twisty | adventure interpreter for the Android operating system | Game Engine library
kandi X-RAY | twisty Summary
kandi X-RAY | twisty Summary
Twisty is a game interpreter for the Android operating system. It allaws you to play both classic and modern "text adventures" on your mobile device. You can find numerous games to download at We also recommend visiting for general information on Interactive Fiction. The z-machine is a virtual machine designed in 1979 by Infocom for playing text adventures, and it has been re-implemented on nearly every computer and PDA since then. This application allows Android users to play Infocom classics just as 'Zork', as well hundreds of newer text adventures written in the last ten years or so. The glulx-machine is an modernized version of the z-machine capable of abstracted I/O, 32-bit operations, and other nifty things possible without ancient memory constraints. Most modern text adventures written in Inform (www.inform7.com) create games of this type. Twisty is theoretically capable of identifying and playing both types of games.
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Trending Discussions on twisty
QUESTION
I'm lost in a twisty maze of openssl command line options, seemingly all alike...
A public datasheet from a chip company shows this public key for use in chip authentication with secp224r1: 048A9B380AF2EE1B98DC417FECC263F8449C7625CECE82D9B916C992DA209D68 422B81EC20B65A66B5102A61596AF3379200599316A00A1410
I have saved it do disk as ascii-hex and as binary. I cannot find the openssl magic spell to make it into a PEM public key for signature verification. These are my best failed attempts:
...ANSWER
Answered 2021-Apr-16 at 13:53The public key is given in uncompressed format: 0x04 + + .
A format for a public key suitable for verification with OpenSSL is X.509/SPKI. As far as I know, OpenSSL cannot convert between the two formats. But the conversion can easily be done manually.
The X509/SPKI format contains the uncompressed key at the end, the front part is identical for a certain curve e.g. secp224r1:
QUESTION
I am working through some code wherein I am wanting to piece (word by word) variations of the following sentence together, but I am working through my 'if' and 'else if' usage so only this please :
...ANSWER
Answered 2021-Mar-24 at 00:59There are some errors in the code and others in the logic:
The 'else if' doesn't do anything because of the ';', the printf after it will occur every time.
QUESTION
In the following code, when I debugged it, the first call function (mazesentence(0, 0, 1, 0);) also went to the if(before == 1 ), but 'before' is clearly a zero. Why is it entering in that location? I would imagine, i have my braces incorrectly.
...ANSWER
Answered 2021-Mar-23 at 23:04Your braces are indeed incorrect. Looking at the problem conditional:
QUESTION
I am working to extend the Draggable widget by adding guides to the draggable element.
Example Fiddle: https://jsfiddle.net/Twisty/0mgrqy48/181/
JavaScript
...ANSWER
Answered 2021-Mar-21 at 20:27To resolve this, I have to make use of the _mouseStart
, _mouseDrag
, and _mouseStop
event callbacks.
Example: https://jsfiddle.net/Twisty/0mgrqy48/245/
JavaScript
QUESTION
I have prepared a jsfiddle for my problem.
I define a custom jQuery UI widget representing a game table with up to 4 players and a white gid ("game id") number in the middle:
Here is my code (same as in the jsfiddle):
...ANSWER
Answered 2020-Oct-30 at 21:07To address this, you will want to use an .on()
for click and also call the gid
via the Getter.
Example: https://jsfiddle.net/Twisty/6bmtnL1f/7/
JavaScript
QUESTION
I would like to know if anyone knows how to make a stopwatch timer in flutter, so that when you press anywhere on the timer area the time starts and then do the same thing to start it. I want to have milliseconds and seconds visible, but then when the seconds reach 60 the minutes show and the seconds start back at 0,1,2... fill free to look at "twisty timer" in the play store to see what I mean.
...ANSWER
Answered 2020-Jun-26 at 09:55you can use the Stopwatch class for the functionality. For the reference, you can look at this repo.
And then, if you want to press anywhere on the timer area and then the time starts and then do the same thing to start it, you can use the GestureDetector
class (here).
QUESTION
I am using POSIX regex to parse a config file that looks like this:
...ANSWER
Answered 2020-May-06 at 04:22Your pointer array RoomArray
gets dereferenced before it points to something.
QUESTION
We recently found some code submitted to our codebase, along the following lines:
...ANSWER
Answered 2020-Mar-10 at 05:00With due respect I am not sure if I am good enough to answer a question asked by a 578k (Now 701k, staggering) rep guy. But from what I have seen, it only applies to immediate structure.
Take a look at the snippet below:
QUESTION
Should be quite simple, but if I ask it here, perhaps others can use.
How to add a second side drawer?
I've copied DrawerContent.vue
to DrawerContentL2.vue
, and modified the contents.
And added
...ANSWER
Answered 2020-Jan-30 at 10:12For NativeScript UI RadSideDrawer you have to put the second one inside the root one's content.
Or, alternatively, you can use nativescript-vue-multi-drawer by Igor Randjelovic, which was specifically written for multi drawer functionality.
QUESTION
To make an application compliant to the W3C feed pattern, I must create keyboard commands that help screen reader users browse content loaded via infinite scrolling. See working example here.
On the example page, focus on one of the items in the list, then press PAGE_DOWN/PAGE_UP. See? That lets you navigate the list items, while skipping each item's contents.
If you focus on a button within one of the items and try to navigate from there, it will still navigate correctly from article to article. That's how I want my application to behave, but it doesn't.
My code is essentially the same as in the example. Multiple
. Using jQuery, I attach the 'keydown' event to that
, referred to as #product-grid
.
...ANSWER
Answered 2019-Dec-23 at 03:25I was unable to replicate the issue as you stated it. That said, you need a more widespread selector. Basically, if the User has focus on any items that are descendants of the selector, you want to bind the keydown
callback. Consider the following.
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