Raylib-cs | use library to learn videogames | Game Engine library

 by   ChrisDill C# Version: v4.5.0 License: Zlib

kandi X-RAY | Raylib-cs Summary

kandi X-RAY | Raylib-cs Summary

Raylib-cs is a C# library typically used in Gaming, Game Engine, Pygame applications. Raylib-cs has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
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            kandi-support Support

              Raylib-cs has a low active ecosystem.
              It has 474 star(s) with 43 fork(s). There are 25 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 10 open issues and 95 have been closed. On average issues are closed in 74 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Raylib-cs is v4.5.0

            kandi-Quality Quality

              Raylib-cs has 0 bugs and 0 code smells.

            kandi-Security Security

              Raylib-cs has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Raylib-cs code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Raylib-cs is licensed under the Zlib License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Raylib-cs releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Raylib-cs Key Features

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            Raylib-cs Examples and Code Snippets

            No Code Snippets are available at this moment for Raylib-cs.

            Community Discussions

            QUESTION

            how to draw images in a .NET Interactive notebook (C#, VS Code)
            Asked 2022-Jan-25 at 21:00

            I'm trying to draw simple graphics in the .NET Interactive Notebook, using C#. Kind of like a C# version of Dr. Racket.

            The simplest thing I've seen so far is using System.Drawing (SFML.NET, Raylib-cs work too, but they open up a window to show graphics instead of within the notebook).

            I'd be willing to try another recommendation with #r "nuget:" too.

            The problem seems to be related to the MIME type, but I'm not sure. I get the same results with both .dib and .ipynb

            Is there a way to use something like .Display() and show the simple image within the notebook?

            Code

            ...

            ANSWER

            Answered 2022-Jan-25 at 20:29

            Found the answer on github's issues. It looks like someone made a Skiasharp extension too, which is more what I'm looking for (although I cannot figure out how to install it):

            https://github.com/dotnet/interactive/issues/902#issuecomment-900918386

            Updated/Fixed Code

            Source https://stackoverflow.com/questions/70841912

            QUESTION

            Making Raylib-cs work with extended ascii / unicode above 128 in windows?
            Asked 2021-Jan-20 at 08:49

            I'm teaching C# and game dev to high school students, and we're using Raylib-cs as a simple introduction to graphics APIs and libraries.

            We've hit a small snag: We're swedish, and we'd like to use some special non-ascii letters – namely å, ä and ö (lots of swedish words use them). However, I can't get Raylib-cs to display anything above codepoint 127 – at least not using DrawText.

            Instead, all I get is ?.

            This is on Windows 10, 64-bit, 20H2. Using dotnet 5 (latest) and primarily the Raylib-cs available as a nuget package.

            What I've tried so far:

            • DrawText and DrawTextEx. Same result.
            • Loading different fonts, with or without explicit inclusion of codepoints up to 255. Same result.
            • Getting the latest Raylib-cs from the github page. Same result.
            • Running the same code but in a virtual Debian machine. THIS WORKS, so issue seems to be in Windows.
            • Asking a friend who's proficient in C/C++ to try using åäö using Raylib in C++. THIS WORKS, so the issue seems to be specific to Raylib-cs, even though it's just a wrapper?
            • DrawTextCodepoint. THIS WORKS, which means that for some reason the issue is specific to the DrawText methods (and InitWindow). Raylib is supposed to be Unicode-capable, and this proves that at least in theory, it is.

            Here's my simple test code (just writes out characters 0-255):

            ...

            ANSWER

            Answered 2021-Jan-20 at 08:49

            The way the library imports DrawText is faulty; its default behavior "marshals" string values to fit a legacy character encoding, not necessarily UTF-8: https://github.com/ChrisDill/Raylib-cs/blob/b1f46d33071387800559523950aa131448251461/Raylib-cs/Raylib.cs#L2116 (Specifying CharSet=Unicode probably won't help because the DrawText function doesn't use wide-character strings, but rather ordinary char* pointers interpreted as UTF-8.)

            I see you have posted an issue to the GitHub repository. And fortunately, the library's author suggested two workarounds. As they said, one of them is: "Using [MarshalAs(UnmanagedType.LPUTF8Str)] to marshal strings as UTF8."

            Source https://stackoverflow.com/questions/65716686

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Raylib-cs

            This is the prefered method to get started - The package is still new so please report any issues. If you need to edit Raylib-cs source then you will need to add the bindings as a project (see below).
            Add Raylib-cs/Raylib-cs.csproj to your project as an existing project. Download the native libraries for the platforms you want to build for using the official 3.7.0 release. NOTE: the MSVC version is required for Windows platforms. (Recommended) Put the native library for each platform under Raylib-cs/runtimes/{platform}/native/ (Optional) If you want to handle the native libraries yourself, make sure they are either in the same directory as the executable and/or can be found in the search path. See https://www.mono-project.com/docs/advanced/pinvoke/ for details.
            Download/Clone this repo
            Add Raylib-cs/Raylib-cs.csproj to your project as an existing project.
            Download the native libraries for the platforms you want to build for using the official 3.7.0 release. NOTE: the MSVC version is required for Windows platforms
            (Recommended) Put the native library for each platform under Raylib-cs/runtimes/{platform}/native/ (Optional) If you want to handle the native libraries yourself, make sure they are either in the same directory as the executable and/or can be found in the search path. See https://www.mono-project.com/docs/advanced/pinvoke/ for details.
            Start coding!

            Support

            Examples for Raylib-cs can be found at Raylib-cs-Examples. Details about Raylib-cs can be found on the Raylib-cs wiki.
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