CharacterController2D | simple character controller | Robotics library

 by   Bifumen C# Version: Current License: GPL-3.0

kandi X-RAY | CharacterController2D Summary

kandi X-RAY | CharacterController2D Summary

CharacterController2D is a C# library typically used in Automation, Robotics, Unity applications. CharacterController2D has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

This character controller is meant to be used with kinematic rigidbodies. When the two gameobjects collide they won't push each other like dynamic rigidbodies it will just stop their movement in that direction. Just modify CharacterController2D.velocity instead of Rigidbody2D.velocity or use the CharacterController2D.MovePosition() method to manually move position.
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            kandi-support Support

              CharacterController2D has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              CharacterController2D has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CharacterController2D is current.

            kandi-Quality Quality

              CharacterController2D has 0 bugs and 0 code smells.

            kandi-Security Security

              CharacterController2D has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CharacterController2D code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CharacterController2D is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              CharacterController2D releases are not available. You will need to build from source code and install.

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            CharacterController2D Key Features

            No Key Features are available at this moment for CharacterController2D.

            CharacterController2D Examples and Code Snippets

            No Code Snippets are available at this moment for CharacterController2D.

            Community Discussions

            QUESTION

            Unity comparing gameobjects
            Asked 2022-Mar-19 at 17:42

            I'm learning Unity by trying to do things and then when ofc failing (Because that's life about XD) then I'll try to find some scripts to learn from.

            I was trying to make a smooth platformer controller and then ran into a video from Brackeys

            I'm having trouble understanding this line of code:

            ...

            ANSWER

            Answered 2022-Mar-19 at 17:42

            Notice that Monobehvaiour inherits from component. So it has access to all its properties gameObject, transform ..etc. Check component documentation

            So in the snippet

            Source https://stackoverflow.com/questions/71540445

            QUESTION

            Why do I get this error for a joystick in Unity?
            Asked 2021-May-06 at 16:08

            I'm currently making a 2D game as a beginner and I wanted to add joystick controls to my game. I made everything like in the youtube video of Brackeys, but I always get this error:

            ...

            ANSWER

            Answered 2021-May-06 at 16:08

            Based on the video, you have to drag and drop the FixedJoystick object from the scene's hierarchy onto the PlayerMovement's joystick field in the Inspector (check out 11:24 from the video)

            Source https://stackoverflow.com/questions/67420452

            QUESTION

            Dialogue does not begin with the first sentence and it starts before I press key to begin dialogue in Unity
            Asked 2020-Oct-09 at 22:22

            I am working on a dialogue and questing system for a 2d game I am working on. I am attempting to have multiple NPCs that will give different quests with different dialogue that is unique to each quest. I attempt to trigger my dialogue whenever a player presses the E key. Currently my game displays the dialogue whenever the player becomes in contact with the NPCs collider. The dialogue also begins with the second sentence of the dialogue array. Additionally, once the player has interacted with multiple npcs, the dialogue for all npc becomes the dialogue of the last npc that was interacted with.

            Here is my code:

            ...

            ANSWER

            Answered 2020-Oct-09 at 22:22

            Dialogue starting on the second line:

            In the CreateDialogue() method, at the end you are calling ContinueDialogue(). So you create dialogue and then immediately tell it to go to the next line. I think instead you might want to be calling StartCoroutine(TypeSentence(dialogueText.text)) at the end of CreateDialogue().

            Interaction issues:

            You're calling Interact() at the beginning of OnTriggerEnter2D by doing interactable.Interact(). Here, erase all the code inside your OnTriggerEnter2D method and replace it with this.

            Source https://stackoverflow.com/questions/64285482

            QUESTION

            Cannot convert UnityEngine.Component to Quest
            Asked 2020-Oct-05 at 17:30

            I am working on a game and I am implementing a quest system. I am trying to assign the quest script to the QuestGiver NPC that I will have but I am receiving an error. My error is Cannot convert UnityEngine.Components to Quest.

            This is my code:

            ...

            ANSWER

            Answered 2020-Oct-05 at 17:30

            I was able to fix my issue with some guidance from @derHugo my Quest class was not inheriting anything so I change Quest to

            Source https://stackoverflow.com/questions/64186645

            QUESTION

            Slow over time on collision with a FrostBullet
            Asked 2020-Jul-19 at 20:46

            I'm new at Unity and C#. I started this 2D game few weeks ago.

            So basically what I want to do is when the player is hit by "FrostBullet", it should deal the damage and slow that player over time. In my script the player is hit by FrostBullet, it deals the damage and the slow is constant, not over time. I want it to be like, when the player is hit by FrostBullet, the player should be slowed for 2 sec and than his movement speed is back to normal.

            So this is how my code look like:

            ...

            ANSWER

            Answered 2020-Jul-19 at 20:46

            The issue seems to be that your bool isHit, that is set to true before calling the Coroutine, is never reset to false.

            So the loop:

            Source https://stackoverflow.com/questions/62974622

            QUESTION

            Player movement with voice input (transform.Translate) not working as intented
            Asked 2020-Jul-14 at 09:12

            I have successfully created my first game in Unity which let's user move through surface. It worked fine. However, I now also want to be able to move player with voice input. They player jumps when it hears the word jump but for example to move the player forward when it hears go, I simply used transform.Translate(2, 0, 0). This moves player in forward direction but it doesn't care how the the surface is, for e.g. it moves through objects or moves straight even if there is a slope ahead. Movement with keyboard doesn't have any of this problem.

            This is my code:

            ...

            ANSWER

            Answered 2020-Jul-14 at 09:02

            Move your player through the CharacterController2D, not Translate because this not allow physics to detect collisions.

            Something like this:

            Source https://stackoverflow.com/questions/62890897

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CharacterController2D

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone Bifumen/CharacterController2D

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            git@github.com:Bifumen/CharacterController2D.git

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