SetCard | a brain & puzzle game by cocos2d-html5 | Game Engine library
kandi X-RAY | SetCard Summary
kandi X-RAY | SetCard Summary
a brain & puzzle game by cocos2d-html5
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SetCard
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Trending Discussions on SetCard
QUESTION
From an API request, I get an array of data like below (I get 100 elements, but here I'm showing only 2):
...ANSWER
Answered 2021-Jun-14 at 14:56First, update initial state:
QUESTION
Here's the code:
...ANSWER
Answered 2021-May-11 at 01:07You may need to flush the output to see it appear where you're hoping.
Try adding:
QUESTION
function UpdateID(index, id) {
let CardsData = Cards
var CardsObj = {
link: Cards[index].link,
icon: Cards[index].icon,
name: Cards[index].name,
png: Cards[index].png,
id: id,
}
CardsData[index] = CardsObj
setCards(CardsData)
const [Cards, setCards] = props.value.Cards
}
export withUserData(UpdateID)
...ANSWER
Answered 2021-May-09 at 05:54 function UpdateID(index, id) {
...
}
const userData = withUserData(UpdateID)
export {
userData
}
QUESTION
I want to display some cards information in my app fetching data from an API. Each customer has 1, 2 or 3 different cards, I'm using JWToken for authentication but I have not included it here. So, the API response is not static.
...ANSWER
Answered 2021-Apr-14 at 12:46a solution would be to use the map function on your array see here
QUESTION
Solved - Solution by @Henk Holterman
By making the method async and adding a Task.Delay into the method, you can execute both by calling the second method from the first after the delay.
...ANSWER
Answered 2021-Mar-15 at 21:02Do not call both methods in onclick
.
- Call
ProcessSelection
, process result and set red/green there. - Call
StateHasChanged()
- Set timer to one second in
ProcessSelection
. Use Timer fromSystem.Timers
. - On Elapsed of the timer call
ProcessSetReplacement
.
QUESTION
I am trying to delete cards that I have added to my container. These cards have a number in the center of them that is randomly generated. I have managed to set a unique key to these cards but everytime the add card button is added and a new card appears, the numbers are randomly generated again, so they change. This ends up creating duplicate unique keys and the browser console throws an error.
I am then trying to use those unique keys to be able to click the red X at the top right of the card so that I can delete that card. But since I can't keep the unique keys 'unique', I have been unable to do this.
My random number generator.
...ANSWER
Answered 2021-Mar-02 at 03:37I figured it out. I was passing cardNumber instead of index in the key={}. I changed it over to index and the keys where unique. I still need to figure out how to delete now so that's the next step.
QUESTION
I am working on developing a game which involves displaying a random assortment of Pokemon cards on the screen using React.
I've run into some difficulties attempting to generate a list of Pokemon due to data being stored in the array apparently disappearing (I'm new to React and so I am sure that I'm missing something).
Within my game component I have the following state defined:
...ANSWER
Answered 2021-Feb-12 at 23:37you are passing a object pokemonArray
that has a pokemonArray
key. If you destructure it first you would have extracted the array and it should work:
QUESTION
Just started to learn redux, I don't want to use react-redux right now, i'm just using redux. I'm trying to dispatch an action to fill the cards with numbers, I don't understand why it isn't working. when I dispatch in the store.js file it works but not in the Game component.
store.js :
...ANSWER
Answered 2021-Feb-12 at 21:12According to the docs you should return initial state in your reducer if action.type
is undefined.
When a store is created, Redux dispatches a dummy action to your reducer to populate the store with the initial state. You are not meant to handle the dummy action directly. Just remember that your reducer should return some kind of initial state if the state given to it as the first argument is undefined, and you're all set.
QUESTION
I'm creating a flashcard app and I'm currently trying to set the front side of the flashcard to some text from an API.
My state:
...ANSWER
Answered 2021-Feb-11 at 00:05First of all, the first state is []
QUESTION
I'm trying to create a Set of cards. Each card has an object (shape) assigned, that is then shown with a different colour and appears in different numbers on each card. -> as a template I've created the struct SetCard
Already within the definition of the struct SetCard the var shape: Shape returns the error message:
...Value of protocol type 'Shape' cannot conform to 'View'; only struct/enum/class types can conform to protocols"
ANSWER
Answered 2021-Feb-07 at 13:19You need to use one type for shape in your model, like
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