retro | Gym Retro lets you turn classic video games | Game Engine library

 by   openai C Version: f347d7e License: MIT

kandi X-RAY | retro Summary

kandi X-RAY | retro Summary

retro is a C library typically used in Gaming, Game Engine applications. retro has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Gym Retro lets you turn classic video games into Gym environments for reinforcement learning and comes with integrations for ~1000 games. It uses various emulators that support the Libretro API, making it fairly easy to add new emulators. CPU with SSSE3 or better. Each game integration has files listing memory locations for in-game variables, reward functions based on those variables, episode end conditions, savestates at the beginning of levels and a file containing hashes of ROMs that work with these files. Please note that ROMs are not included and you must obtain them yourself. Most ROM hashes are sourced from their respective No-Intro SHA-1 sums.
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            kandi-support Support

              retro has a medium active ecosystem.
              It has 3128 star(s) with 497 fork(s). There are 95 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 48 open issues and 171 have been closed. On average issues are closed in 56 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of retro is f347d7e

            kandi-Quality Quality

              retro has no bugs reported.

            kandi-Security Security

              retro has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              retro is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              retro releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            retro Key Features

            No Key Features are available at this moment for retro.

            retro Examples and Code Snippets

            gym retro reward for moving forward
            Pythondot img1Lines of Code : 2dot img1License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            /usr/local/lib/python3.8/dist-packages/retro/data/stable/SuperMarioWorld-Snes
            
            OpenCV + gym-retro: Invalid number of channels in input image
            Pythondot img2Lines of Code : 3dot img2License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
               ob = cv2.resize(ob, (inx,iny)) # 1
               ob = cv2.cvtColor(ob, cv2.COLOR_BGR2GRAY) # 2
            
            How to fix neat recurrent.py file, neat python library openAI gym
            Pythondot img3Lines of Code : 33dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            def eval_genomes(genomes, config):
            
                for genome_id, genome in genomes:
                    ob = env.reset()
                    ac = env.action_space.sample()
            
                inx, iny, inc = env.observation_space.shape
            
                inx = int(inx/8)
                iny = int(iny/8)
            
                net 

            Community Discussions

            QUESTION

            Listening to preference changes and applying them on another activity in android studio
            Asked 2022-Apr-16 at 15:48

            I have a google maps fragment in my MainActivity and a SettingsActivity that has a ListPreference option to select styles for the map. What I want to do is to listen to the changes in that preference, and change the map on the MainActivity accordingly. I can only change it on onMapReady which is a one time thing it is not a listener. How can I do this? I tried to do it in the SettingsActivity but I can't access mapStyle.

            MainActivity:

            ...

            ANSWER

            Answered 2022-Apr-16 at 15:48

            Maybe not best solution, but i think you could update your map style on activity resume. After opening settings activity and selecting style you could return to map activity. OnResume function would be called and you would check which style has been selected and update map based on this information.

            Maybe something like so would be sufficient:

            Source https://stackoverflow.com/questions/71894039

            QUESTION

            Node JS Puppeteer click on a li element without name or id
            Asked 2022-Apr-04 at 14:51

            I'm trying to click on a li element which for some reason works as a size selector on a certain website. It looks like this

            And its html looks like this

            Each

          • represents one size option, I've tried some stuff but none of it works.

            my first attempt was using xpath:

            ...
          • ANSWER

            Answered 2021-Aug-24 at 19:03

            QUESTION

            State flow Android Kotlin
            Asked 2022-Jan-25 at 16:20

            I have a god view model for every thing I know this is wrong but I am just experimenting with Flow

            I have these two State flow variables in view model

            ...

            ANSWER

            Answered 2022-Jan-25 at 16:20

            Could you collect the items with onEach instead of collectLatest? It would solve your problem probably.

            Source https://stackoverflow.com/questions/70781669

            QUESTION

            Can you import a pygame script without opening a pygame window (until you want to?)
            Asked 2022-Jan-19 at 01:21

            So, I have a game called run.py that I made with pygame, and for the most part, it works fine. And I'm trying to make a launcher for all of my pygames. But when I import it, it immediately opens a blank window. What I want to happen is nothing, until I call run.main()

            ...

            ANSWER

            Answered 2022-Jan-19 at 01:21

            Yes. First off pygame doesn't initialize a game window until you call pygame.display.set_mode((width, height)).

