thread | A lightweight cross platform library for thread management | Architecture library
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A lightweight cross platform library for thread management
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QUESTION
Giving a bit of context. I'm using c++17. I'm using pointer T* data
because this will interop with cuda code. I'm trying write a parallel version (on CPU) of a histogram creator. The sequential version:
ANSWER
Answered 2021-Jun-16 at 00:46The issue you are having has nothing to do with templates. You cannot invoke std::async()
on a member function without binding it to an instance. Wrapping the call in a lambda does the trick.
Here's an example:
QUESTION
My app consists in letting you add lists in which you can keep your notes. Therefore, I have this NotesListActivity where I can add and keep my Lists. I wanted to filter this lists following the https://www.youtube.com/watch?v=CTvzoVtKoJ8 tutorial and then I tried to adapt it to my code like below. Could you please tell me what is the problem here, cause I don't even get an error, I just not get any title of list as result. So, this is what I have in my RecyclerAdapter:
...ANSWER
Answered 2021-Jun-13 at 20:18The problem is that you are using an empty notesListAll
list for filtering results; you need to populate it with the list of notes in the constructor
QUESTION
I'm trying to use BS4 to parse through the HTML for an about page on a youtube channel so I can scrape the number of channel views. Below is the code to scrape the channel views (located in the 'yt-formatted-string') and also the whole right column of the page. Both lines of code return either an empty list and a "None" value for the findAll() and find() functions, respectively.
I read another thread saying I may be receiving an empty list or "None" value because the page is accessing an API to get the total channel views to count and the values aren't actually in the HTML I'm parsing.
I know I could access much of this info through the Youtube API, but I want to iterate this code over multiple channels that are not my own. Moreover, I want to understand how to use BS4 to its full extent so I can replicate this process on an Instagram page or Facebook page.
Should I be using a different library that isn't BS4? Is what I'm looking to accomplish even possible?
My CODE
...ANSWER
Answered 2021-Jun-15 at 20:43YouTube is loaded dynamically, therefore urlib
won't support it.
However, the data is available in JSON format on the website. You can convert this data to a Python dictionary (dict
) using the built-in json
library.
This example is using the URL you have provided: https://www.youtube.com/c/Rozziofficial/about, you can change the channel name, it will work for all channels.
Here's an example using requests
, you can use urlib
instead:
QUESTION
I am new to rust and I was reading up on using futures
and async / await
in rust, and built a simple tcp server using it. I then decided to write a quick benchmark, by sending requests to the server at a constant rate, but I am having some strange issues.
The below code should send a request every 0.001 seconds, and it does, except the program reports strange run times. This is the output:
...ANSWER
Answered 2021-Jun-15 at 20:06You are not measuring the elapsed time correctly:
total_send_time
measures the duration of thespawn()
call, but as the actual task is executed asynchronously,start_in.elapsed()
does not give you any information about how much time the task actually takes.The
ran in
time, as measured bystart.elapsed()
is also not useful at all. As you are using blocking sleep operation, you are just measuring how much time your app has spent in thestd::thread::sleep()
Last but not least, your
time_to_sleep
calculation is completely incorrect, because of the issue mentioned in point 1.
QUESTION
I'm trying to parallelize a merge-sort algorithm. What I'm doing is dividing the input array for each thread, then merging the threads results. The way I'm trying to merge the results is something like this:
...ANSWER
Answered 2021-Jun-15 at 01:58I'm trying to parallelize a merge-sort algorithm. What I'm doing is dividing the input array for each thread, then merging the threads results.
Ok, but yours is an unnecessarily difficult approach. At each step of the merge process, you want half of your threads to wait for the other half to finish, and the most natural way for one thread to wait for another to finish is to use pthread_join()
. If you wanted all of your threads to continue with more work after synchronizing then that would be different, but in this case, those that are not responsible for any more merges have nothing at all left to do.
This is what I've tried:
QUESTION
WWDC21 introduces Swift 5.5, with async/await. Following the Explore structured concurrency in Swift and Meet async/await in Swift WWDC21 sessions, I'm trying to use the async let function.
Here's my Playground code:
...ANSWER
Answered 2021-Jun-11 at 00:14My advice would be: don't try this in a playground. Playgrounds aren't ready for this stuff yet. Your code compiles and runs fine in a real project. Here's an example:
QUESTION
I'm struggling to use the Micronaut HTTPClient for multiple calls to a third-party REST service without receiving a io.micronaut.http.client.exceptions.ReadTimeoutException
To remove the third-party dependency, the problem can be reproduced using a simple Micronaut app calling it's own service.
Example Controller:
...ANSWER
Answered 2021-Jun-15 at 09:51If this isn't going to throw an exception then I don't know what is going to.
This is caused by using blocking
code within Netty's event loop
.
The code over here is making a blocking request 20 times in a row which cause the machine to break. I don't know what data is coming from the client but I would never recommend to do it in this manner.
QUESTION
I have a generator object, that loads quite big amount of data and hogs the I/O of the system. The data is too big to fit into memory all at once, hence the use of generator. And I have a consumer that all of the CPU to process the data yielded by generator. It does not consume much of other resources. Is it possible to interleave these tasks using threads?
For example I'd guess it is possible to run the simplified code below in 11 seconds.
...ANSWER
Answered 2021-Jun-15 at 16:02Send your data to separate processes. I used concurrent.futures because I like the simple interface.
This runs in about 11 seconds on my computer.
QUESTION
I created a new Quarkus app using the following command:
...ANSWER
Answered 2021-Jun-15 at 15:18Please enable the quarkus-smallrye-jwt TRACE logging to see why the tokens are rejected.
And indeed, as you have also found out, https
protocol needs to be enabled in the native image, which can be done, as you have shown :-), by adding --enable-url-protocols=https
to the native profile's properties in pom.xml
.
This PR will ensure adding it manually won't be required.
thanks
QUESTION
I've been experimenting with the Kotlin coroutines in android. I used the following code trying to understand the behavior of it:
...ANSWER
Answered 2021-Jun-15 at 14:51This is exactly the reason why coroutines were invented and how they differ from threaded concurrency. Coroutines don't block, but suspend (well, they can do both). And "suspend" isn't just another name for "block". When they suspend (e.g. by invoking join()
), they effectively free the thread that runs them, so it can do something else somewhere else. And yes, it sounds like something that is technically impossible, because we are in the middle of executing the code of some function and we have to wait there, but well... welcome to coroutines :-)
You can think of it as the function is being cut into two parts: before join()
and after it. First part schedules the background operation and immediately returns. When background operation finishes, it schedules the second part on the main thread. This is not how coroutines works internally (functions aren't really cut, they create continuations), but this is how you can easily imagine them working if you are familiar with executors or event loops.
delay()
is also a suspending function, so it frees the thread running it and schedules execution of the code below it after a specified duration.
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