
Answered 2021-Apr-11 at 20:16The problem is that your filterbyName
function is wrong. Once it reaches a defined filter option, it immediately returns an answer based on whether the current value passes that filter or not, without checking any other filters. From your question i understand that you would like to apply all the filters to your values, in which case the function should look something like this:
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