spine-runtimes | 2D skeletal animation runtimes for Spine | Game Engine library

 by   EsotericSoftware C# Version: 4.1.00 License: Non-SPDX

kandi X-RAY | spine-runtimes Summary

kandi X-RAY | spine-runtimes Summary

spine-runtimes is a C# library typically used in Gaming, Game Engine applications. spine-runtimes has no bugs, it has no vulnerabilities and it has medium support. However spine-runtimes has a Non-SPDX License. You can download it from GitHub.

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.
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            kandi-support Support

              spine-runtimes has a medium active ecosystem.
              It has 3793 star(s) with 2787 fork(s). There are 256 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 59 open issues and 1605 have been closed. On average issues are closed in 65 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of spine-runtimes is 4.1.00

            kandi-Quality Quality

              spine-runtimes has 0 bugs and 0 code smells.

            kandi-Security Security

              spine-runtimes has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              spine-runtimes code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              spine-runtimes has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              spine-runtimes releases are available to install and integrate.
              spine-runtimes saves you 13107 person hours of effort in developing the same functionality from scratch.
              It has 26348 lines of code, 1633 functions and 551 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            spine-runtimes Key Features

            No Key Features are available at this moment for spine-runtimes.

            spine-runtimes Examples and Code Snippets

            No Code Snippets are available at this moment for spine-runtimes.

            Community Discussions

            QUESTION

            Creating a Spine2d library with a custom engine using Affine Coord Space
            Asked 2017-Apr-12 at 14:45

            For my current project, we are using a custom scripting language (God knows why we're doing that) for game development. Sparing the details, the engine basically interprets and exports as either Flash or iOS.

            So with this project, I was tasked with creating a Spine library for assistance with animation. For the most part, it isn't too difficult, as our engine is similar enough to AS3 that I can just translate it over.

            Main issue I'm having now is rendering. The creators of this scripting language decided to use exclusively an affine coordinate space system to render positions and such. I've tried to wrap my head around it, but without much knowledge to how it works, I'm struggling to figure it out. All I need to be able to do is manually set the position by x and y, and manually set the rotation by angle. Any help would be immensely appreciated.

            At any rate, here is my code to render the actual spine library stuff (this is based off of the SkeletonSprite.as class from the AS3 library):

            ...

            ANSWER

            Answered 2017-Apr-12 at 14:45

            I've figured it out. On each call that I need to redraw based on position, I reset the affine coordinates, then translate and rotate once to the correct position.

            Source https://stackoverflow.com/questions/43255681

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install spine-runtimes

            You can download it from GitHub.

            Support

            See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.
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          • HTTPS

            https://github.com/EsotericSoftware/spine-runtimes.git

          • CLI

            gh repo clone EsotericSoftware/spine-runtimes

          • sshUrl

            git@github.com:EsotericSoftware/spine-runtimes.git

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