gl4es | OpenGL 2.1/1.5 to GL ES | Game Engine library

 by   ptitSeb C Version: v1.1.4 License: MIT

kandi X-RAY | gl4es Summary

kandi X-RAY | gl4es Summary

gl4es is a C library typically used in Gaming, Game Engine, WebGL applications. gl4es has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

GL4ES - OpenGL for GLES Hardware.
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            kandi-support Support

              gl4es has a low active ecosystem.
              It has 562 star(s) with 132 fork(s). There are 34 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 116 open issues and 186 have been closed. On average issues are closed in 71 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of gl4es is v1.1.4

            kandi-Quality Quality

              gl4es has 0 bugs and 0 code smells.

            kandi-Security Security

              gl4es has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gl4es code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gl4es is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gl4es releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 33703 lines of code, 11 functions and 9 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            gl4es Key Features

            No Key Features are available at this moment for gl4es.

            gl4es Examples and Code Snippets

            No Code Snippets are available at this moment for gl4es.

            Community Discussions

            QUESTION

            How to use the functions:glRenderMode(GLenum mode),glSelectBuffer(GLsizei size, GLuint* buffer) in Opengl ES With Android NDK?
            Asked 2017-Nov-03 at 11:44

            I am writing an Android App that transplanted from Pc,in the App i used the Opengl ES with common functions Pc,but now have two methods:

            ...

            ANSWER

            Answered 2017-Nov-03 at 11:44

            Those methods are unavailable in ES, I want those methods can usable in Android NDK's ES instead

            As you have noted, they are not supported in OpenGL ES.

            OpenGL ES 3.0 onwards does support transform feedback (equivalent of GL_FEEDBACK), but has no equivalent of GL_SELECT. It's a bit fiddly to get working, so hard to give a concise answer - but the specification is here:

            https://www.khronos.org/registry/OpenGL/index_es.php#specs3

            Source https://stackoverflow.com/questions/47089432

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gl4es

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/ptitSeb/gl4es.git

          • CLI

            gh repo clone ptitSeb/gl4es

          • sshUrl

            git@github.com:ptitSeb/gl4es.git

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