EXILED | level plugin framework for SCP : Secret Laboratory servers | Game Engine library

 by   Exiled-Team C# Version: 7.0.0-rc.5 License: Non-SPDX

kandi X-RAY | EXILED Summary

kandi X-RAY | EXILED Summary

EXILED is a C# library typically used in Gaming, Game Engine applications. EXILED has no bugs, it has no vulnerabilities and it has low support. However EXILED has a Non-SPDX License. You can download it from GitHub.

EXILED is a low-level plugin framework for SCP: Secret Laboratory servers. It offers an event system for developers to hook in order to manipulate or change game code, or implement their own functions. All EXILED events are coded with Harmony, meaning they require no direct editing of server Assemblies to function, which allows for two unique benefits.
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    Quality
      Security
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            kandi-support Support

              EXILED has a low active ecosystem.
              It has 194 star(s) with 131 fork(s). There are 19 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 10 open issues and 181 have been closed. On average issues are closed in 48 days. There are 25 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of EXILED is 7.0.0-rc.5

            kandi-Quality Quality

              EXILED has 0 bugs and 0 code smells.

            kandi-Security Security

              EXILED has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              EXILED code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              EXILED has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              EXILED releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of EXILED
            Get all kandi verified functions for this library.

            EXILED Key Features

            No Key Features are available at this moment for EXILED.

            EXILED Examples and Code Snippets

            No Code Snippets are available at this moment for EXILED.

            Community Discussions

            QUESTION

            Split money on minting between more than one wallet solana metaplex & candymachine
            Asked 2022-Jan-14 at 04:29

            I am new to blockchain and i am trying to play with blockchain so I used metaplex and candy-machine to upload and mint dummy nft's which is working fine. The opensource repositories that I am playing with are below:

            https://github.com/metaplex-foundation/metaplex https://github.com/exiled-apes/candy-machine-mint

            Then for learning purposes, I wanted to divide minting and secondary sales into more than one wallet so I changed JSON and added three test wallets into the creator's array.

            ...

            ANSWER

            Answered 2021-Nov-26 at 23:14

            Interestingly, I found this quote in the metaplex documentation:

            The SPL Metadata program supports storing up to five co-creators that share potential future profits from sales for the items as defined by seller_fee_basis_points . Each creator needs to be added as part of the minting process and is required to approve metadata that was used in his name using the sign_metadata endpoint. Unverified artwork cannot be sold with Metaplex.

            During the first sale, creators share in 100% of the proceeds, while in follow up sales, they share in proceeds as a percentage determined by seller_fee_basis_points. Whether or not a metadata is considered in second sale or not is determined by the primary_sale_happened boolean on the Metadata account.

            My interpretation of this is that the expected behavior should be for the initial sale to get divided between creators using the ratios defined by each creator's share. Sounds like you're experiencing something different.

            Keep in mind that this documentation is for the parent project. Candy-machine-mint seems to be a fork and they may have altered some of that behavior.

            Source https://stackoverflow.com/questions/69774365

            QUESTION

            How can I resolve this problem (node.js, discord.js)
            Asked 2020-Jun-23 at 21:24
                        if (!args[1]) return message.channel.send('You need to specify a person!')
                        if (!args[2]) return message.channel.send('Please specify a time for how long the ban council will last.')
                        var tim = args[2]
                        const sweden = message.mentions.users.first()
                        message.react('👍').then(() => message.react('👎'))
                        const mappo = ['👍', '👎']
                        if (!args[1]) return message.channel.send('Please specify a person!')
                        if(message.guild){ //this will check if the command is being called from a server
                            const embad = new Discord.MessageEmbed()
                                .setTitle('Ban Council')
                                .addField('The Convicted:', `${sweden.tag}`)
                                .addField('Rules:', 'Vote on whether the convicted is guilty or not with the prompted reactions. The ban will end automatically in 5 seconds.')
                            message.channel.send(embad)
                            setTimeout(function(){
                            if(sweden){
                                const lyft = message.guild.member(sweden)
                                if(lyft){
                                    if(message.reactions.cache.map(r => `${'👍'} ${r.users.cache.size}`)[0] > message.reactions.cache.map(r => `${'👍'} ${r.users.cache.size}`)[1]){
                                        lyft.ban({ ression: 'Majority has exiled you from server. '}).then(() => {
                                        message.reply(`The user ${december.tag} was banned as a result of a majority vote.`)
                                        })
                                    } else {
                                        message.channel.send('The ban was cancelled.')
                                    }
                                }else{
                                    message.reply('The user is not in this server.')
                                }
                                }else{
                                    message.reply('You need to specify a person!')
                                }
                            }, tim)
                            } else {
                            message.channel.send('Banning does not work here!')
                        }
            
                    break;
            
            ...

