DrawRope | Draws a realistically sagging rope in Unity | Game Engine library

 by   EddieCameron C# Version: Current License: No License

kandi X-RAY | DrawRope Summary

kandi X-RAY | DrawRope Summary

DrawRope is a C# library typically used in Gaming, Game Engine, Unity applications. DrawRope has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Draws a realistically sagging rope in Unity (in C#)
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              DrawRope has a low active ecosystem.
              It has 12 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              DrawRope has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of DrawRope is current.

            kandi-Quality Quality

              DrawRope has 0 bugs and 0 code smells.

            kandi-Security Security

              DrawRope has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              DrawRope code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              DrawRope does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              DrawRope releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of DrawRope
            Get all kandi verified functions for this library.

            DrawRope Key Features

            No Key Features are available at this moment for DrawRope.

            DrawRope Examples and Code Snippets

            No Code Snippets are available at this moment for DrawRope.

            Community Discussions

            QUESTION

            my rope stretches infinitely when i put an object on it
            Asked 2021-Oct-24 at 13:43

            I have a rope generated by pure code in a script to do a fishing line in unity, the problem here is when i put the fishing buoy on the rope tip, the rope stretches infinitely and i want the buoy hanging, i tried changing the rope length and the segment sizes but it just keeps stretching, also i know that there is another way with the hinge joint 2d from unity, but i dont think its realistic enough to make a fishing line

            Here is my code:

            ...

            ANSWER

            Answered 2021-Oct-24 at 13:43

            Did you also try the Spring Joint in unity, it might be realistic enough and you could avoid doing a lot of hard coding.

            Source https://stackoverflow.com/questions/69673603

            QUESTION

            Why does my grappling gun stay attached when I swap weapons?
            Asked 2021-Aug-09 at 20:19

            When I shoot my grappling gun at a surface it works how it is supposed to but when I go to switch weapons I am still attached to the surface and I have to swap back to the grappling gun to detach myself from the surface. Does anyone know how I could make it so that I get detached when I swap weapons?

            Here is the weapon switching code:

            ...

            ANSWER

            Answered 2021-Aug-09 at 19:41

            Could you share a screenshot of your object hierarchy?

            It looks like your SelectWeapon method iterates through child 'weapon' Transforms, so I'm guessing your weapon objects are children of the object with the WeaponSwitching script attached... is the Grappling Gun script attached to one of these child weapon gameobjects, or is it attached to the parent? If it's attached to the parent then the weapon switching isn't turning it off.

            In either case, you could have your WeaponSwitching script(s) run the StopGrapple method in your GrapplingGun script when switching weapons, which I think should do the trick? Something like this:

            Source https://stackoverflow.com/questions/68717220

            QUESTION

            LineRenderer not drawing where Mouse clicks
            Asked 2020-May-16 at 19:52

            Following a tutorial, I'm trying to use a grappling gun mechanic that utilizes a spring joint and Line Renderer.

            I've got the line drawing upon mouseclick, but the end of the line is not drawing where the user clicks.

            It looks like this:

            Can anyone kind of help me out as to why it's not working? Here's the (wonky) project in action- https://i.imgur.com/IuMsEsQ.mp4

            Grappling gun code:

            ...

            ANSWER

            Answered 2020-May-16 at 09:14

            The underlying issue is your raycast. the second parameter is the direction of the ray, which you have as the camera direction. Currently your ray is pointing forward from the camera at all times as a result.

            What you can do is use Camera.ScreenPointToRay to give a ray to cast along to give you a 3d mouse position to cast to, then use your current raycast but replace the second parameter with the direction from the player to the point hit by the raycast from the function mentioned before

            Source https://stackoverflow.com/questions/61831537

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DrawRope

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/EddieCameron/DrawRope.git

          • CLI

            gh repo clone EddieCameron/DrawRope

          • sshUrl

            git@github.com:EddieCameron/DrawRope.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by EddieCameron

            InputVCR

            by EddieCameronC#

            notarize-app

            by EddieCameronShell

            Streamer

            by EddieCameronC#

            keyword-searches-in-safari

            by EddieCameronSwift

            DoomRoom

            by EddieCameronC#