            So you can either move all your game logic inside of run.py into a function say for example...

            Source https://stackoverflow.com/questions/70764125

            QUESTION

            When I make a new screen in pygame, you have to repeatedly click the exit button to close the window
            Asked 2022-Jan-18 at 21:44

            In my pygame game, when the player dies, I run a game_over() function, which displays a screen with "GAME OVER Press E to exit or R to restart." But while this is running, if you try to close the window, you have to click multiple times, and same goes for clicking E. Even if you click R and restart, you have to do this, but not before game_over() has run.

            Here is game_over():

            ...

            ANSWER

            Answered 2022-Jan-18 at 21:44

            here, (and with 'e') You set 'running' to true, which breaks that loop. the following line pygame.QUIT. Does nothing pygame.QUIT is a variable, not a function, you probably mean pygame.quit().

            Source https://stackoverflow.com/questions/70762641

            QUESTION

            Deny movement in pygame when player would collide with a wall
            Asked 2022-Jan-09 at 19:46

            I've been having trouble with collisions in pygame. Specifically, I have a player and a list of walls, and if they collide, I'm supposed to prevent any more movement in that direction.

            I've tried many guides but I can't seem to get this to work myself.

            ...

            ANSWER

            Answered 2022-Jan-09 at 19:46

            Create the objects once before the application loop. You don't need the variables playerX and playerY at all. Use player.rect.x and player.rect.y instead.

            Store the position of the player before moving it. If a collision is detected, restore player position:

            Source https://stackoverflow.com/questions/70611040

            QUESTION

            Weird diagrams using chains within tikz
            Asked 2022-Jan-03 at 16:23

            I am trying to replicate some diagrams that I made using Microsoft Visio, using the tikz package in LaTeX. The basic diagrams are relatively easy to build, but when it comes to add more than two nodes next to each other, it gets quite tricky... I can't seem to find any documentation that justifies my needs to center and align the nodes like I've done in Visio.

            These are the MS Visio diagrams:

            But this is what I have got right now, using Tikz:

            Here is a minimal reproducible example:

            ...

            ANSWER

            Answered 2022-Jan-03 at 13:18

            Using a tree might be easier than a chain:

            Source https://stackoverflow.com/questions/70559420

            QUESTION

            Burger menu open a moment on page load
            Asked 2021-Nov-25 at 09:07

            This is my problem: my mobile burger menu is open a moment on page load. It functions as desired other than that. If i click on it closes and then opens as well onclick. I tried to javascript preload, but it not functional. The javascript appears correct, or no?

            My site: retro blog

            ...

            ANSWER

            Answered 2021-Nov-25 at 09:07

            You can pass the argument in wp_nav_menu as menu_class. try the below code.

            Source https://stackoverflow.com/questions/70062314

            QUESTION

            Regex pattern for Prometheus exporter
            Asked 2021-Nov-01 at 07:24

            I am trying to create a regex pattern for one of the prometheus exporter (jmx exporter) configuration file to export weblogic jms queues.

            My String is as below

            ...

            ANSWER

            Answered 2021-Nov-01 at 07:24

            You could change the number of capture groups from 5 to the 2 that you need in the replacement. Instead of using .+, you can either use .*? or use a negated character class to match any char except a commen [^,]+

            If the surrounding parenthesis of the example data should not be part of the replacement, you can use:

            Source https://stackoverflow.com/questions/69736283

            QUESTION

            Scraping Stream via Beautiful Soup, banner art is empty 'trans.gif' file
            Asked 2021-Sep-14 at 23:33

            I'm currently writing some Python code that scrapes the Steam homepage with Beautiful Soup, and outputs some basic information about the games listed.

            ...

            ANSWER

            Answered 2021-Sep-14 at 23:33

            It's not a flaw in your code. That 1x1 image is probably a placeholder that gets replaced later by Javascript on the page. BeautifulSoup doesn't execute Javascript. If you really need that, you'll need to use something like Selenium to run a Chrome instance. It's more trouble, so make sure you need that cover art.

            Source https://stackoverflow.com/questions/69185506

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install retro

            You can download it from GitHub.

            Support

            Documentation is available at https://retro.readthedocs.io/en/latest/. You should probably start with the Getting Started Guide.
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            https://github.com/openai/retro.git

          • CLI

            gh repo clone openai/retro

          • sshUrl

            git@github.com:openai/retro.git

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