            ANSWER

            Answered 2020-Jun-23 at 21:24

            Firstly you should beautify your code before you post on stackoverflow, you could have removed the break keyword and just explain it was inside of a switch case

            The reason it does not work is because you are checking the message's reaction, and not the embed that you send, so to fix this you need to assign a variable to message.channel.send(embad), but this is a promise so you need to await it, which requires an async function

            lastly awaitReactions and createReactionCollector are probably better options,

            So here's the new code:

            Source https://stackoverflow.com/questions/62541519

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install EXILED

            Installation of EXILED may seem more involved or complicated than other frameworks, but it is in fact quite simple. As mentioned above, the vast majority of EXILED is not contained within the server's Assembly-CSharp.dll file, however, there is a single modification needed to the Assembly-CSharp.dll file that is required to actually load EXILED into the server during startup, a clean game Assembly with this change already made will be provided with releases. If you choose to use the installer it will, if run correctly, take care of installing Exiled.Loader, Exiled.Updater, Exiled.Permissions, Exiled.API and Exiled.Events, and ensuring your server has the proper Assembly-CSharp.dll file installer.
            Note: Make sure you're on the user that runs the server or you have Admin privileges before running the Installer.
            Download the Exiled.Installer-Win.exe from here (click on Assets -> click the Installer)
            Place it on your server folder (download the dedicated server if you haven't)
            Double click the Exiled.Installer.exe or download this .bat and place it in the server folder to install the latest pre-release
            To install and get plugins, check the Installing plugins section down below. Note: If you are installing EXILED on a remote server, make sure you run the .exe as the same user that runs your SCP:SL servers (or one with Admin privileges)
            Download the Exiled.tar.gz from here
            Extract its contents with 7Zip or WinRar
            Move Assembly-CSharp.dll to: (Your Server Folder)\SCPSL_Data\Managed and replace the file.
            Move the EXILED folder to %appdata% Note: This folder needs to go in C:\Users\(Your_User)\AppData\Roaming, and NOT C:\Users\(Your_User)\AppData\Roaming\SCP Secret Laboratory, and IT MUST be in (...)\AppData\Roaming, not (...)\AppData! Windows 10: Write %appdata% in Cortana / the search icon, or the Windows Explorer bar Any other Windows version: Press Win + R and type %appdata%
            Note: If you are installing EXILED on a remote server, make sure you run the Installer as the same user that runs your SCP:SL servers (or root).
            Download the Exiled.Installer-Linux from here (click on Assets -> download the Installer)
            Install it by either typing ./Exiled.Installer-Linux --path /path/to/server or move it inside the server folder directly, move to it with the terminal (cd) and type: ./Exiled.Installer-Linux.
            If you want the latest pre-release, simply add --pre-releases. Example: ./Exiled.Installer-Linux /home/scp/server --pre-releases
            Another example, if you placed Exiled.Installer-Linux in your server folder: /home/scp/server/Exiled.Installer-Linux --pre-releases
            To install and get plugins, check the Installing plugins section down below.
            Ensure you are logged in on the user that runs the SCP servers.
            Download the Exiled.tar.gz from here (SSH: right click and to get the Exiled.tar.gz link, then type: wget (link_to_download))
            To extract it to your current folder, type tar -xzvf EXILED.tar.gz
            Move the included Assembly-CSharp.dll file into the SCPSL_Data/Managed folder of your server installation (SSH: mv Assembly-CSharp.dll (path_to_server)/SCPSL_Data/Managed).
            Move the EXILED folder to ~/.config. Note: This folder needs to go in ~/.config, and NOT ~/.config/SCP Secret Laboratory (SSH: mv EXILED ~/.config/)

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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