c-ray | c-ray is a small , simple path tracer written in C | Game Engine library

 by   vkoskiv C Version: v0.6.2 License: MIT

kandi X-RAY | c-ray Summary

kandi X-RAY | c-ray Summary

c-ray is a C library typically used in Gaming, Game Engine applications. c-ray has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

c-ray is a small, simple path tracer written in C
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            kandi-support Support

              c-ray has a low active ecosystem.
              It has 692 star(s) with 37 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 17 open issues and 55 have been closed. On average issues are closed in 193 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of c-ray is v0.6.2

            kandi-Quality Quality

              c-ray has no bugs reported.

            kandi-Security Security

              c-ray has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              c-ray is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              c-ray releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            c-ray Key Features

            No Key Features are available at this moment for c-ray.

            c-ray Examples and Code Snippets

            No Code Snippets are available at this moment for c-ray.

            Community Discussions

            QUESTION

            Apache2 doesn't properly redirect URLs with certain characters in them
            Asked 2017-May-21 at 17:02

            Given the following vhost:

            ...

            ANSWER

            Answered 2017-May-21 at 17:02

            According to the manual, in order to improve security, Apache will reject all URLs containing an encoded slash %2F with a 404.

            In order to disable this behaviour, you need to set AllowEncodedSlashes to a value of On or NoDecode, preferably NoDecode.

            This directive needs to be put either globally in the server config or in the virtual host definition and it will not work in .htaccess

            Source https://stackoverflow.com/questions/44035894

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install c-ray

            macOS: Either follow these instructions, or the instructions for Linux below. Both work fine.
            Install SDL2 (See installing SDL below)
            Open the .xcodeproj file in Xcode
            Edit scheme by clicking C-Ray in top left, make sure 'Use custom working directory' is ticked and set it to the root directory of this project.
            Go into the Arguments tab, and add by clicking +. Type in ./input/scene.json, then click close
            Build&Run with CMD+R
            (Optional) Install SDL2 (See installing SDL below)
            Run cmake ., or optionally cmake . -DNO_SDL2=True to disable SDL2.
            Run make to build the project
            Run binary: ./bin/c-ray ./input/scene.json (Making sure the working dir is the root directory). You can also pipe files into C-ray and it will read from there. This is useful for scripts that invoke C-ray. Example: cat input/scene.json | ./bin/c-ray Note: Reading the json from stdin assumes that the asset path is ./
            Install Build Tools for Visual Studio
            Optional: Download SDL2 Development libaries from here and extract: https://www.libsdl.org/download-2.0.php (https://www.libsdl.org/release/SDL2-devel-2.0.8-VC.zip)
            Open a Developer Command Prompt for VS 2019, navigate to where you cloned c-ray and set path to SDL2DIR (where you extracted the files to, should have a few folders like 'include' and 'lib'): set SDL2DIR=E:\sdl2\SDL2-devel-2.0.8-VC\SDL2-2.0.8
            Run cmake: cmake -G "Visual Studio 16 2019" .
            (Optional) Copy your SDL2.dll into bin\Release\ and bin\Debug\
            Build the generated solution: msbuild c-ray.sln /p:Configuration=Release
            Run: bin\Release\c-ray.exe input\scene.json or type input\scene.json | bin\Release\c-ray.exe

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/vkoskiv/c-ray.git

          • CLI

            gh repo clone vkoskiv/c-ray

          • sshUrl

            git@github.com:vkoskiv/c-ray.git

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