TIC-80 | fantasy computer for making , playing and sharing tiny games | Game Engine library

 by   nesbox C Version: v1.0.2164 License: MIT

kandi X-RAY | TIC-80 Summary

kandi X-RAY | TIC-80 Summary

TIC-80 is a C library typically used in Gaming, Game Engine applications. TIC-80 has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

TIC-80 is a free and open source fantasy computer for making, playing and sharing tiny games. With TIC-80 you get built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game. Games are packaged into a cartridge file, which can be easily distributed. TIC-80 works on all popular platforms. This means your cartridge can be played in any device. To make a retro styled game, the whole process of creation and execution takes place under some technical limitations: 240x136 pixel display, 16 color palette, 256 8x8 color sprites, 4 channel sound, etc.
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            kandi-support Support

              TIC-80 has a medium active ecosystem.
              It has 4094 star(s) with 389 fork(s). There are 121 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 230 open issues and 1393 have been closed. On average issues are closed in 278 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of TIC-80 is v1.0.2164

            kandi-Quality Quality

              TIC-80 has 0 bugs and 0 code smells.

            kandi-Security Security

              TIC-80 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TIC-80 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TIC-80 is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              TIC-80 releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 4057 lines of code, 324 functions and 21 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            TIC-80 Key Features

            No Key Features are available at this moment for TIC-80.

            TIC-80 Examples and Code Snippets

            No Code Snippets are available at this moment for TIC-80.

            Community Discussions

            QUESTION

            Why is TIC-80 giving me the attempt to index a nil value error?
            Asked 2021-Dec-17 at 09:44

            So I am building a game for a game jam over at itch.io, and I'm using this really neat Fantasy Console called TIC-80, found at tic80.com. My issue is that while I understand what the error message is and what it means, I don't understand as to why it's giving me this error.

            Error Message (In the TIC-80 console):

            ...

            ANSWER

            Answered 2021-Dec-17 at 09:44

            Let's take a look at your bullet handling

            First call to TIC:

            bullets is 0. We add one bullet into bullet[0]

            Second call:

            bullets is 1. We add one bullet into bullet[1]. Now, as bullets > 0 we enter the bullet physics if statement.

            We do some calculations to that bullet and increment bullet[0].t

            The following calls we do the same. We add a bullet and process all but the new bullet as we did above. When a bullet's t field becomes > 16 we remove it from bullet.

            So first we remove the oldest bullet bullet[0]. But in the following call we again start our loop at i = 0. so bullet[i] is nil and hence indexing it in bullet[i].x causes the observed error.

            Side note:

            This makes no sense.

            Source https://stackoverflow.com/questions/70386252

            QUESTION

            Lua: ":40: '}' expected (to close '{' at line 37) near '=')"
            Asked 2021-Jan-14 at 19:53

            The error says i'm missing a } but i'm closing the {}. I'm coding a 2D game using Lua and TIC-80. I've been trying to solve this issue but I don't have any ideia of what is the problem here. Can anyone please help me? The error says that the problem is in the "inferiorRight" object and that I'm not closing the '{'

            ...

            ANSWER

            Answered 2021-Jan-14 at 19:53

            This is not a proper syntax with player.y used as a table key:

            Source https://stackoverflow.com/questions/65725837

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TIC-80

            You can download it from GitHub.

            Support

            You can play and share games, tools and music at https://tic80.com/play. The community also hangs out and discusses on Telegram or Discord.
            Find more information at:

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